@Amon-Sul GL&HF
scramble?
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Are you still enjoying this game?
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Hi Simon, sorry for leaving this game. I was too busy at the time. You said I couldn’t stop Pacific Victory. I looked at the game and don’t think that is true. Would you agree to play this game out as a friendly match?
Alright, I can give it a go, low priority though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 3 mech_infantrys moved from Albania to Yugoslavia
3 mech_infantrys moved from Greece to Yugoslavia
Combat - Americans
Battle in Yugoslavia
Americans attack with 1 artillery, 2 infantry and 6 mech_infantrys
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 2 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Americans lost in Yugoslavia
1 infantry owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery and 6 mech_infantrys in Yugoslavia, round 3 : 2/7 hits, 1,50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Americans lost in Yugoslavia
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery and 5 mech_infantrys in Yugoslavia, round 4 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Greece to India
5 fighters moved from Southern France to Syria
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Iraq
3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from Western United States to Central America
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
Place Units - Americans
4 carriers, 1 destroyer and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
Americans collect 60 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 3 mech_infantrys moved from Albania to Yugoslavia
3 mech_infantrys moved from Greece to Yugoslavia
Combat - Americans
Battle in Yugoslavia
Americans attack with 1 artillery, 2 infantry and 6 mech_infantrys
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 2 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Americans lost in Yugoslavia
1 infantry owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery and 6 mech_infantrys in Yugoslavia, round 3 : 2/7 hits, 1,50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Americans lost in Yugoslavia
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
Americans roll dice for 1 artillery and 5 mech_infantrys in Yugoslavia, round 4 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Greece to India
5 fighters moved from Southern France to Syria
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Iraq
3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 95 Sea Zone to 92 Sea Zone
6 fighters moved from Western United States to Central America
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
Place Units - Americans
4 carriers, 1 destroyer and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
Americans collect 60 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 26 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 fighter moved from Southern France to United Kingdom
1 aaGun and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to Persia
2 armour moved from Persia to Eastern Persia
1 armour moved from Egypt to Iraq
4 fighters moved from Russia to Persia
1 artillery, 1 fighter and 4 infantry moved from Shensi to Kweichow
Place Units - British
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 32 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -0,67
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Queensland
1 infantry owned by the Japanese lost in Queensland
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 3 PUs; end with 3 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 62 PUs;
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
6 artilleries and 11 infantry moved from Bulgaria to Yugoslavia
2 bombers and 1 fighter moved from Romania to Archangel
2 artilleries, 1 fighter and 5 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
5 artilleries and 12 infantry moved from Romania to Yugoslavia
15 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Volgograd
Germans attack with 15 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 15 armour and 1 mech_infantry in Volgograd, round 2 : 6/16 hits, 7.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 15 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 3 artilleries, 3 bombers, 2 fighters and 6 infantry
Russians defend with 2 aaGuns, 1 armour and 10 infantry
Russians roll AA dice in Archangel : 2/5 hits, 0.83 expected hits
2 fighters owned by the Germans lost in Archangel
Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 3 bombers and 6 infantry in Archangel, round 2 : 4/12 hits, 4.50 expected hits
Russians roll dice for 2 aaGuns, 1 armour and 10 infantry in Archangel, round 2 : 4/11 hits, 3.83 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Archangel
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries, 3 bombers and 3 infantry in Archangel, round 3 : 3/8 hits, 3.50 expected hits
Russians roll dice for 1 armour and 8 infantry in Archangel, round 3 : 3/9 hits, 3.17 expected hits
3 infantry owned by the Germans lost in Archangel
3 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries and 3 bombers in Archangel, round 4 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 armour and 5 infantry in Archangel, round 4 : 2/6 hits, 2.17 expected hits
2 artilleries owned by the Germans lost in Archangel
4 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 bombers in Archangel, round 5 : 3/3 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 5 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 3 artilleries, 2 fighters and 6 infantry
Casualties for Russians: 2 aaGuns, 1 armour and 10 infantry
Battle in Yugoslavia
Germans attack with 11 artilleries and 23 infantry
Americans defend with 1 artillery and 5 mech_infantrys
Germans roll dice for 11 artilleries and 23 infantry in Yugoslavia, round 2 : 7/34 hits, 9.33 expected hits
Americans roll dice for 1 artillery and 5 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Yugoslavia
1 artillery owned by the Americans and 5 mech_infantrys owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 11 artilleries and 21 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 5 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 4/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Southern France
2 infantry owned by the Americans and 1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 3 infantry
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Germans
2 fighters moved from Germany to Novgorod
3 bombers moved from Archangel to Novgorod
4 artilleries and 4 infantry moved from Baltic States to Novgorod
1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from 104 Sea Zone to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
3 aaGuns, 10 artilleries and 7 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Romania to Yugoslavia
1 aaGun, 1 artillery, 12 infantry and 3 mech_infantrys moved from Poland to Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
