Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
Thank you booper, am on it.
Will post today.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Paulau
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 24 Sea Zone
2 bombers moved from Hawaiian Islands to 24 Sea Zone
5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 24 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Paulau
Battle in Caroline Islands
Battle in 24 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win, taking Guam from Japanese, taking Paulau from Japanese, taking Caroline Islands from Japanese with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 carriers and 3 fighters moved from 32 Sea Zone to 33 Sea Zone
3 carriers moved from 32 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone
2 submarines moved from 32 Sea Zone to 34 Sea Zone
2 submarines moved from 32 Sea Zone to 33 Sea Zone
1 carrier moved from 32 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 32 Sea Zone to 33 Sea Zone
3 fighters moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Wake Island to 32 Sea Zone
1 artillery and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Marshall Islands
2 bombers moved from 24 Sea Zone to Marshall Islands
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 32 Sea Zone to 18 Sea Zone
1 destroyer moved from 32 Sea Zone to 19 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
2 fighters moved from Eastern United States to 90 Sea Zone
1 infantry moved from 90 Sea Zone to French Guiana
1 aaGun moved from 90 Sea Zone to French Guiana
1 fighter moved from 33 Sea Zone to Marshall Islands
1 fighter moved from Western United States to 33 Sea Zone
Place Units - Americans
1 harbour placed in French Guiana
2 destroyers and 5 submarines placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
10 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 2 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 artilleries and 7 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern Caucasus to Northwest Persia
1 armour moved from Southern Persia to Trans-Jordan
1 fighter moved from Southern Persia to Trans-Jordan
1 infantry moved from Southern Persia to 82 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 aaGun, 5 artilleries, 14 infantry and 1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from Eastern India to Yunnan
1 aaGun and 3 artilleries moved from Eastern India to Burma
3 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
1 armour, 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to New Zealand
Place Units - British
1 airfield placed in British Guiana
2 artilleries placed in Southern Persia
2 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,1,3,5,3,2,1,2,3,3,1,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 artillery placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 11 Optional[PUs]
Some Units in Eastern India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,50
Japanese regular : -0,83
British regular : 1,50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 submarines moved from 97 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 7 transports moved from 100 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Malta to Egypt
4 fighters moved from 100 Sea Zone to Egypt
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser and 4 submarines moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 marine moved from New South Wales to Queensland
3 fighters moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 4 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter moved from Smolensk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 artilleries moved from Kursk to Bryansk
9 infantry moved from Kursk to Bryansk
2 artilleries and 9 infantry moved from Southern Belarus to Bryansk
6 armour moved from Ukraine to Kursk
3 mech_infantrys moved from Ukraine to Kursk
1 artillery moved from Ukraine to Kursk
1 fighter moved from Rostov to Kursk
2 aaGuns, 7 armour, 4 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Novgorod to Smolensk
3 armour moved from Leningrad to Southern Belarus
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 94 Sea Zone to 93 Sea Zone
3 submarines moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 115 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from Kursk to Bryansk
2 mech_infantrys moved from Kursk to Bryansk
1 infantry moved from Tambov to Kursk
1 mech_infantry moved from Bryansk to Kursk
1 infantry moved from Morocco to Algeria
1 fighter moved from Western Germany to 93 Sea Zone
2 tactical_bombers moved from Western Germany to Gibraltar
Place Units - Germans
3 submarines placed in 113 Sea Zone
3 submarines placed in 95 Sea Zone
1 infantry placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Leningrad
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 Optional[PUs]; end with 65 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs]
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Northern Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
3 infantry moved from Sakha to Buryatia
1 fighter moved from Siberia to Buryatia
9 infantry moved from Siberia to Amur
Combat - Russians
Battle in Buryatia
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun and 3 infantry
Japanese roll AA dice in Buryatia : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 fighter and 3 infantry in Buryatia, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Buryatia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Buryatia
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Buryatia
Russians roll dice for 1 fighter and 2 infantry in Buryatia, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Buryatia
2 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 4 infantry
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Amur
3 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Siberia to Amur
1 fighter moved from Buryatia to Yakut S.S.R.
1 fighter moved from Yakut S.S.R. to Yenisey
5 infantry moved from Stalingrad to Samara
2 artilleries moved from Stalingrad to Samara
3 aaGuns, 4 armour, 10 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Rostov to Stalingrad
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Russians
2 infantry placed in Russia
2 armour and 1 fighter placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 28 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 30 Optional[PUs]
Combat Hit Differential Summary :
Japanese regular : 1,00
Japanese AA : -0,17
Germans regular : -0,33
Russians regular : 3,33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Northern Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
3 infantry moved from Sakha to Buryatia
1 fighter moved from Siberia to Buryatia
9 infantry moved from Siberia to Amur
Combat - Russians
Battle in Buryatia
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun and 3 infantry
Japanese roll AA dice in Buryatia : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 fighter and 3 infantry in Buryatia, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Buryatia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Buryatia
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Buryatia
Russians roll dice for 1 fighter and 2 infantry in Buryatia, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Buryatia
2 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 4 infantry
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Amur
3 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Siberia to Amur
1 fighter moved from Buryatia to Yakut S.S.R.
1 fighter moved from Yakut S.S.R. to Yenisey
5 infantry moved from Stalingrad to Samara
2 artilleries moved from Stalingrad to Samara
3 aaGuns, 4 armour, 10 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Rostov to Stalingrad
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Russians
2 infantry placed in Russia
2 armour and 1 fighter placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 28 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 30 Optional[PUs]
Combat Hit Differential Summary :
Japanese regular : 1,00
Japanese AA : -0,17
Germans regular : -0,33
Russians regular : 3,33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from Japan to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
4 fighters and 2 tactical_bombers moved from 7 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 17 Sea Zone
1 cruiser moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Guam
Japanese attack with 2 infantry and 2 marines
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 2 infantry and 2 marines in Guam, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Paulau
Japanese attack with 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Paulau, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Paulau, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Paulau
Japanese win, taking Paulau from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
3 carriers moved from 7 Sea Zone to 22 Sea Zone
4 carriers moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 armour and 1 mech_infantry moved from Shantung to Southern Manchuria
1 fighter moved from Japan to French Indo China
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Inner Mongolia to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 aaGun moved from Kweichow to Hunan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Tsinghai to Inner Mongolia
2 destroyers moved from 7 Sea Zone to 22 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Manchuria to Japan
10 submarines moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
1 artillery and 3 infantry placed in Japan
1 destroyer and 4 submarines placed in 6 Sea Zone
Japanese undo move 5.
1 destroyer and 4 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.17
UK_Pacific regular : 0.67
Congrats to your win. I don`t see Allies preventing an Axis Victory in a few more turns. Game will be posted.
Thanks for the game! Enjoyed it, well played!
Let me know when you are ready for a second one.
I promised next game to another player once I wrap up another game or 2. Will check in with you later when I have some more availability.