Japan to go
Godspeed :)
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Southern Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Celebes to 45 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 38 Sea Zone
1 destroyer moved from 45 Sea Zone to 38 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 45 Sea Zone to 56 Sea Zone
2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
1 bomber moved from Malaya to Shantung
1 artillery moved from Inner Mongolia to Shansi
1 artillery and 6 infantry moved from Anhwe to Shansi
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 armour moved from Burma to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 battleship and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Southern Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
5 artilleries and 5 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Korea
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 56 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Korea from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
1 submarine owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Caroline Islands
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Shansi
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Shansi, round 2 : 3/9 hits, 2.17 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 7 infantry in Shansi, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese lost in Shansi
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 5 infantry in Shansi, round 3 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Shansi, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 4 infantry in Shansi, round 4 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Shansi
2 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 2 infantry in Shansi, round 5 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 6 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 7 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 7 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Shansi
Japanese win, taking Shansi from Chinese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Manchuria, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southern Manchuria
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from Southern Manchuria to Kyushu
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
4 carriers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to Anhwe
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
5 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.33
Japanese regular : 2.00
British regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 27 Sea Zone to 24 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Midway
1 destroyer moved from 27 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 3 destroyers moved from 27 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 24 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
9 transports moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
10 infantry placed in Eastern United States
5 artilleries and 2 infantry placed in Central United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
3 fighters moved from Morocco to Egypt
2 fighters moved from United Kingdom to Morocco
2 transports moved from 105 Sea Zone to 109 Sea Zone
2 armour and 1 mech_infantry moved from Central India to Eastern India
3 aaGuns, 2 armour, 2 artilleries, 13 infantry and 4 mech_infantrys moved from Eastern India to Burma
1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
7 armour and 4 mech_infantrys moved from Iraq to Southern Caucasus
3 armour moved from Southern Persia to Southern Caucasus
3 fighters and 2 tactical_bombers moved from Queensland to Hawaiian Islands
Place Units - British
3 infantry placed in Quebec
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Southern Persia
1 submarine placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
British collect 42 PUs; end with 42 PUs
Place Units - UK_Pacific
1 submarine placed in 40 Sea Zone
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Malta to Libya
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to United Kingdom
2 fighters moved from 96 Sea Zone to Libya
2 infantry moved from Tunisia to Libya
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians killed by AA in United Kingdom
Bombing raid in United Kingdom causes 0 damage total.
Battle in Libya
Italians attack with 4 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Libya, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to 94 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to Malta
1 fighter moved from Libya to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 100 Sea Zone
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tunisia
1 mech_infantry moved from 96 Sea Zone to Tunisia
1 aaGun moved from Southern France to 95 Sea Zone
5 infantry moved from Southern France to 95 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 5 infantry moved from 94 Sea Zone to Gibraltar
4 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British AA : 0.83
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Gibraltar to 109 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Ukraine to 103 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from 103 Sea Zone to Southern Caucasus
1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
2 infantry moved from Romania to 102 Sea Zone
2 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone
2 infantry moved from 103 Sea Zone to Southern Caucasus
1 artillery and 2 infantry moved from Tambov to Stalingrad
1 armour moved from Tambov to Tula
Germans take Tula from Russians
1 armour moved from Tula to Tambov
1 armour moved from Tambov to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Tambov
1 armour moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Southern Belarus
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Southern Belarus
1 armour moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Novgorod
1 infantry moved from Leningrad to Vologda
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Leningrad to Vologda
Combat - Germans
Germans creates battle in territory 122 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans win, taking 122 Sea Zone from Americans with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 2 transports
Battle in Stalingrad
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Stalingrad, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
1 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Caucasus
Germans attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 10 armour and 4 mech_infantrys; Russians defend with 1 fighter and 3 tactical_bombers
Germans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Caucasus, round 2 : 8/19 hits, 7.33 expected hits
Russians roll dice for 10 armour, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Southern Caucasus, round 2 : 9/18 hits, 9.17 expected hits
2 artilleries owned by the Germans and 7 infantry owned by the Germans lost in Southern Caucasus
4 mech_infantrys owned by the British and 4 armour owned by the British lost in Southern Caucasus
1 fighter owned by the Germans, 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated
3 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Northern Caucasus
Russians win with 6 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for British: 4 armour and 4 mech_infantrys
Non Combat Move - Germans
3 armour and 2 mech_infantrys moved from Tambov to Northern Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Southern Caucasus to Ukraine
2 bombers moved from Southern Caucasus to Ukraine
1 armour moved from Poland to Southern Belarus
4 artilleries and 3 infantry moved from Leningrad to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Leningrad
1 infantry moved from Karelia to Archangel
2 infantry moved from Finland to Karelia
3 transports moved from 118 Sea Zone to 117 Sea Zone
1 transport moved from 118 Sea Zone to 116 Sea Zone
1 battleship, 1 carrier, 1 fighter and 4 submarines moved from 116 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to Western Germany
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from 109 Sea Zone to Iceland
1 submarine moved from 127 Sea Zone to 115 Sea Zone
1 submarine moved from 128 Sea Zone to 115 Sea Zone
2 infantry moved from Norway to Finland
4 infantry moved from Germany to 117 Sea Zone
4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
1 transport moved from 117 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
1 infantry and 2 transports moved from 116 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
Place Units - Germans
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 115 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Ukraine
4 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1.17
Germans regular : 1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 9 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Caroline Islands to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 24 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Japan to Midway
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to 20 Sea Zone
1 artillery and 2 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Kyushu to Korea
1 bomber moved from Anhwe to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
2 artilleries moved from Shansi to Inner Mongolia
1 artillery and 1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 56 Sea Zone to 46 Sea Zone
@mikawagunichi Scramble Midway?
