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L25 BM4 fasthard(X) vs simon33(L+16)

  • 2026 25 24

    @simon33 actually obvious, but I want to ask before the bomber gets shot ;-)
    intercept over London?
    c7fc2a66-a4d1-4c08-b263-02a838c9b27e-image.png

  • 19 17 16

    no intercept. Yes, that was obvious. When I saw the question, I was worried but it seems for no reason.

  • 2026 25 24

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from France to United Kingdom
            1 tactical_bomber moved from France to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 armour moved from Russia to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Volgograd
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 12 damage total.  Damaged units is as follows: factory_major = 8, airfield = 4
            Battle in Rostov
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rostov
                Italians win, taking Rostov from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            2 infantry moved from France to Northern Italy
            1 fighter moved from France to Southern Italy
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            1 bomber moved from United Kingdom to Holland Belgium
            1 infantry moved from Albania to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
            1 infantry moved from Bulgaria to Yugoslavia
            1 armour and 5 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Italians
            2 fighters and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,5,4,5,4,3,3
            Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    British AA : -0,33
    British regular : -0,33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry and 7 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            3 fighters moved from Western Germany to 114 Sea Zone
            2 bombers moved from Russia to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers and 3 fighters in 114 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers and 3 fighters moved from 114 Sea Zone to Western Germany
            1 armour and 6 mech_infantrys moved from Romania to Germany
            1 aaGun and 2 mech_infantrys moved from Bessarabia to Ukraine
            8 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Vologda to Russia
            1 mech_infantry moved from Nenetsia to Russia
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Tambov
            8 mech_infantrys moved from Bryansk to Volgograd
            3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 submarines moved from 110 Sea Zone to 112 Sea Zone
            6 fighters and 7 tactical_bombers moved from Southern Italy to Western Germany
            6 fighters moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            7 transports placed in 112 Sea Zone
            1 armour and 2 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3,5,2,3,2,6
            Germans collect 54 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : -2,17
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry and 7 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            3 fighters moved from Western Germany to 114 Sea Zone
            2 bombers moved from Russia to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers and 3 fighters in 114 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers and 3 fighters moved from 114 Sea Zone to Western Germany
            1 armour and 6 mech_infantrys moved from Romania to Germany
            1 aaGun and 2 mech_infantrys moved from Bessarabia to Ukraine
            8 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Vologda to Russia
            1 mech_infantry moved from Nenetsia to Russia
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Tambov
            8 mech_infantrys moved from Bryansk to Volgograd
            3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 submarines moved from 110 Sea Zone to 112 Sea Zone
            6 fighters and 7 tactical_bombers moved from Southern Italy to Western Germany
            6 fighters moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            7 transports placed in 112 Sea Zone
            1 armour and 2 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3,5,2,3,2,6
            Germans collect 54 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tambov: 1 aaGun
            EDIT: Adding units owned by Germans to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : -2,17
    

    Savegame

  • 2026 25 24

    @simon33 please play 2nd map with
    EDIT: Removing units owned by Germans from Tambov: 1 aaGun
    EDIT: Adding units owned by Germans to Rostov: 1 aaGun

    that AAgun plan worked well last round ;-)

  • 19 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Caucasus to Sikang
            2 artilleries and 2 infantry moved from Caucasus to Rostov
            1 artillery moved from Caucasus to Rostov
            1 infantry moved from Kazakhstan to Sikang
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 artilleries and 2 infantry
                Germans defend with 1 aaGun; Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Rostov
                2 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
                Italians win with 1 aaGun and 1 artillery remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Sikang
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Sikang to Caucasus
            2 infantry moved from Tsinghai to Kansu
            2 aaGuns, 1 armour and 18 infantry moved from Korea to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : -1.00
    Russians regular : 0.50
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 13 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 bombers moved from French Indo China to Celebes
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 2 bombers and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
            2 bombers moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Anhwe to Yunnan
            2 infantry moved from French Indo China to Yunnan
            2 aaGuns, 8 artilleries, 4 infantry and 1 marine moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from Chahar to Hunan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            2 fighters and 8 infantry placed in Japan
            3 infantry placed in Kwangtung
            1 fighter and 2 infantry placed in French Indo China
            Japanese undo move 3.
            2 infantry placed in French Indo China
            1 fighter placed in 36 Sea Zone
            Japanese undo move 4.
            Japanese undo move 1.
            3 fighters and 7 infantry placed in Japan
            1 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,1,1,1,1,6,4,1,5,2,5,3,1,2,4,3,4,2,1,4,2,3,1,6,6,4,4,3,5
            Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : -0,67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
                  UK_Pacific take West India from Americans
            1 artillery and 1 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Kansu to Chahar
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 bomber moved from Korea to Chahar
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Chahar
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking Guam from Japanese, taking Chahar from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun; Italians defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Rostov
                1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Caucasus
                Italians win with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Americans
            1 armour moved from Korea to Jehol
            1 mech_infantry moved from Manchuria to Jehol
            1 fighter moved from Korea to 21 Sea Zone
            3 carriers, 2 destroyers, 6 fighters and 7 submarines moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to Sumatra
            1 carrier moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from Eastern United States to Iceland
            1 artillery moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to Quebec
            1 artillery, 1 destroyer, 3 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery moved from 106 Sea Zone to Quebec
            1 bomber moved from Chahar to Suiyuyan
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Western United States to Midway
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 armour, 1 artillery and 1 infantry placed in Central United States
            2 artilleries and 1 infantry placed in Caucasus
            1 artillery and 1 infantry placed in Korea
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Kansu to Anhwe
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Jehol
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 8x factory_major, 2x airfield; Remaining resources: 35 PUs; 
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters and 1 infantry moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Kweichow
            1 mech_infantry moved from Kansu to Kweichow
            1 fighter moved from Caucasus to Rostov
    
        Combat - British
            Battle in Kweichow
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                British attack with 5 fighters and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 5 fighters and 1 infantry in Rostov, round 2 : 1/6 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            5 fighters moved from Rostov to Caucasus
            1 fighter moved from Caucasus to India
            3 aaGuns, 2 armour, 4 artilleries, 13 infantry and 3 mech_infantrys moved from West India to India
            3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
            3 artilleries moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 artilleries moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from Kweichow to Suiyuyan
            1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 infantry moved from Eastern United States to Quebec
            1 carrier and 2 fighters moved from 106 Sea Zone to 107 Sea Zone
    
        Place Units - British
            1 artillery placed in Quebec
            1 artillery and 9 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : -0.33
    Italians regular : -0.67
    Japanese regular : -1.67
    British regular : -2.33
    

    Savegame

  • 19 17 16

    Looks like you will snatch victory from the jaws of defeat with that sea lion. I should have had better defenses with your insane Luftwaffe.

  • 2026 25 24

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
    
        Combat - Italians
            Air Battle in United Kingdom
                Italians attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
                Bombing raid in United Kingdom rolls: 7,3 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 4 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,5,6,3,3,6,2
            Italians collect 6 PUs (11 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,33
    

    Savegame

  • 2026 25 24

    @simon33 yeah, I had that in mind some turns before, but UK than invested in London. But now it’s time for the attempt.
    The other option was to joyn the Med and threaten Cairo…
    Let’s roll some dices…

  • 19 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Caucasus
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
            ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Caucasus to Kazakhstan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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