@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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Ugh, forgot to save the file. I have to redo my Japanese turn and will edit the results according to the dice just rolled.
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 6/17 hits, 9,17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 2 bombers, 6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 bombers and 2 fighters moved from Kwangsi to Manchuria 1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Manchuria 3 infantry moved from Manchuria to Jehol 1 artillery and 3 infantry moved from Jehol to Anhwe 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung 1 factory_minor placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : -0,67 -
Thanks for your honesty, edit looks perfect
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Edit -
Instead of placing the fighter in South Africa, I place it in London and move a fighter from London to Algeria, so the fast way was to delete it from South Africa and add it to Algeria -
1 more from London to Algeria
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 4 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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Oh, I didn’t see you made another edit there.
Just do the edit again during ANZAC
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Thanks man
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Italy has 4 AA guns? Good grief.
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Well Italy doesn’t have much else, at least give them AA guns.
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Time to kick off round 3!
Has been really fun so far -
Yeah I can imagine. You are in a great position. Not feeling too comfortable right now. I hope I can steamroll Russia at least.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 5 armour and 5 mech_infantrys moved from Western Germany to Germany 11 armour, 6 artilleries, 6 infantry and 7 mech_infantrys moved from Germany to Poland 1 armour and 3 infantry moved from Greece to Bulgaria 1 armour moved from Bulgaria to Romania 1 artillery and 3 infantry moved from Southern France to France 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 7 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
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My Russians never get steamrolled! If you can, you’re awesome
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I like the tank buys - some number crunchers compare them to mechs and say you should never buy tanks (I know one excellent player used to say that and I was 1-3 against him, but he probably got lucky :hushed: )
Tanks are definitely the best in some situations, especially for limited production (minor factories) and transporting, but I don’t think that’s all…
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A G4 DOW?! I don’t know if I’ve ever seen that. Cool
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That’s what I’m talkin’ about. You want 10 units on Berlin and maximum short term threat on Russia, you buy tanks
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Yeah, I just ran the battle calc on some mixtures, and basically a mix of mech and tanks is the best, for offense. For defense, if you don’t count transport or factory limitations, of course mech is superior every time
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Overall my Axis game is a lot weaker than my Allies game.
Withing the Axis game, Japan usually is by far my strongest. In most of my games, Italy is doing okay too (considering it’s Italy…).
But my biggest weakness is conquering Russia. I somehow never manage to do it. That’s why I tried to go almost all-in on land units this game.
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
Overall my Axis game is a lot weaker than my Allies game.
Withing the Axis game, Japan usually is by far my strongest. In most of my games, Italy is doing okay too (considering it’s Italy…).
But my biggest weakness is conquering Russia. I somehow never manage to do it. That’s why I tried to go almost all-in on land units this game.
I really appreciate the dialogue.
I have only taken the Axis 4 times since February 2016! 1 of them is in progress. 2-1 on the others, the 1 I lost was largely because I lost way too many planes on G1. Oysteilo gave a couple back and it still wasn’t enough.
I only take Axis against weaker players so I can learn them while still winning.
Don’t tell anybody.
Russia and India got big buffs in BM. I like that they don’t get steamrolled, but they might have received just a little too much in NO’s.





