• I have actually been working on this strategy for months. It relies heavily on several things: massive u-boat interdiction (preferably with the -3 instead of -2 option rule), a big airforce, an incredibly competent and successful Italy, a huge amount of surprise, a shitton of luck. I don’t really know quite yet how I’m going to stop Russia from just rampaging all over the Eastern front but so far the plan calls for Italy to take the prime defender role on the East after gobbling up as many North African territories and Middle Eastern Oil territories as possible as quickly as possible.

  • '18 '17 '16 '11 Moderator

    I am very hesitant to use any tactic that requires “luck” and you said yours needs a “shitton of luck” which has got to be a gawd-aweful mess and very stinky too…how much is a shitton anyway?

    If I am in a desperate situation, I am more than willing to go all or nothing in hopes of getting better dice.  IMHO, it’s better to go out like a nuclear weapon than to be slowely suffocated to death so if the game is a lost cause, and there is an iota of probability I could do something crazy and win, I’ll do it.

    Now, in regards to surprise, I LOVE surprise!  I hate winning games the conventional way. “Infantry Push Mechanic” YUK!  Kill America First, before they even know they’re in trouble, OH YEA!


  • I mean it requires a shitton of luck just because its such a crazy plan. It is a sound plan in my head. It hinges on a big string of successes and the American player not seeing it coming.


  • i personally pefer a UK focused attack but if the usa doesnt build a navy in the atlantic it is possible to hit them


  • @Cmdr:

    a “shitton of luck” which has got to be a gawd-aweful mess and very stinky too…how much is a shitton anyway?

    LOL

  • '18 '17 '16 '11 Moderator

    @aaron91:

    I mean it requires a shitton of luck just because its such a crazy plan. It is a sound plan in my head. It hinges on a big string of successes and the American player not seeing it coming.

    I understand, but in my opinion, the pharse has too many “if” statments.

    If I get a string of successes
    If The string of successes is big
    If the American player does not see it coming

    And if I may add,

    If the American player does not know how to counter it.


  • All of those “ifs” are completely necessary to successfully invade and capture the mainland U.S. I really cannot envision a scenario where those don’t occur. The plan has to be watertight. When you are pulling off something so ambitious you can’t have parts of your plan fail because the whole thing is so dependent on being able to move forward as planned. For example, if I get bad dice and lose a bulk of my transports, the plan is finished and I will have 0% chance of being successful. Or another example. If the U.S. player gets worried I’m coming for him early and starts to build up there is nothing I can do to match that. I have to bring troops 2 moves away from where they are built and still defend other territories whereas the U.S. player can just stack. So if you can think of a plan to invade the U.S. with the axis that doesn’t involve surprise and a large string of successes you are literally a tactical and strategic genius.

  • '18 '17 '16 '11 Moderator

    Perhaps it is inevitable in this version of Axis and Allies.  I don’t know, filmatleven to be sure.

    However, I would feel more comfortable removing as many if statements as possible.  This is why I never went in for “Canadian Shield” but rather devised a more secure plan to invade from the Carolines.

    Sure, IF America had been building right from the start, I wouldnt have gone to Carolines to begin with. - IF statment neutralized.
    Sure, IF America saw the threat and countered it, I wouldn’t attack W. USA, rather take Hawaii, New Zealand and Australia - IF statment neutralized.

    If we could somehow alter the plan so there was an option to be useful when KAF seemed im-plausable, then it would be a golden thing to set up.  Why?  Why not, if it gets derailed you still have options for your units on the next round, without having to redeploy first.


  • Oh, then you misunderstood me. I’m not saying my plan isn’t flexible to go after other targets. I am saying that if I want to go after the U.S. then those certain things must always occur. I never meant that if for some reason I lost an important battle that I would lose the game, merely that I would likely be unable to complete my objective of taking the USA.


  • What about conquering PANAMA with the Japanese navy and bring both the Italian navy and then the germany nave on the other side of panama?
    Of course the Japaneses must leave a blocker to counter a counter attack there.
    Will you have a decent position there to treat W, E and C america with all three forces?
    What are the IFs?

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