Let’s see if I did this correctly. GL and HF.
Elche (+18) vs Gamerman01 (x) BM4 rematch
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But this round was expensive for the british and you are still strong with Germany and get help from Japan.
Game HistoryRound: 9 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Smolensk to Archangel 1 infantry moved from Volgograd to Kazakhstan Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Kazakhstan Russians attack with 1 artillery and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 4 artilleries and 7 infantry moved from Volgograd to Caucasus 1 aaGun moved from Rostov to Caucasus 2 artilleries moved from Rostov to Caucasus 2 artilleries moved from Rostov to Caucasus 8 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 1 armour moved from Bryansk to Caucasus 1 artillery moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Vologda to Urals 2 armour moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Ukraine 1 artillery moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -1,33 Russians regular : -1,17
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Hi gamerman01,
I need your help by a rule question, please.
Am I allowed to load uk and French troops into us transports this turn after they have unloaded us troops?
I think its not possible. -
I think its possible
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Oops - didn’t see your question yesterday because I had this thread marked as unread already. I’ll learn some day.
Yes, you can load UK or French units onto US transports even though those US transports just unloaded that turn. -
its your turn with Japan. Did you see the post ?
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Thanks for your help.
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Yep, just one of the busiest weeks with work all year - recuperating in evenings - back when I can
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Wasnt sure you get the message. No problem to wait.
Only a few years I think we can stop working and have a lot of time for gaming. I loose Italy in R6 in PtV.
And you are much faster than you said in the beginning. -
Yes I am faster than I said in the beginning, I’m glad you remember that! You’re next, though. I just know I have tricky decisions to make on this J turn…
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Hoo boy, I have a problem because I thought a destroyer could get from Japan to New Guinea but it’s 4 spaces.
I am sorry for the time it will take you to look at the turn and figure out what I’m talking about.
I attacked the transport in the Philippines with a battleship (I actually moved 2 there because I was sure I was going there) and landed a marine on West Australia with a cruiser.
Now that I realize that my destroyer from Japan can’t protect the fleet at the Philippines (which strictly according to the rules would be 2 battleships and 2 transports) I’m asking for 2 minor changes, but if you denied them I would have a pretty big problem.
I just want to take the marine to Western Australia with a battleship instead of the cruiser so that the cruiser can block Zone 46. This is not too good for me because a sub can go under the cruiser and the cruiser is subject to surprise strike, of course.
If you don’t allow, I would have to block 46 with a carrier to prevent your ships other than the sub from attacking 35, or I would just have to leave 2 battleships and 2 transports there, or 1 battleship if you allow me to take back the needless combat move of a 2nd battleship to 35.
OK, so I’m asking if I can take the marine to Australia with a battleship instead of the cruiser, use the cruiser to block 46, and to attack the transport in 35 with a plane from Shan State instead of any battleships.
(That last adjustment would be the least painful - if you deny me attacking the transport with a plane, it lives but will only be able to travel 2 spaces)
Anyway, you have the right to deny any edits because I want to go against the rules, but I’ll post the map as I want it to be. I’ll change whatever I need to after the combat phase if you deny - again, sorry it will take your time and attention
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This is where I had a predicament, after just making a couple of noncoms, including a carrier down to 35…
If you OK the back-up, just use the J9 posted below
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I see you also have the option to sink the Guam transport with a sub - so my mistake was not without consequences
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Just making sure you didn’t miss a notification for this thread or something - hope all is well.
Wondering if you’ll accept my request… :hushed:
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Thanks, everything well, just a lot of work last days.
Of course you get my permission.
Is the j9 file the right one to go on ? -
@elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:
Thanks, everything well, just a lot of work last days.
I hope it’s all good
Of course you get my permission.
That’s great - as you can tell I didn’t presume it. I would certainly give you permission in the same situation.
Is the j9 file the right one to go on ?
Yes. Happy hunting! And take your time. 3’s too many for me, but I couldn’t say no to any of you.
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Thank you for playing and dont say no. For me is very important to play against the Kings. I can learn the game much faster. And you show me at the moment what is possible in this game and this is very exciting/nice. But I think you dont get India often so early and easy like against me :anguished: .
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Feel free to change causualties in persia. I choose 3 mechs.
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 2 fighters moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Hawaiian Islands to Korea 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Americans take 62 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 61 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in Crete Battle in Korea Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Crete from Italians, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 111 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 61 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Korea to Buryatia 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Algeria to Tunisia 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to 110 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia Combat - British Battle in Persia British attack with 2 infantry Germans defend with 12 armour, 3 artilleries, 1 factory_minor and 6 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 12 armour, 3 artilleries and 6 mech_infantrys in Persia, round 2 : 7/21 hits, 9,00 expected hits 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia Germans win with 12 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Algeria to Tunisia 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - British 1 destroyer placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 infantry and 1 mech_infantry placed in Egypt 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -1,17 Germans regular : -2,17 British regular : 1,50
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@elche Thank you and I’m glad you’re getting a lot out of it. It’s pretty hard to stop an India crush. I don’t think I’ve played anyone who skips China the way I do.
Looks like I don’t know how to take Persia and keep Russia from going wild.
If you knew what kind of dice you were going to get, you could have invaded Tokyo and won.I edited 3 mech back to Persia because I choose artillery losses instead.
I again apologize for how I had to edit my Japan turn, but you helped make up for it by losing absolutely nothing throughout US/UK9 not counting Persia, where you blasted 3 German units that are very far from home, with but 2 infantry and a couple of bombards. I like that, that’s something I would do.
You’re third in line and I’m going to Kansas City this weekend, so will be several days - have a great weekend -
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This was good work in China from you.
The Attack on Japan was under 5 % to win. But I think I need at least 20 % to try.
I although like the attack in persia but is nothing against your tactics.
Have a wonderful weekend in Kansas City.