@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUscrockett36 vs cds World at War
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Did some edit after the combat, because I forgot the flight movement of those units. I realised I couldnt protect them. So decided to cancel the battle in Normandy and put all units involved back on the board.
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will look at this today.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Russians 2 Infantrys moved from Kiev to Donetsk 1 Infantry moved from Kursk to Kiev 1 Artillery, 4 Infantrys and 8 Tanks moved from Minsk to Kursk 1 Artillery and 2 Infantrys moved from Smolensk to Kursk 6 Mot.Infs moved from Moscow to Kursk 4 Mot.Infs moved from Moscow to Kursk 5 Mot.Infs moved from Stalingrad to Kursk 1 Tank moved from S.Karelia to Kursk 6 Infantrys moved from S.Karelia to Leningrad 1 Infantry moved from Novgorod to Latvia 1 Artillery moved from Estonia to Latvia 1 Fighter moved from Minsk to Latvia 1 Fighter moved from Minsk to Donetsk 1 Artillery moved from Leningrad to Novgorod 1 Infantry moved from Arkhangelsk to S.Karelia 5 Artillerys and 2 Infantrys moved from Georgia to Rostov 1 Artillery moved from Astrakhan to Saratov 2 Infantrys moved from Astrakhan to Saratov 3 Infantrys moved from Okhotsk to Zhigansk 2 Infantrys moved from Irkutsk to Olyokminsk 1 Artillery moved from Irkutsk to Olyokminsk 1 Bomber moved from Olyokminsk to Ayan 1 Infantry moved from Yakutsk to Ayan 1 Mot.Inf moved from Sibirsky to Olyokminsk 2 Infantrys moved from Komi to Arkhangelsk Purchase Units - Russians Russians buy 1 Elite, 12 Mot.Infs and 7 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Latvia, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Artillery and 1 Fighter in Latvia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Latvia 1 Infantry owned by the Germans lost in Latvia Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Germans: 2 Infantrys Battle in Donetsk Russians attack with 1 Fighter and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Ayan Russians attack with 1 Bomber and 1 Infantry Hisaichi defend with 1 Infantry Russians roll dice for 1 Bomber and 1 Infantry in Ayan, round 2 : 0/1 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber and 1 Infantry in Ayan, round 3 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Ayan to Olyokminsk 1 Tank moved from Kuybyshev to Vologda 2 AAGuns moved from S.Karelia to Leningrad 1 Fighter moved from Latvia to Kursk 3 Artillerys and 1 Infantry moved from Arkhangelsk to Vologda 1 AAGun moved from Komi to Arkhangelsk 1 AAGun moved from Chimkent to Kuybyshev 1 Fighter moved from Donetsk to Kursk Place Units - Russians 3 Mot.Infs and 7 Tanks placed in Moscow 5 Mot.Infs placed in Stalingrad 3 Mot.Infs placed in Georgia 1 Elite and 1 Mot.Inf placed in Arkhangelsk Turn Complete - Russians Russians collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Germans regular : 1.00 Russians regular : 0.00 Hisaichi regular : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Italians 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone 1 Artillery and 3 Infantrys moved from 55 Sea Zone to Syria Italians take Syria from French 1 Carrier moved from 51 Sea Zone to 55 Sea Zone 1 Battleship and 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone 3 Fighters moved from Mersa Matruh to 57 Sea Zone 1 Fighter moved from 51 Sea Zone to 57 Sea Zone 1 Fighter moved from 51 Sea Zone to 56 Sea Zone 3 Artillerys, 9 Infantrys and 4 Tanks moved from Mersa Matruh to Lower Egypt 1 Bomber moved from Mersa Matruh to 57 Sea Zone 1 Bomber moved from Rome to Cairo 2 Bombers moved from Rome to 56 Sea Zone 1 Tank moved from Tobruk to Lower Egypt 1 Tank moved from Kufra to Lower Egypt 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Tobruk to 51 Sea Zone 1 Infantry moved from N.Tunisia to N.Algeria Italians take N.Algeria from French Purchase Units - Italians Italians buy 4 Bombers and 2 Infantrys; Remaining resources: 0 PUs; Combat - Italians Strategic bombing raid in Cairo British roll AA dice in Cairo : 0/1 hits, 0.17 expected hits Bombing raid in Cairo rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in 56 Sea Zone Italians attack with 1 Battleship, 2 Bombers, 2 Destroyers and 1 Fighter British defend with 1 Destroyer and 2 Transports Italians roll dice for 1 Battleship, 2 Bombers, 2 Destroyers and 1 Fighter in 56 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 Destroyer and 2 Transports in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 