barnee vs VictoryFirst EXP Boxes Game 3

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Hunan not yunan. They all sound alike lol

  • 2025

    Game History

    Round: 7
    
        Purchase Units - Americans
            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
            Americans buy 1 FighterAceUSA, 4 TotalWar_Bombers, 1 artillery, 2 destroyers, 3 infantry, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 artillery, 1 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry, 1 marine and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 Heavy_BB moved from 91 Sea Zone to 117 Sea Zone
            1 usa_fighter moved from 101 Sea Zone to 117 Sea Zone
            1 destroyer moved from 101 Sea Zone to 117 Sea Zone
            2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
            5 usa_fighters and 1 usa_tactical_bomber moved from Midway to 6 Sea Zone
            1 bomber moved from Midway to Korea
            4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 1 Heavy_BB, 3 destroyers and 1 usa_fighter
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                Units damaged: 1 Heavy_BB owned by the Americans
                Americans win with 1 Heavy_BB, 2 destroyers and 1 usa_fighter remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
            1 bomber moved from Korea to Iwo Jima
            2 usa_fighters moved from 6 Sea Zone to Iwo Jima
            3 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 Heavy_BB, 2 NavyFighters, 2 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            1 mech_infantry and 1 usa_armour moved from Alaska to 2 Sea Zone
            1 mech_infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
            1 mech_infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 117 Sea Zone
            1 usa_fighter moved from 109 Sea Zone to 117 Sea Zone
            1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone
            1 Europe_Rail moved from Eastern United States to Alaska
            1 Europe_Rail and 1 infantry moved from Alaska to Western United States
    
        Place Units - Americans
            1 FighterAceUSA and 4 TotalWar_Bombers placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 usa_armour placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Western United States: 2 infantry
            EDIT: Removing units owned by Americans from Alaska: 2 infantry
            EDIT: Turning off Edit Mode
            Trigger AmericansTotalWar BomberPlaceEUS: has removed 4 TotalWar_Bombers owned by Americans in Eastern United States
            Trigger AmericansTotalWar BomberPlaceEUS: Americans has 4 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Shensi
            7 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Game History

    Round: 7
    
        Purchase Units - Americans
            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
            Americans buy 1 FighterAceUSA, 4 TotalWar_Bombers, 1 artillery, 2 destroyers, 3 infantry, 3 transports and 1 usa_armour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 artillery, 1 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry, 1 marine and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 Heavy_BB moved from 91 Sea Zone to 117 Sea Zone
            1 usa_fighter moved from 101 Sea Zone to 117 Sea Zone
            1 destroyer moved from 101 Sea Zone to 117 Sea Zone
            2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
            5 usa_fighters and 1 usa_tactical_bomber moved from Midway to 6 Sea Zone
            1 bomber moved from Midway to Korea
            4 destroyers, 1 pacific_cruiser and 1 pacific_submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 1 Heavy_BB, 3 destroyers and 1 usa_fighter
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                    Americans roll dice for 1 Heavy_BB, 3 destroyers and 1 usa_fighter in 117 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 3 GermanUBoats in 117 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans
                    Germans roll dice for 1 Wolfpack in 117 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the Americans lost in 117 Sea Zone
                    3 GermanUBoats owned by the Germans lost in 117 Sea Zone
                    1 Wolfpack owned by the Germans lost in 117 Sea Zone
                Americans win with 1 Heavy_BB, 2 destroyers and 1 usa_fighter remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                    3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                    1 Wolfpack owned by the Germans lost in 109 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 pacific_cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Europe_Rail and 6 Rails owned by Americans in Eastern United States
            1 bomber moved from Korea to Iwo Jima
            2 usa_fighters moved from 6 Sea Zone to Iwo Jima
            3 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 Heavy_BB, 2 NavyFighters, 2 carriers and 1 pacific_carrier moved from 10 Sea Zone to 7 Sea Zone
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            1 mech_infantry and 1 usa_armour moved from Alaska to 2 Sea Zone
            1 mech_infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
            1 mech_infantry and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 117 Sea Zone
            1 usa_fighter moved from 109 Sea Zone to 117 Sea Zone
            1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone
            1 Europe_Rail moved from Eastern United States to Alaska
            1 Europe_Rail and 1 infantry moved from Alaska to Western United States
    
