barnee Axis vs VictoryFirst Allies G 40 Expansion
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OK, lot’s of going on here!
First, I don’t think the para-combat was wrong. I didn’t know why the paras rolled before my attacking units did, but they all missed, so everything was fine. Then, my forces rolled as normal and scored two hits. After that, the para’s rolled their defence roll and scored two hits (1 and a 2). In the last round, both sides got a hit, so I destroyed all para’s but didn’t have any ground forces left.
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Lastly, I accidentally bought another Soviet Commissar, while I already had three on the board. So I swapped that out for two infantry, that’s why I killed a PU. I now have exactly 54 PUs if everything is correct, so that I can buy 26 infantry in round five!
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That’s fine btw, I’ll swap that out!
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@victoryfirst yea so Paras defend @3 for 1st rd only if by themselves. Triplea can’t do that, so what I did was give them a First Strike/Targeted Defense @1 which happens before the Attacker fires normally and then normal combat at there normal value of D 2.
i just did it that way for people who didn’t want to hand roll the battle. The problem is, the Targeted attack won’t allow there casualties to fire back. Since we didn’t use dicebot, I used the first 3 rolls from Targeted Attack which were 3,4 and 4 which would have resulted in 1 hit. I then ignored the Paras next 1st rd rolls of 1,5,2 where the 2 hits came in.
That’s how i got it to play out the way it did.
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?
Yea it kinda is. I think of it as more North myself, but not a biggie either way.
So we can ignore the initial 3 Para rolls and go with the original result or you can reroll the battle with dicebot if you want or keep it as currently is. The reason I changed it was because the first 3 rolls were well first :)
I know it’s a little confusing :) but whatever you wanna do is fine with me
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@VictoryFirst yea I won’t change the LMs anymore. We’ll just go with whats posted :)
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Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 transports and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 usa_fighters moved from Wake Island to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 carriers, 3 destroyers and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 6 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry, 4 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 33 Sea Zone Americans attack with 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 infantry, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 4/13 hits, 6,33 expected hits Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Quebec Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from Wake Island to 33 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Wake Island 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 Rail moved from Eastern United States to Mexico 1 Rail and 1 infantry moved from Mexico to Alaska 5 Rails moved from Eastern United States to Western United States 3 Rails and 3 infantry moved from Western United States to Southeast Mexico 2 Rails and 2 infantry moved from Western United States to Quebec Place Units - Americans 2 carriers and 2 transports placed in 101 Sea Zone 2 usa_fighters placed in 101 Sea Zone 1 usa_fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 3 infantry EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
Now I am very curious about what the Germans are doing in the Atlantic. Are they trying to smack all those subs together to get one giant sub that will guarantee them to win the war? (Lol, like they thought with the Maus tank?)
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I kept the edit, since otherwise it would be too much hassle, editing edits :)
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3d6: 2, 2, 5
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Northwest Persia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 2 infantry EDIT: Removing units owned by Changer from Ukraine: 2 mine_armeds EDIT: Turning off Edit Mode COMMENT: 2 LMs Detonate in UKR and Kill 2 Italy INF EDIT: 1 italian_para moved from Syria to Northwest Persia 3 italian_paras moved from Syria to Iraq 2 armour and 2 fighters moved from Egypt to Iraq 1 armour moved from Romania to Ukraine 1 bomber moved from Greece to Ukraine Combat - Italians Battle in Iraq Italians attack with 2 armour, 2 fighters and 3 italian_paras British defend with 2 artilleries and 2 infantry Italians win, taking Iraq from British with 2 fighters and 3 italian_paras remaining. Battle score for attacker is 4 Casualties for Italians: 2 armour Casualties for British: 2 artilleries and 2 infantry Battle in Ukraine Changer loiter and taunt; Italians attack with 1 armour and 1 bomber Changer defend; Russians defend with 1 infantry and 1 russian_minor Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Ukraine to Greece 2 fighters moved from Iraq to Egypt 1 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV and 2 infantry placed in Southern Italy 2 armour and 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,6,6,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Poor Italians walked right into that minefield. You’ll notice i did the attack, then rolled for LMs, then you need to undo any units that moved from the attacking TTy so you can make any necessary edit kills. Otherwise it won’t let you.
Also, did you wanna move that Rhodesian INF ? To Congo or Rail to Ethiopia ?
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@victoryfirst Oh yea Damaged BB doesn’t get move Bonus from NB. You’ll need to edit if necessary.
Just did an update n 2 hours later i find that lol
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@barnee
Game HistoryRound: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0,33 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -1,00
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0,33 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : -1,00
The Anzac and French turns are always very exciting :)
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Does the battle calculator work properly with army groups actually?
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Lol pressed the wrong button :)
I mean not only with army groups, but also with normal armies?
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@victoryfirst yea it does some but not all. I think it takes into account there extra shots but I don’t think it counts Bombard. So yea should probably work for land battles
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@victoryfirst EXP G5 CM LMs.tsvg
3 G INF from Baltic STs cross 1 LM in Belarus.
[dice 1d6]INF and ARTY cross 2 Orange LMs in Belarus from E POL
[dice 2d6]
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1d6: 5
2d6: 6, 2 -
1 INF from E POL blownup in Belarus by Orange LM
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oops forgot lol
2 G INF cross 1 LM from Bessarabia to UKR
[dice 1d6]