Transports owned by the British and 1 Destroyer owned by the British lost in 56 Sea Zone Italians win with 1 Battleship, 2 Bombers, 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 20 Casualties for British: 1 Destroyer and 2 Transports Battle in 57 Sea Zone Italians attack with 1 Bomber and 4 Fighters British defend with 1 Cruiser and 1 Transport Italians roll dice for 1 Bomber and 4 Fighters in 57 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 Cruiser and 1 Transport in 57 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Italians lost in 57 Sea Zone 1 Transport owned by the British and 1 Cruiser owned by the British lost in 57 Sea Zone Italians win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 Fighter Casualties for British: 1 Cruiser and 1 Transport Non Combat Move - Italians 1 Fighter moved from 57 Sea Zone to 55 Sea Zone 1 Fighter moved from 56 Sea Zone to 55 Sea Zone 1 Bomber and 2 Fighters moved from 57 Sea Zone to Lower Egypt 1 Infantry and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 2 Bombers moved from 56 Sea Zone to Lower Egypt 1 Infantry moved from 56 Sea Zone to Lower Egypt 1 Bomber moved from Cairo to Lower Egypt Place Units - Italians 2 Infantrys placed in Provence 4 Bombers placed in Rome Turn Complete - Italians Italians collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British AA : -0.17 British regular : -0.33 -
Its your turn.
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You’ve played this before. The utterly ridiculous number of units around Egypt normal and therefore this is somewhat broken or whacky in that theatre or did I do something wrong?
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@crockett36 Also, I have not read the rules. Can I destroy factories? Might be time to capitulate with the Middle East being so out of control.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - French 2 Infantrys moved from Keewatin to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Destroyer moved from 9 Sea Zone to 18 Sea Zone 2 Infantrys and 1 Transport moved from 68 Sea Zone to 58 Sea Zone 1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Brittany 3 Infantrys moved from Normandy to Brittany 1 Infantry moved from E.Morocco to N.Algeria 1 Adv.Fighter moved from E.Morocco to N.Algeria 1 Artillery moved from E.Morocco to S.Algeria 1 Infantry moved from E.Morocco to S.Algeria Combat - French Battle in S.Algeria French attack with 1 Artillery and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in S.Algeria French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in N.Algeria French attack with 1 Adv.Fighter and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter and 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in N.Algeria French win, taking N.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter moved from N.Algeria to Gibraltar Turn Complete - French French collect 29 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by French from Orleanais: 2 AAGuns EDIT: Adding units owned by French to Brittany: 2 AAGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 58 Sea Zone: 2 Infantrys and 1 Transport EDIT: Adding units owned by French to 58 Sea Zone: 1 Transport EDIT: Adding units owned by French to French Somaliland: 2 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.67 French regular : 0.67 -
Well let me say that when we started I hadnt played many games of WaW, I am very experienced tough in G40 and NWO and other variants of A&A. But I also played many games of WaW in the meantime since we started and I like playing ahead vs AI to see if I am making any mistakes. Further more looking at the Europe theatre I am pretty satisfied, but the Pacific theatre doesnt look anything like I am playing now a days. Ive learned a lot since we started, looking at the progress of our game, seeing the last turn you did was already 7 days ago, that is like a lifetime in the online world, with the amount of players there are. I remember the good old days before internet, YES I AM THAT OLD ;) and where you were lucky to find someone in your neighborhood to play the game with.
Anyway its certainly not over, altough it might look like a loss in Cairo, this game can go on for many rounds. I see online games extend in r20 to r30.
I dont know how many times Ive lost a game vs a good friend of mine, but eventually I learned more from the games I lost then the games I won.
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You cant destroy factories, I also didnt read the rules, but that I know isnt a option.