ANZAC regular : -0.67
Russians regular : -0.33
Germans regular : -4.00
Russians AA : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Italians
3 artilleries and 61 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 4 mech_infantrys moved from Vologda to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 6 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 15 armour and 1 factory_minor
Russians roll dice for 1 armour, 6 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/17 hits, 5,67 expected hits
Germans roll dice for 15 armour in Volgograd, round 2 : 4/15 hits, 7,50 expected hits
4 infantry owned by the Russians lost in Volgograd
3 armour owned by the Germans lost in Volgograd
1 tactical_bomber owned by the Russians and 6 fighters owned by the Russians retreated
4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
Germans win with 12 armour remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
5 infantry moved from Vologda to Samara
2 infantry moved from Urals to Novosibirsk
1 infantry moved from Belarus to Smolensk
4 aaGuns moved from Eastern Poland to Baltic States
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
6 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 infantry moved from Bryansk to Russia
Place Units - Russians
2 bombers and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -3,50
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Timguska from Russians
Japanese take Evenkiyskiy from Russians
1 artillery and 5 infantry moved from Yenisey to Evenkiyskiy
1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
2 bombers and 2 fighters moved from Burma to Szechwan
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour moved from Northern Territory to Victoria
Japanese take Victoria from ANZAC
2 infantry moved from New Hebrides to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 53 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers in New South Wales, round 2 : 10/20 hits, 8.83 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery, 2 fighters and 8 infantry in New South Wales, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Japanese lost in New South Wales
8 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 4 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 3 : 8/16 hits, 7.83 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese lost in New South Wales
2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 3PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for ANZAC: 1 aaGun, 1 artillery, 2 fighters and 8 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 armour, 6 artilleries and 15 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Szechwan to Burma
6 artilleries and 3 infantry moved from Yunnan to Burma
2 fighters moved from Szechwan to Anhwe
1 armour moved from French Indo China to Burma
2 artilleries and 1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 53 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from New South Wales to Queensland
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Manchuria
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer and 3 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.50
ANZAC AA : -0.50
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Timguska from Russians
Japanese take Evenkiyskiy from Russians
1 artillery and 5 infantry moved from Yenisey to Evenkiyskiy
1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
2 bombers and 2 fighters moved from Burma to Szechwan
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour moved from Northern Territory to Victoria
Japanese take Victoria from ANZAC
2 infantry moved from New Hebrides to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 53 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers in New South Wales, round 2 : 10/20 hits, 8.83 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery, 2 fighters and 8 infantry in New South Wales, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Japanese lost in New South Wales
8 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 4 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 3 : 8/16 hits, 7.83 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese lost in New South Wales
2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 3PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for ANZAC: 1 aaGun, 1 artillery, 2 fighters and 8 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 armour, 6 artilleries and 15 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Szechwan to Burma
6 artilleries and 3 infantry moved from Yunnan to Burma
2 fighters moved from Szechwan to Anhwe
1 armour moved from French Indo China to Burma
2 artilleries and 1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 53 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from New South Wales to Queensland
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Manchuria
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer and 3 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Territory: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Queensland: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.50
ANZAC AA : -0.50
ANZAC regular : -0.67
Russian income is insane but Berlin has been saved. NCM edit.
Question, will you rescind the result if I end up winning this game?
As you bumped me out, you have every right to claim the win here, however I would very much appreciate it. I asked “would you agree to play this game out as a friendly match” as I didn’t know that rescinding results was a thing done by some players.
The game is not decided yet. It looks scary for the Allies in the Pacific and the Middle East but I see a way out of this. Then it will probably be anybody’s game. It looks very interesting and fun.
If you are willing to rescind the result, then I’d like to point out a mistake you made this turn. I can destroy the four Japanese transports in SZ 36 with an American bomber. I can land in Kweichow or DNG. That wouldn’t be game-breaking but it would be annoying for you as any significant threat of an invasion of India would be repelled for at least two turns. Then I would be 100% sure I stay in the game. I would allow you to make the necessary changes to your turn if you want.
*with “Pacific” I meant the Pacific side of the board, not the Pacific itself. I meant the situation in Asia.
Hmm, I guess you can kill those transports and I probably can’t also kill the bomber which does the killing. I don’t like the idea of posting an edit after you telling me this.
As for rescinding the result, it seems a bit late for that, won’t that affect my ELO from the point of view of the championships?
@simon33 It’s up to you to make the edit. I understand if you don’t like it, I don’t always like it to do it myself either. However you have my full permission to do it.
About the ELO, I am not sure. I think I have to call @gamerman01 on this one… Can the result of this game be changed without impacting other stuff?
Was a rhetorical question. It would affect the ELO.