Check the house rules section… you will find loads of added flavor for A&A… But Specifically for the Spring 1942 version, I added in the Technology rules From The Anniversary edition which has similar rules.
Here is a list i came up with based on the A&A 50, various discussions and playtests…
Weapon Developments
Chart 1
1- Adv. Artillery Each Art. Improve 2 Inf.
2- Radar
Radar - AA defend (di roll 2) & Hit Rocket Att (di roll 1)
3- Paratrooopers
1 Inf. Per Bomber. Must Leave From Same
Territ. Bomber Must Stop In 1st Hostile
Territory in Flight Path. Bomber can Still
Att. (Para. Unit Cannot Retreat)
4- Inc. Factory Production
IC’s in Territories worth 4 or more IPC’s
Mobilize +2 Units above Territ Value, And In
Territories of 3 or Less Mobilize +1 Unit
& 1/2 Cost to remove Damage markers
(Rounded Up)
5- War Bonds
Roll 1d6 (+2) Recieve that many IPC’s At Collect income Phase
6- Mechanized Infantry
Inf. Matched 1/1 with Tank Move 2 Spaces
Chart 2
1- Jet Fighters
Att. = 4 (on 1st cycle of combat)
2- Rockets
All AA Gun May Make 1 Rocket Attack On
1 IC (within 3 Spaces) doing 1D6 Damage.
Each Industrial Complex Can Be Hit Only
Once Per Turn From Rockets. Max Damage
= Territory Value Of IPC’s Per Complex
3- Super Submarine
Submarines Attack Increased To 3
4- Long-Range Aircraft
Fighter Range Increases to 6. Bomber Range Increases To 8
5- Improved Shipyards
Cost Of Sea Units Reduced… BB=18, CV=12, CC=10, DD=7, TR=6, SS=5
6- Heavy Bombers
Roll 2 Dice For Att. & for IC Bombing: Roll 1 Di & add 2
Research & Development Sequence:
Chose 1 Weapon Tech. (each country can get 2 techs, one at a time, from both charts )
1. Buy researcher tokens
2. Roll research dice
Step 1: Buy Researcher Tokens
Each researcher token costs 5 IPC’s. (For researcher token use a Flag marker)
Step 2: Roll Research Dice
For each researcher you have, roll one die.
-Success: If you roll at least one “6”, you have successfully made a technological breakthrough. Discard all your researcher tokens.
(You may Attempt to gain another Tech on next or later Turn)
-Failure: If you do not roll a “6”, your research has failed. Keep your researcher token and continue to the Purchase Units phase of the turn.