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Yamamoto 2 Transports moved from 109 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry and 2 Transports moved from 102 Sea Zone to 101 Sea Zone 2 Infantrys and 1 Tank moved from Saipan to 101 Sea Zone 3 Infantrys and 1 Tank moved from 101 Sea Zone to Guam 1 Bomber moved from Woleai to Port Moresby 1 Artillery moved from Woleai to 109 Sea Zone 1 Artillery and 1 Infantry moved from Nauru to 109 Sea Zone 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Infantry, 2 Submarines and 2 Transports moved from 109 Sea Zone to 114 Sea Zone 3 Fighters moved from 109 Sea Zone to Port Moresby 1 Battleship and 1 Carrier moved from 109 Sea Zone to 101 Sea Zone 1 Fighter moved from 111 Sea Zone to Tokyo 2 Fighters moved from East And South Borneo to 101 Sea Zone 3 Bombers moved from East And South Borneo to Port Moresby 4 Bombers moved from Davao to Port Moresby 1 Tank moved from West Papua to Milne Bay Yamamoto take Milne Bay from Anzac 1 Tank moved from Milne Bay to Port Moresby 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby 2 Artillerys and 1 Infantry moved from 114 Sea Zone to Port Moresby 1 Destroyer moved from 107 Sea Zone to 101 Sea Zone 1 Carrier moved from 111 Sea Zone to 67 Sea Zone 2 Infantrys and 1 Tank moved from Mindanao to 111 Sea Zone 1 Artillery moved from Flores to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 111 Sea Zone to 67 Sea Zone 2 Artillerys, 4 Infantrys and 2 Tanks moved from 67 Sea Zone to Broome 1 Artillery and 1 Tank moved from Kwangtung to Hunan 2 T.Boats moved from 93 Sea Zone to 85 Sea Zone 1 Destroyer moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from Kyushu to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Iwo Jima 1 Elite and 2 Infantrys moved from Tokyo to Tohoku Purchase Units - Yamamoto Yamamoto buy 1 Bomber, 2 Carriers, 1 Cruiser, 1 Elite, 2 Fighters and 3 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 114 Sea Zone Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 2 Transports Anzac defend with 1 Transport Yamamoto roll dice for 2 Submarines in 114 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Transports in 114 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Anzac roll dice for 1 Transport in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Anzac lost in 114 Sea Zone Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 2 Transports remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Battle in Broome Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Broome, round 2 : 3/1 hits, 2.67 expected hits Anzac roll dice for 1 Bunker and 1 Infantry in Broome, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Broome 1 Infantry owned by the Anzac and 1 Bunker owned by the Anzac lost in Broome Yamamoto win, taking Broome from Anzac with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Bunker and 1 Infantry Battle in Guam Yamamoto attack with 3 Infantrys and 1 Tank Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Guam Yamamoto win, taking Guam from Americans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Port Moresby Yamamoto attack with 3 Artillerys, 8 Bombers, 3 Fighters, 3 Infantrys and 2 Tanks Americans defend with 1 Fighter; Anzac defend with 1 AAGun, 1 Factory, 2 Fighters, 5 Infantrys and 2 Tanks Anzac roll AA dice in Port Moresby : 2/1 hits, 1.83 expected hits 1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Port Moresby Yamamoto roll dice for 3 Artillerys, 7 Bombers, 2 Fighters, 3 Infantrys and 2 Tanks in Port Moresby, round 2 : 9/1 hits, 8.33 expected hits Anzac roll dice for 3 Fighters, 5 Infantrys and 2 Tanks in Port Moresby, round 2 : 4/1 hits, 4.17 expected hits 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Port Moresby 1 Fighter owned by the Americans, 5 Infantrys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Fighter owned by the Anzac lost in Port Moresby Yamamoto roll dice for 2 Artillerys, 7 Bombers, 2 Fighters and 2 Tanks in Port Moresby, round 3 : 7/0 hits, 7.00 expected hits Anzac roll dice for 1 Fighter in Port Moresby, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto lost in Port Moresby 1 Fighter owned by the Anzac lost in Port Moresby Yamamoto win, taking Port Moresby from Anzac with 1 Artillery, 7 Bombers, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys Casualties for Anzac: 2 Fighters, 5 Infantrys and 2 Tanks Casualties for Americans: 1 Fighter Non Combat Move - Yamamoto 2 Fighters moved from Port Moresby to 114 Sea Zone 7 Bombers moved from Port Moresby to West Papua 1 Fighter moved from Woleai to Tokyo Place Units - Yamamoto 2 Carriers, 1 Cruiser and 3 Submarines placed in 85 Sea Zone 2 Fighters moved from Tokyo to 85 Sea Zone 2 Fighters placed in 85 Sea Zone 1 Bomber placed in Davao 1 Elite placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : 0.33 Anzac AA : 0.17 -
@cds tomorrow