        Place Units - Americans
            1 FighterAceUSA and 4 TotalWar_Bombers placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 usa_armour placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Western United States: 2 infantry
            EDIT: Removing units owned by Americans from Alaska: 2 infantry
            EDIT: Turning off Edit Mode
            Trigger AmericansTotalWar BomberPlaceEUS: has removed 4 TotalWar_Bombers owned by Americans in Eastern United States
            Trigger AmericansTotalWar BomberPlaceEUS: Americans has 4 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Shensi
            7 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
            Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
            Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
            Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
            Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
            Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
            Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
            Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
            Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
            British buy 4 TotalWarFighters, 5 infantry and 4 uk_armours; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 uk_fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 uk_fighter moved from French West Africa to Anglo Egyptian Sudan
            1 infantry moved from Northwest Persia to Iraq
                  British take Iraq from Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 uk_fighter moved from United Kingdom to 110 Sea Zone
            5 infantry moved from Burma to Yunnan
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan
            1 uk_armour moved from India to Yunnan
            1 uk_fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 1 uk_fighter moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 infantry and 2 uk_fighters
                Italians defend with 1 italian_para and 1 italian_paraBoost
                    British roll dice for 2 infantry and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 italian_para and 1 italian_paraBoost in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    1 italian_para owned by the Italians lost in Anglo Egyptian Sudan
                    1 italian_paraBoost owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 italian_para and 1 italian_paraBoost
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 3 uk_fighters
                Germans defend with 1 Escort
                    British roll dice for 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Escort
            Battle in Yunnan
                British attack with 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 4/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 bomber, 1 infantry and 1 uk_fighter
                Germans defend with 1 german_para and 1 german_paraBoost
                    British roll dice for 1 bomber, 1 infantry and 1 uk_fighter in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 german_para and 1 german_paraBoost in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 german_para owned by the Germans lost in Trans-Jordan
                    1 german_paraBoost owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 1 german_para and 1 german_paraBoost
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Shan State
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in French Indo China
            1 bomber and 1 uk_fighter moved from Trans-Jordan to Egypt
            2 uk_fighters moved from Anglo Egyptian Sudan to Egypt
            2 uk_armours moved from Belgian Congo to Egypt
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 air_transport and 1 infantry moved from French West Africa to Egypt
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            2 uk_fighters moved from 110 Sea Zone to 91 Sea Zone
            1 uk_fighter moved from 110 Sea Zone to French West Africa
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            2 Rails moved from Union of South Africa to India
            1 Rail and 1 infantry moved from India to French Indo China
            1 Rail and 1 infantry moved from India to Shan State
            3 infantry moved from India to Burma
            2 aaGuns moved from Burma to Yunnan
            2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
            1 artillery moved from Northwest Persia to Persia
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - British
            3 uk_armours placed in Egypt
            5 infantry and 1 uk_armour placed in India
            4 TotalWarFighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3,3,4,5,6
            British collect 51 PUs (2 lost to blockades); end with 52 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 2.00
    Italians regular : 0.50
    Japanese regular : 0.17
    Germans regular : 0.17
    British regular : 1.50
    

    exp-game-4-victory-us7-c7-uk7.tsvg

  • 2025

    Looks like the last turn summary includes US and China as well, so it was kind of useless to post separate ones for them Lol. I thought the last one only included the British.

  • 2025

    Oh yeah the US tank in Soviet Far East is NOT meant to be for lend-lease. I tend to forget to buy those LL tokens so I just let you know that for clarity :)


  • @VictoryFirst

    That’s fine, the important thing is to buy the appropriate LL token with ussr. These cost the required 1 PU and you only get 3 of each, so once there gone, you know LL has maxed out.

    You can also see how many you have, when checking the income levels.

    Yea end of UK will post USA and china as well. Same as ANZAC and France at end of France


  • @VictoryFirst

    UK qualifies for there Europe Original IPC bonus, so I’ll boost ya 5 bucks or maybe pounds would be better :)


  • @VictoryFirst

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 bomber moved from Alexandria to Trans-Jordan
            2 Italian_LCVs and 1 artillery moved from Syria to Trans-Jordan
            2 armour, 1 infantry and 2 mech_infantrys moved from Syria to Iraq
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 Italian_LCVs, 1 artillery and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 2 Italian_LCVs, 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 Italian_LCVs, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 2 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            1 bomber moved from Trans-Jordan to Southern Italy
            EDIT: 1 Italian_LCV moved from Syria to Greece
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            1 armour and 1 artillery moved from Alexandria to Tobruk
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Greece
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 Italian_LCV, 1 armour and 2 infantry placed in Southern Italy
            1 armour and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    British regular : -0.67
    

    EXP Game 4 Victory I 7.tsvg

  • 2025

    @barnee

    Man, you are right. I keep forgetting about that bonus.

