Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsVictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1
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Rennes/Chartres reinforcements: [dice 2d6]
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2d6: 2, 2
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1 infantry and 1 artillery from the 266th Infantry Division moves into G36, joining the 1 infantry already there. 2 tanks from the 2nd SS Panzer Division Das Reich move into G36.
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2d6: 5, 1
2d6: 1, 1 -
Wow, German AA has figured out how to shoot now lol
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Bomber targets AA gun in G37
[dice 1d6]
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1d6: 2
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Rennes/Chartres reinforcements: [dice 2d6]
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2d6: 1, 5
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The rest of the 2nd SS Panzer Division Das Reich (1 infantry, 1 artillery, 1 tank) joins 2 tanks from the division in G36.
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AA guns in G36:
[dice 2d6] -
2d6: 4, 2
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Bomber targetting AA gun in G37
[dice 1d6] -
1d6: 5
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AA gun shoots back
[dice 1d6]