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 4 Tanks moved from Suiyuan to Shantung 1 Fighter moved from Suiyuan to Chahar 1 Tank moved from Ningsia to Chahar 1 Artillery moved from Hupeh to Shansi 1 Infantry moved from Szechwan to Kweichow 1 Infantry moved from Anhwei to Hupeh 1 Infantry moved from Shansi to Chahar 3 Infantrys moved from Shansi to Shantung 1 Tank moved from Kweichow to Shansi 4 Infantrys moved from Lanchow to Szechwan 1 Artillery moved from Lanchow to Szechwan 4 Infantrys moved from E.Qinghai to Lanchow 2 Fighters moved from Hsining to Shansi 4 ArmoredCars moved from Hsining to Lanchow 2 Infantrys moved from W.Qinghai to E.Qinghai 3 Infantrys moved from E.Sinkiang to W.Qinghai 1 Elite moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from Urumqi to W.Qinghai Purchase Units - Chinese Chinese buy 1 Fighter and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 1/0 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 3 Infantrys and 4 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys and 4 Tanks in Shantung, round 2 : 2/1 hits, 2.50 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Chahar to Shansi 1 AAGun moved from E.Qinghai to Lanchow 1 AAGun moved from E.Sinkiang to W.Qinghai 1 Fighter moved from Shansi to Anhwei Place Units - Chinese 1 Fighter and 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : 1.33 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Hisaichi 2 Artillerys, 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Java 1 Submarine moved from 110 Sea Zone to 67 Sea Zone 1 Battleship and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone 1 Carrier and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 1 Infantry and 2 Tanks moved from British Borneo to 111 Sea Zone 1 Carrier, 1 Infantry, 2 Tanks and 2 Transports moved from 111 Sea Zone to 67 Sea Zone 1 Tank moved from 67 Sea Zone to Lombok Hisaichi take Lombok from Dutch 1 Infantry and 1 Tank moved from 67 Sea Zone to Java 3 Fighters moved from West Papua to Java 1 Submarine moved from 93 Sea Zone to 67 Sea Zone 1 Destroyer moved from 106 Sea Zone to 67 Sea Zone 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone 3 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Vladivostok to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 3 ArmoredCars moved from Changchun to 84 Sea Zone 3 ArmoredCars, 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung 1 Artillery and 1 Infantry moved from Hunan to Hupeh 1 Artillery, 1 Infantry and 1 Tank moved from Shanghai to Anhwei 1 Artillery and 1 Marine moved from N.French Indochina to Yunnan 1 Artillery and 1 Marine moved from N.French Indochina to Kweichow 3 Tanks moved from Shanghai to Shantung 3 ArmoredCars moved from Changchun to Heilungchiang 1 Artillery and 1 Marine moved from Kirin to Heilungchiang 3 Tanks moved from Vladivostok to Ayan 1 Artillery, 2 Infantrys and 3 Tanks moved from Chita to Ayan 1 Artillery and 1 Marine moved from S.French Indochina to S.Thailand 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to S.French Indochina Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 6 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Fighter Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 Fighter in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei 1 Fighter owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Fighter Battle in Java Hisaichi attack with 2 Artillerys, 1 Elite, 3 Fighters, 2 Infantrys and 1 Tank Dutch defend with 2 Artillerys, 1 Fighter and 2 Infantrys Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite, 3 Fighters, 2 Infantrys and 1 Tank in Java, round 2 : 3/1 hits, 3.17 expected hits Dutch roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 2/1 hits, 1.83 expected hits 2 Infantrys owned by the Hisaichi lost in Java 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Java Hisaichi roll dice for 2 Artillerys, 1 Elite, 3 Fighters and 1 Tank in Java, round 3 : 2/1 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 1 Fighter in Java, round 3 : 1/1 hits, 0.83 expected hits 1 Artillery owned by the Hisaichi lost in Java 1 Fighter owned by the Dutch and 1 Artillery owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Elite, 3 Fighters and 1 Tank remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Dutch: 2 Artillerys, 1 Fighter and 2 Infantrys Battle in Yunnan Hisaichi attack with 1 Artillery and 1 Marine British defend with 1 Artillery Hisaichi roll dice for 1 Artillery and 1 Marine in Yunnan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Yunnan 1 Artillery owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Artillery Casualties for British: 1 Artillery Battle in Hupeh Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 3 ArmoredCars, 1 Artillery, 2 Infantrys and 3 Tanks Chinese defend with 2 Infantrys and 4 Tanks Hisaichi roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 3 Tanks in Shantung, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 2 Infantrys and 4 Tanks in Shantung, round 2 : 3/1 hits, 2.67 expected hits 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Shantung 1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shantung Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Tanks in Shantung, round 3 : 3/1 hits, 2.50 expected hits Chinese roll dice for 3 Tanks in Shantung, round 3 : 2/1 hits, 1.50 expected hits 2 ArmoredCars owned by the Hisaichi lost in Shantung 3 Tanks owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 3 ArmoredCars and 2 Infantrys Casualties for Chinese: 2 