@mr_stucifer No thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 cruiser, 9 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from Caroline Islands to 34 Sea Zone
1 armour and 1 transport moved from 34 Sea Zone to 24 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Japan to Midway
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to 20 Sea Zone
1 artillery and 2 transports moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Kyushu to Korea
1 bomber moved from Anhwe to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
2 artilleries moved from Shansi to Inner Mongolia
1 artillery and 1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 56 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Midway, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Korea, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Korea
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Inner Mongolia
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Inner Mongolia, round 4 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 armour moved from Szechwan to Honan
1 carrier moved from 35 Sea Zone to 7 Sea Zone
3 carriers moved from 35 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
2 fighters moved from Korea to 7 Sea Zone
1 bomber moved from Inner Mongolia to Yunnan
1 aaGun moved from Kansu to Inner Mongolia
Place Units - Japanese
1 cruiser and 1 transport placed in 7 Sea Zone
1 marine placed in Japan
1 artillery and 2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 5 infantry placed in Japan
Japanese undo move 6.
1 infantry placed in Kiangsu
Japanese undo move 4.
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Kwangtung
2 infantry placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 5.
Japanese undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : 1.00
Russians regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Non Combat Move - Americans
5 artilleries and 2 infantry moved from Central United States to 104 Sea Zone
11 infantry moved from Eastern United States to 104 Sea Zone
5 artilleries, 13 infantry and 9 transports moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
2 aaGuns and 9 infantry moved from Morocco to Algeria
5 artilleries and 13 infantry moved from 93 Sea Zone to Morocco
1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 11 Sea Zone
1 cruiser placed in 104 Sea Zone
2 carriers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Northern Sinkiang
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 40 Sea Zone to 132 Sea Zone
1 infantry moved from Eastern India to Burma
6 armour moved from Southern Caucasus to Southern Persia
3 fighters moved from Egypt to Southern Persia
1 submarine moved from 73 Sea Zone to 60 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
1 infantry placed in Southern Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,6,6,6
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 5,3
British collect 36 PUs (5 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 carrier moved from 96 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from Malta to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
@mikawagunichi Scramble orders sir -
@mr_stucifer
Scramble 2 fig to 107. OOL fig, fig, DD.
Scramble french fig + 2 UK fig to 93. Do not take hits on carriers, otherwise max defense.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 carrier moved from 96 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from Malta to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Algeria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
Combat - Italians
Americans scrambles 2 units out of 93 Sea Zone to defend against the attack in 107 Sea Zone
Americans scrambles 3 units out of Morocco to defend against the attack in 93 Sea Zone
Battle in 107 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 destroyer and 1 fighter
Italians roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Italians lost in 107 Sea Zone
1 fighter owned by the Italians retreated
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Italians: 1 tactical_bomber
Battle in 93 Sea Zone
Italians attack with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 battleships and 2 fighters; French defend with 1 fighter; Americans defend with 2 battleships, 2 carriers, 8 destroyers, 2 tactical_bombers and 9 transports
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
Units damaged: 2 battleships owned by the British and 2 battleships owned by the Americans
Americans roll dice for 4 battleships, 2 carriers, 8 destroyers, 3 fighters, 2 tactical_bombers and 9 transports in 93 Sea Zone, round 2 : 12/19 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 2 carriers owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the Americans lost in 93 Sea Zone
1 tactical_bomber owned by the Italians and 3 fighters owned by the Italians retreated
1 battleship owned by the Italians and 2 carriers owned by the Italians retreated to 94 Sea Zone
Americans win with 4 battleships, 2 carriers, 7 destroyers, 3 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is -90
Casualties for Italians: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 2 armour, 4 artilleries, 7 infantry, 1 marine and 1 mech_infantry
Americans defend with 2 aaGuns and 10 infantry
Italians roll dice for 2 armour, 4 artilleries, 7 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 4/15 hits, 4.67 expected hits
Americans roll dice for 2 aaGuns and 10 infantry in Algeria, round 2 : 5/10 hits, 3.33 expected hits
1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Algeria
2 aaGuns owned by the Americans and 2 infantry owned by the Americans lost in Algeria
1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians retreated to Tunisia
Americans win with 8 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 2 aaGuns and 2 infantry
Scrambled unit stays in territory 107 Sea Zone
Scrambled unit stays in territory 107 Sea Zone
Moving scrambled unit from 93 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 93 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 93 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
2 fighters could not land in 107 Sea Zone and were removed
2 infantry moved from Libya to Tunisia
2 transports moved from 94 Sea Zone to 95 Sea Zone
4 infantry moved from Southern France to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 99 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
3 fighters moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from 107 Sea Zone to 94 Sea Zone
1 submarine moved from 100 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 4.33
Italians regular : -3.00
Well that went poorly…😬
@mr_stucifer
Wow, brutal dice. Maybe I have a chance to comeback now.
Also I think you accidentally killed the fighters that scrambled to 107, they should be able to land back on the carriers in 93.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Germans
Combat Hit Differential Summary :
@mikawagunichi might be a bug with scrambling off the SZ then scrambling others to that SZ from Morocco, if you didn’t edit them back in I’ll take care of it