Waiting to attack Egypt until round two would depend on the type of allied player you are facing. May or may not be effective … some players may not expect it, so that’s kinda cool … and, since anything can and will happen in a dice game its fun to change things up sometimes.
Latest posts made by Paulzy
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RE: Always losing med fleet with Germany
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RE: Always losing med fleet with Germany
Consider attacking Egypt with Germany rd1. It’s what a lot of G players do. Many a thread on G first round attack and purchase, check them out. :mrgreen:
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RE: Hitler plays A&A Spring 1942, 2nd Edition
Lol Hobbes, good stuff :P
I always liked this one too.
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RE: I do not understand the new anti aircraft guns rules
Thanks for the input …
But, for online play … the AA rules must be changed from previous versions, correct ?
For example 5 fighters attacking a territory with only 1 AA gun, AA could only roll 3 dice, correct ?
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RE: I do not understand the new anti aircraft guns rules
1st edition rules states (and all previous versions I beleive) only one AA gun may fire regardless of how many occupy the territory.
2 AA guns still equals one dice roll per attacking planes.2nd edition rules make no mention of this, in fact they state that each AA gun in the territory may fire up to 3 shots.
So if you have 2 AA guns and 1 fighter attacks you would roll 1 dice for each AA gun… 2 dice.
If you have 2 AA guns and 2 fighters attack you would roll 2 dice for each AA gun … 4 dice.
If you have 2 AA guns and 4 fighters attack you would max out at 3 for each AA gun… 6 dice.
Seems that simple to me.
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RE: 1942 Second Edition Preview 2: Map & Setup
Map looks great! There are several changes from first edition that should make for interesting game play.
But yes, 41 for Germany? 31 for UK on the map … How could they have missed that?!? Perhaps there is a reason?
Either way, excited about this new version.
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RE: TripleA saved game
Nice game … nato is a great player, we have battled many times. :mrgreen:
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Best Russia 1 ?
Seems alot of axis players G1 are pretty much going all out for WR, pur 5 inf 5 tanks, abandoned WE and head due east! Basically its takeing good attack rolls from R1 and bad defense rolls from G to get some of these guys to even think of doing something diff. :P Then 1 if not 2 J factories, send J fighters to support G for an all out land assault on R.
I know this has already been discussed but, what is the best R1 purchase and comabt play? Seems axis strat to meet in the middle (at any cost sometimes) is becomeing harder and harder to defend without some help of the dice.
Typically, I pur 2inf 2art 2tanks attack ukraine and wr all out R1 and hope for strong rolls but …
Is Granada right with the Norwegian Gambit ? Last couple games we battled into double digit rounds when i was axis …
What about belo and wr ?
Hell, what about buying 6 artys or 4tanks 1 arty pulling everything in to WR/R then blow back up!?!
I realize first 2 maybe 3 rounds can belong to axis, would like some feedback on allied, particualy R defense. When G really gets the ground game goin either stacking kar or kriane with jap air support, russia can get in trouble real quick.
Personally, I beleive the Spring 42 map is balanced when played with dice … I just think the axis may have the best strategys at the moment … I am testing some ideas for allies … hate to see a bid implemented
Your thoughts?