    Lol I often like to say money. The Brits receive five money. I know it’s grammatically incorrect but I don’t care, it sounds fun :)

  • 2025

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 cruiser moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 submarines moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
    
        Combat - ANZAC
            Battle in Jehol
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 5 submarines
                Japanese defend with 1 pacific_BB and 1 pacific_transport
                    ANZAC roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 pacific_BB owned by the Japanese
                    Japanese roll dice for 1 pacific_BB and 1 pacific_transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 5 submarines in 6 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 pacific_transport owned by the Japanese and 1 pacific_BB owned by the Japanese lost in 6 Sea Zone
                ANZAC win, taking Jehol from Japanese with 5 submarines remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 pacific_BB and 1 pacific_transport
            Battle in Malaya
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 elite
                    ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 elite in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 elite in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 elite
            Battle in Manchuria
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                ANZAC win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Egypt to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 cruiser and 1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
            ANZAC undo move 3.
            1 transport placed in 62 Sea Zone
            ANZAC undo move 4.
            ANZAC undo move 3.
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 cruiser placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in Queensland
            2 transports placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
            Trigger ANZAC Liberates Celebes Turn7: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : -1.17
    

    exp-game-4-victory-A7-F7.tsvg


  • @VictoryFirst

    heh heh I’m a slang heavy person lol. Yea they didn’t get it last time, so we good there.

    It does work for you and Panzers game. Also i finally fixed the islands and did some other minor stuff.

    Tackle the Paras next :)

  • 2025

    @barnee

    exp-game-4-victory-A7-F7 edit.tsvg

    Sorry, use this file. It has an ANZAC DD edited. Didn’t like your odds of attacking SZ 6 :)

  • 2025

    @barnee Yeah, can’t wait for the autoplace of Paras! That would be totally awesome. Already massively digging the TripleA game :) It almost feels like playing on a real board.

    Yes I think wolfpacks and paraboosts are one of the bests inventions so far. Battles with those units come up a lot and it is just so handy to have TripleA automatically handle them correctly. Boxes kick ass too. This is 2nd game with those boxes and they are SO much better than what we used to play with! It is also visually just nicer to look at these Army tokens than a pile of units sitting on a square meter :)

  • 2025

    @barnee

    Hehe Americans are getting their air factories up to speed and are producing a flying fortress every hour :)
    I love strategic bombers so getting an extra one with total war is just amazing. Can’t wait for the Heavy Bombers to come online :) Sadly you cannot mass produce those but I guess that is for obvious reasons lol.


  • @VictoryFirst

    heh heh yea I dig it Big time :)

    One thing i should mention, I think it’s in notes too, is that if you do a Para attack across water supported by Air, it won’t let you retreat the Air until all Paras are dead, so you need to roll those in edit still.

    Actually, I think that’s true for LCV’s attacking in edit too. Can’t remember. It’s pass my nap time lol

    Paras will take some work but hopefully I can figure it out before our games end :) If not, I’ll just do the island update.
    Just deleted the negative bonus unless you are the original owner. Wasn’t too bad. Hour or so


  • @VictoryFirst

    yea last game Panzer just kicked ass with those long range cocksckrs lol

  • 2025

    @barnee And we are on to round 8! Wow, time flies. It’s great to be up to speed again after that long break.
    I received my exam results yesterday by the way, and I’ve nailed all of them. That means I have graduated and will have all the time to play. Will not be getting exams anymore any time soon :)

    We should play the 1943 setup too one day. That one looks totally awesome!


  • @VictoryFirst

    Hey Congrats !!! That’s Awesome :)

    Was gonna try and bust G out but I need to nap :) I did the test run but don’t have enough to finish it :)

    Actually I’ll post test shot. Idk if that’s enough info for you decide to intercept SBR on moscow or not. But that’s what I’m gonna do lol

    Screenshot from 2024-06-13 15-58-36.png

    We can just wait til morning and I’ll post CM save :)

    I can’t upvote you anymore. i’m maxed out lol

  • 2025

    @barnee Thank you!! Yeah I have reached the limit as well lol. I’ve adopted your habit of upvoting every post. Other players rarely upvote posts. It’s kinda funny :)

    I think I won’t scramble. Luftwaffe is too strong. I hope you are just gonna scratch my factories with your SBs like last time 😂

    No worries about getting the turn out, I am about to go to bed. I will be online again in about 10 hours or something, so you’ll have plenty of time :)

  • 2025

    It would be funny if you moved AGC to Rostov during NCM :)

  • 2025

    Hmm, that might not be possible as I have all my armies in range. Need to run the math on that.

    Ok now I am going to bed, I am almost falling asleep 😂

    Good night 😴, or morning, or whatever it is for you :)

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