Infantrys and 4 Tanks Battle in S.Thailand Hisaichi attack with 1 Artillery and 1 Marine British defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 1 Marine in S.Thailand, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 Infantrys in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in S.Thailand 1 Infantry owned by the British lost in S.Thailand Hisaichi roll dice for 1 Marine in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Thailand Hisaichi win, taking S.Thailand from British with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Artillery Casualties for British: 2 Infantrys Battle in Kweichow Hisaichi attack with 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Kweichow, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 2 Infantrys and 6 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Infantrys and 6 Tanks in Ayan, round 2 : 4/1 hits, 3.83 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 AAGun moved from Kirin to Heilungchiang 3 Fighters moved from Java to 67 Sea Zone Place Units - Hisaichi 1 Carrier placed in 84 Sea Zone 1 Fighter placed in 84 Sea Zone 1 Artillery and 2 Infantrys placed in Heilungchiang 6 ArmoredCars placed in Hong Kong 1 Artillery, 1 Elite and 4 Infantrys placed in Changchun Hisaichi undo move 4. Hisaichi undo move 4. 6 ArmoredCars placed in Changchun 1 Artillery, 1 Elite and 4 Infantrys placed in Hong Kong Hisaichi undo move 4. Hisaichi undo move 4. 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys placed in Hong Kong 4 ArmoredCars and 2 Infantrys placed in Changchun Hisaichi undo move 5. Hisaichi undo move 4. 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys placed in Changchun 4 ArmoredCars and 2 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Russians regular : -0.33 British regular : 0.00 Dutch regular : 0.33 Hisaichi regular : 0.50 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 3 Combat Move - British 2 Fighters moved from 18 Sea Zone to 22 Sea Zone 3 Fighters moved from Dover to 22 Sea Zone 2 Infantrys moved from French Guiana to 32 Sea Zone 1 Infantry moved from Burma to N.Thailand British take N.Thailand from Thai 1 Infantry moved from Assam to Yunnan 1 Tank moved from Calcutta to Yunnan 1 Tank moved from Assam to 61 Sea Zone 1 Infantry moved from Burma to 61 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 61 Sea Zone to 66 Sea Zone 1 Infantry and 1 Tank moved from 66 Sea Zone to Java 1 Tank moved from Calcutta to 60 Sea Zone 1 Infantry moved from Calcutta to 60 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 60 Sea Zone to 66 Sea Zone 1 Infantry and 1 Tank moved from 66 Sea Zone to Java 1 Bomber moved from Punjab to Syria 2 Infantrys moved from Koryakia to 72 Sea Zone 2 Infantrys and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 1 Destroyer moved from 72 Sea Zone to 76 Sea Zone 1 Fighter moved from 8 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa 1 Fighter moved from Darfur to Italian East Africa 1 Infantry moved from French Equatorial Africa to Equatoria 1 Infantry moved from Darfur to Kordofan British take Kordofan from Italians 1 Fighter moved from Tangier to 18 Sea Zone 2 Infantrys moved from Yukon to Alaska Purchase Units - British British buy 1 Bomber, 1 Fighter, 2 Mech.Infs and 10 Mot.Infs; Remaining resources: 1 PUs; Combat - British Strategic bombing raid in Syria Bombing raid in Syria rolls: 5 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Java British attack with 2 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery, 1 Elite and 1 Tank British roll dice for 2 Infantrys and 2 Tanks in Java, round 2 : 2/1 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the British lost in Java 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java British roll dice for 1 Infantry and 2 Tanks in Java, round 3 : 1/1 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Java 1 Tank owned by the Hisaichi lost in Java British win, taking Java from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Tank Battle in 22 Sea Zone British attack with 5 Fighters Germans defend with 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports; Finns defend with 1 Submarine British roll dice for 5 Fighters in 22 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports in 22 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits 2 Fighters owned by the British lost in 22 Sea Zone 1 Transport owned by the Germans lost in 22 Sea Zone British roll dice for 3 Fighters in 22 Sea Zone, round 3 : 1/0 hits, 1.00 expected hitsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.17 Hisaichi regular : 0.33 -
@cds ool for 112
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trn
and if you are still determined after that, you have units left, in the unlikely case you hit
sub
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I was looking for 112, but thats in the pacific, and couldnt remember i had a fleet there. So first i figured you were using a map that belonged to a another game you were playing. But now I am at home, I just think you made a mistake between games (G40 and WAW)
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@cds yes please!
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