The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
Best infantry-heavy equipment ratio?
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What is the best ratio of infantry to tanks and artillery to make the best fighting force?
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@superbattleshipyamato 3:1. For every 3 infantry, have 1 artillery/tank. It depends on your situation though.
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Thank you! I’ll keep that in mind.
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@all-encompassing-goose Good luck taking Moscow lol.
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@bootsontheground Statistically, a 1:3 ratio is the most balanced.
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Makes sense. Thanks for the advice! I’m using your advice in all my games now. Particularly helpful for Germany, who doesn’t have a clear building strategy (the Soviets build all infantry, China has almost no choice, and all the other powers either don’t have the industrial complexes necessary to really use it, as amphibious assaults require different builds, or simply have priorities at sea).
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@superbattleshipyamato said in Best infantry-heavy equipment ratio?:
the Soviets build all infantry,
Disagree.Russia needs a mix of ground units to project a counter-attack threat.
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AndrewAAGamer’s principles implies that only infantry should be built at first.