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    Topics created by Paulzy

    • PaulzyP

      Best Russia 1 ?

      Axis & Allies Spring 1942 Edition
      • • • Paulzy
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      HobbesH

      @Bunnies:

      @Hobbes:

      he Article Submission section hint hint -

      The plus side of writing articles here is not having to deal with $%@! editors.

      The bad part is . . . having to do the editing yourself.

      :-P :-P :-P

      But then you get a specific strat associated with your name… just imagine it being referred on the forums as ‘Bunnies Flying Windu strategy’. IT’S COOL  :mrgreen: oh yeah!

    • PaulzyP

      What if R1 goes VERY BAD!?!

      Axis & Allies Spring 1942 Edition
      • • • Paulzy
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      HobbesH

      @Paulzy:

      Question … my typical R1 (ussr) purchase is 2 inf 2 arty 2 tanks or 3 inf 3 tanks.

      Dice combat movement is all out for Ukraine and WR … usually sending 1 Fig or tank to WR instead … leaving around 85% odds in kraine and 99% odds in WR.

      If these attacks go bad, example … 1G fig left in ukraine … only 2 or 3 russian units left in WR … what is the best move for russia and the allies ?

      Surrender. Start the game again :)

    • PaulzyP

      Lets talk Germany Round 1

      Axis & Allies Spring 1942 Edition
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      PaulzyP

      8-)

    • PaulzyP

      Imperious Leaders 1942 Supreme Map

      Axis & Allies Spring 1942 Edition
      • • • Paulzy
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      Imperious LeaderI

      good job

    • PaulzyP

      USA Open ideas

      Axis & Allies Spring 1942 Edition
      • • • Paulzy
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      Z

      I can certainly understand the graphics thing…the first time I played TripleA I felt the same way.  But now I’m used to it and don’t think one version has better graphics then the other.

      There are pros and cons on both sides.  Possibly the biggest pro for GTO is that it’s much easier to find a game of Spring42 or Revised on GTO because of the high volume of gamers on the lobby and playing PBE.

      TripleA, by contrast, is primarily 41 and NWO, with Revised the 3rd most popular.  The main pros for TripleA are it is less buggy, takes up less memory/bandwith, and boasts better features.

    • PaulzyP

      Ger Sub SZ8 to SZ10 combat first round?

      Axis & Allies Spring 1942 Edition
      • • • Paulzy
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      V

      I say the Sz2 attack is completely necessary, it is a little risky but look at it this way the Russian sub is hits on a 1 so it killing your sub is unlikely, that leaves your sub which will probably miss but with a hit that means the allies lose the only Russian sub they have or absorb the hit and drown by a bomber, if the sub misses You can count on the bomber/fighter to score one hit witch can’t be assigned to the sub, the allies will most likely hit with the BB you lose the sub and then the Bomber/fighter combo will finsh the fleet and if the BB hits again what’s another fighter you can buy one turn 1 and still have 30 IPC witch should be infantry anyways. and if your concern is money if you win you can definantly kill 27 IPCs (BB, Trans) and lose only 16max(fighter and sub if you win) if you lose than its 28 IPCs witch is only 1 more IPC than the U.K could have lost, and with the taking of Egypt the u.ks money is toast. even with a counter on Egypt Germany can take it again turn 2, a parked air force in westE allows the air force to kill any U.S/U.K navy attempt to deadzone Algeria Rd,1.

      If you don’t do the battle your looking at a u.k BB,2destroyers and a Aircraft carrier with possible two fighters on it, and at that point losing your fighters in an attempt to kill their Navy will have to happen since a U.K invasion is a guaranteed to happen sooner or later. 
      @Paulzy:

      I would only consider attacking SZ2 if Russia did not non combat its sub there.  1 Sub, 1 BB is too risky to me.  I wana keep my Bomber and Fighters as long as possible with Germany.  Just my opinion.

      I think by Killing the BB first turn it is actually saving the air force since the U.K now needs to build a fleet instead of just invade with the already existing one.

      @Paulzy:

      I know its risky but, the Ger sub in SZ8 is in range of US SZ10.  Since the sub gets the sneak attack, if it hits on the first roll, it will wipe out all 3 boats!  (unless im missing something)  Of course UK has a transport that cant defend at all sitting there, attacking it is what I have been doing.  Hopefully I will get some feed back on this and thanks :)

      I saw that too and I think that even if you kill the cruiser and transports, the U.S is still only 1 turn from rebuilding its Navy and can still be in Algeria turn 2 or 3, your going to lose the sub to the destroyer in sz20 and the bomber and fighter in EastU.S, and leaving the U.K fleet alive hurts germany more in the long run than a U.S Fleet thats sole purpose is africa which is only 2 starting IPCs witch 38IPCs is ok to me but the U.S will spend so much time chasing you in africa and failing in france that taking caucasus by an Infantry push in turn 3/4 is all but inevitable.

    • PaulzyP

      Standard and Total Victory Question

      Axis & Allies Spring 1942 Edition
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      LuciferL

      victory cities are just for new players, I never played with VCs, and since Revised I’d never achieved the minimum nr. of VCs in revised/AA42/AA50. It has always been up to me or my opponent to concede, then the game is over.

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