no thank you!
L25 BM4 fasthard(X) vs simon33(L+16)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from France to United Kingdom 1 tactical_bomber moved from France to United Kingdom 1 bomber moved from Southern Italy to United Kingdom 1 artillery and 2 infantry moved from Tambov to Rostov 1 armour moved from Russia to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Italians Air Battle in United Kingdom Italians attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 8, airfield = 4 Battle in Rostov Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 infantry moved from France to Northern Italy 1 fighter moved from France to Southern Italy 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Yugoslavia to Southern Italy 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Albania to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 armour and 5 mech_infantrys moved from Russia to Volgograd Place Units - Italians 2 fighters and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,5,4,5,4,3,3 Italians collect 8 PUs (11 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : 1,17 British AA : -0,33 British regular : -0,33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 infantry and 7 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 3 fighters moved from Western Germany to 114 Sea Zone 2 bombers moved from Russia to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 3 fighters and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 3 fighters in 114 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers and 3 fighters moved from 114 Sea Zone to Western Germany 1 armour and 6 mech_infantrys moved from Romania to Germany 1 aaGun and 2 mech_infantrys moved from Bessarabia to Ukraine 8 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Vologda to Russia 1 mech_infantry moved from Nenetsia to Russia 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Tambov 8 mech_infantrys moved from Bryansk to Volgograd 3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 6 fighters and 7 tactical_bombers moved from Southern Italy to Western Germany 6 fighters moved from 112 Sea Zone to Western Germany Place Units - Germans 7 transports placed in 112 Sea Zone 1 armour and 2 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3,5,2,3,2,6 Germans collect 54 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUsCombat Hit Differential Summary :
Russians regular : -0,50 Germans regular : -2,17 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 infantry and 7 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 3 fighters moved from Western Germany to 114 Sea Zone 2 bombers moved from Russia to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 3 fighters and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 3 fighters in 114 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers and 3 fighters moved from 114 Sea Zone to Western Germany 1 armour and 6 mech_infantrys moved from Romania to Germany 1 aaGun and 2 mech_infantrys moved from Bessarabia to Ukraine 8 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Vologda to Russia 1 mech_infantry moved from Nenetsia to Russia 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Tambov 8 mech_infantrys moved from Bryansk to Volgograd 3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 6 fighters and 7 tactical_bombers moved from Southern Italy to Western Germany 6 fighters moved from 112 Sea Zone to Western Germany Place Units - Germans 7 transports placed in 112 Sea Zone 1 armour and 2 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3,5,2,3,2,6 Germans collect 54 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Tambov: 1 aaGun EDIT: Adding units owned by Germans to Rostov: 1 aaGun EDIT: Turning off Edit Mode Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0,50 Germans regular : -2,17 -
@simon33 please play 2nd map with
EDIT: Removing units owned by Germans from Tambov: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGunthat AAgun plan worked well last round ;-)
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Caucasus to Sikang 2 artilleries and 2 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov 1 infantry moved from Kazakhstan to Sikang Combat - Russians Battle in Rostov Russians attack with 3 artilleries and 2 infantry Germans defend with 1 aaGun; Italians defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Rostov 2 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus Italians win with 1 aaGun and 1 artillery remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Sikang Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Sikang to Caucasus 2 infantry moved from Tsinghai to Kansu 2 aaGuns, 1 armour and 18 infantry moved from Korea to Manchuria Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -1.00 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 fighters and 13 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 bombers moved from French Indo China to Celebes 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 2 bombers and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 2 bombers moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Anhwe to Yunnan 2 infantry moved from French Indo China to Yunnan 2 aaGuns, 8 artilleries, 4 infantry and 1 marine moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 fighters and 8 infantry placed in Japan 3 infantry placed in Kwangtung 1 fighter and 2 infantry placed in French Indo China Japanese undo move 3. 2 infantry placed in French Indo China 1 fighter placed in 36 Sea Zone Japanese undo move 4. Japanese undo move 1. 3 fighters and 7 infantry placed in Japan 1 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,1,1,1,1,6,4,1,5,2,5,3,1,2,4,3,4,2,1,4,2,3,1,6,6,4,4,3,5 Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese UK_Pacific take West India from Americans 1 artillery and 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Kansu to Chahar 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 bomber moved from Korea to Chahar 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Chahar Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Guam from Japanese, taking Chahar from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Americans attack with 1 artillery and 1 infantry Germans defend with 1 aaGun; Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Rostov 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Caucasus Italians win with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 armour moved from Korea to Jehol 1 mech_infantry moved from Manchuria to Jehol 1 fighter moved from Korea to 21 Sea Zone 3 carriers, 2 destroyers, 6 fighters and 7 submarines moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to Sumatra 1 carrier moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to Quebec 1 artillery, 1 destroyer, 3 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from 106 Sea Zone to Quebec 1 bomber moved from Chahar to Suiyuyan 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Western United States to Midway Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Central United States 2 artilleries and 1 infantry placed in Caucasus 1 artillery and 1 infantry placed in Korea Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 fighter moved from Kansu to Anhwe 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Jehol 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British repair damage of 8x factory_major, 2x airfield; Remaining resources: 35 PUs; British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters and 1 infantry moved from Caucasus to Rostov 1 bomber moved from Caucasus to Kweichow 1 mech_infantry moved from Kansu to Kweichow 1 fighter moved from Caucasus to Rostov Combat - British Battle in Kweichow British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov British attack with 5 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 5 fighters and 1 infantry in Rostov, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov British win, taking Rostov from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 5 fighters moved from Rostov to Caucasus 1 fighter moved from Caucasus to India 3 aaGuns, 2 armour, 4 artilleries, 13 infantry and 3 mech_infantrys moved from West India to India 3 artilleries and 5 infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Kweichow to Suiyuyan 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from Eastern United States to Quebec 1 carrier and 2 fighters moved from 106 Sea Zone to 107 Sea Zone Place Units - British 1 artillery placed in Quebec 1 artillery and 9 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -0.33 Italians regular : -0.67 Japanese regular : -1.67 British regular : -2.33 -
Looks like you will snatch victory from the jaws of defeat with that sea lion. I should have had better defenses with your insane Luftwaffe.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 7,3 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 4 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,5,6,3,3,6,2 Italians collect 6 PUs (11 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
British AA : -0,33 -
@simon33 yeah, I had that in mind some turns before, but UK than invested in London. But now it’s time for the attempt.
The other option was to joyn the Med and threaten Cairo…
Let’s roll some dices…





