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Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo



  • @The_Good_Captain bb15b72f-ccd0-4c4b-9bd4-916258f83f70-image.png Mines detonate off of Malta:

    [dice 2d10<=3]


  • 2d10<=3: 7, 2; Hits: 1


  • @The_Good_Captain Game History

    Round: 7
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Mines from Sea Zone 12: 2 UK-seamines
            EDIT: Removing units owned by Italians from Sea Zone 10: 1 I-submarine
            EDIT: Turning off Edit Mode
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger AddCoastRoadBenghaziRound7: Italians has 1 coast_road placed in Benghazi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadBenghaziRound7: has removed 1 coast_road owned by Italians in Benghazi
            2 1-supplys, 1 UK-truck and 1 truck moved from Benghazi to El Agheila
    
        Place Units - Italians
            11 I-infantrys placed in Tripoli Convoy I
    
        Assign Convoy Escorts - Italians
            Trigger AllowItalianBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-bomber
            Trigger AllowItalianFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber
            Trigger RemoveSupplySaharaDesert: has removed 30 1-supplys and 3 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 3British1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplySuez Canal Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyIndian Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to I-fighter
            1 I-fighter moved from Italy to Sicily
            EDIT: 1 1-supply and 1 I-infantry moved from Italy to Tripoli Convoy I
    
        End Turn - Italians
            Italians collect 0 PUs; end with 0 PUs
            Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    na-practice-game-2-I7.tsvg



  • @DoManMacgee

    USA7.tsvg

    that went about as bad as it could have for the axis i think. I’ll do whatever you want to do. I don’t see how the axis avoids instant defeat shortly. Our tradition continues… bleh. Still very useful for rules rust and TripleA module exercise.

    @VictoryFirst it works quite well imo. I converted the 3 british to usa troops before combat on the USA turn to make it work right. in any case, the usa invasion might best be handled using the forum roller. less edits that way. this module is great! as soon as you have the mines thing worked out, let me know and I’ll start cutting the video. not long now! Also, if the mines becomes too much of a time suck, let me know and I’ll start cutting the video with what we have. I have no complaints! very smooth


  • @The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up


  • @The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).

  • 2026 25

    @The_Good_Captain Also, I suggested earlier that version 2.7.14971 is best. I take that back. I suggest you use the latest pre-release from now on: https://github.com/triplea-game/triplea/releases. I didn’t use it at first because there were some very annoying bugs in the newer versions, but all they appear to have been solved in the latest one. On top of that, the latest version runs much smoother and faster. Lastly, it is very appreciated if the latest version is used because if any bugs exist in the latest version, they can be fixed and that will make the newest version better than any older version.

    I didn’t care at first about the above, but right now I want to start contributing to the TripleA source code and now I realize how appreciated the above is for developers!

  • 2026 25

    I uploaded version 1.55, you can download it here: https://github.com/VictoryFirst1/north_africa


  • @VictoryFirst @DoManMacgee

    Eric, I’m going to switch to Victor’s recommendation. Let’s Make Africa Great Again lol


  • regarding the TripleA version - lets stick with the current version of Africa.


  • @The_Good_Captain Sorry, I don’t understand what you exactly mean. I recommended the following:

    • Switching to the latest TripleA pre-release

    and offered the following:

    • downloading and using the newest version of Africa with split border territories

    Which one of these two did you decide to do and which one to not do?

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