barnee Axis vs VictoryFirst Allies G 40 Expansion


  • @barnee

    OK, lot’s of going on here!

    First, I don’t think the para-combat was wrong. I didn’t know why the paras rolled before my attacking units did, but they all missed, so everything was fine. Then, my forces rolled as normal and scored two hits. After that, the para’s rolled their defence roll and scored two hits (1 and a 2). In the last round, both sides got a hit, so I destroyed all para’s but didn’t have any ground forces left.

    Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?

    Lastly, I accidentally bought another Soviet Commissar, while I already had three on the board. So I swapped that out for two infantry, that’s why I killed a PU. I now have exactly 54 PUs if everything is correct, so that I can buy 26 infantry in round five!


  • @barnee

    That’s fine btw, I’ll swap that out!


  • @victoryfirst yea so Paras defend @3 for 1st rd only if by themselves. Triplea can’t do that, so what I did was give them a First Strike/Targeted Defense @1 which happens before the Attacker fires normally and then normal combat at there normal value of D 2.

    i just did it that way for people who didn’t want to hand roll the battle. The problem is, the Targeted attack won’t allow there casualties to fire back. Since we didn’t use dicebot, I used the first 3 rolls from Targeted Attack which were 3,4 and 4 which would have resulted in 1 hit. I then ignored the Paras next 1st rd rolls of 1,5,2 where the 2 hits came in.

    That’s how i got it to play out the way it did.


  • @victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:

    Secondly, I thought Green was NorthWest, and W. Ukr is kind of NorthWest right?

    Yea it kinda is. I think of it as more North myself, but not a biggie either way.

    So we can ignore the initial 3 Para rolls and go with the original result or you can reroll the battle with dicebot if you want or keep it as currently is. The reason I changed it was because the first 3 rolls were well first :)

    I know it’s a little confusing :) but whatever you wanna do is fine with me

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst yea I won’t change the LMs anymore. We’ll just go with whats posted :)


  • @barnee

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 2 transports and 3 usa_fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            2 usa_fighters moved from Wake Island to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 carriers, 3 destroyers and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 6 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry, 4 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 33 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 infantry, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 4/13 hits, 6,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Quebec
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Southeast Mexico
            2 usa_fighters moved from Wake Island to 33 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to Wake Island
            2 usa_fighters moved from Eastern United States to 101 Sea Zone
            1 Rail moved from Eastern United States to Mexico
            1 Rail and 1 infantry moved from Mexico to Alaska
            5 Rails moved from Eastern United States to Western United States
            3 Rails and 3 infantry moved from Western United States to Southeast Mexico
            2 Rails and 2 infantry moved from Western United States to Quebec
    
        Place Units - Americans
            2 carriers and 2 transports placed in 101 Sea Zone
            2 usa_fighters placed in 101 Sea Zone
            1 usa_fighter placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 3 infantry
            EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -0,67
    

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    

    Exp US4_C4_UK4.tsvg

    Now I am very curious about what the Germans are doing in the Atlantic. Are they trying to smack all those subs together to get one giant sub that will guarantee them to win the war? (Lol, like they thought with the Maus tank?)


  • @barnee

    I kept the edit, since otherwise it would be too much hassle, editing edits :)


  • @victoryfirst

    EXP I 4 Combat LM Roll.tsvg

    2 INF and 1 Tank cross minefield in UKR

    [dice 3d6]


  • 3d6: 2, 2, 5

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    EXP I4.tsvg

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Northwest Persia from British
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 2 infantry
            EDIT: Removing units owned by Changer from Ukraine: 2 mine_armeds
            EDIT: Turning off Edit Mode
            COMMENT: 2 LMs Detonate in UKR and Kill 2 Italy INF
            EDIT: 1 italian_para moved from Syria to Northwest Persia
            3 italian_paras moved from Syria to Iraq
            2 armour and 2 fighters moved from Egypt to Iraq
            1 armour moved from Romania to Ukraine
            1 bomber moved from Greece to Ukraine
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour, 2 fighters and 3 italian_paras
                British defend with 2 artilleries and 2 infantry
                Italians win, taking Iraq from British with 2 fighters and 3 italian_paras remaining. Battle score for attacker is 4
                Casualties for Italians: 2 armour
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Ukraine
                Changer loiter and taunt; Italians attack with 1 armour and 1 bomber
                Changer defend; Russians defend with 1 infantry and 1 russian_minor
                Italians win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            1 bomber moved from Ukraine to Greece
            2 fighters moved from Iraq to Egypt
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Greece
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 Italian_LCV and 2 infantry placed in Southern Italy
            2 armour and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,6,6,6
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Poor Italians walked right into that minefield. You’ll notice i did the attack, then rolled for LMs, then you need to undo any units that moved from the attacking TTy so you can make any necessary edit kills. Otherwise it won’t let you.

    Also, did you wanna move that Rhodesian INF ? To Congo or Rail to Ethiopia ?


  • @victoryfirst Oh yea Damaged BB doesn’t get move Bonus from NB. You’ll need to edit if necessary.

    Just did an update n 2 hours later i find that lol


  • @barnee
    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 Fortification and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0,33 expected hits
                    1 Fortification owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 Fortification and 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 14 PUs
            Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : -1,00
    

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 Fortification and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0,33 expected hits
                    1 Fortification owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 Fortification and 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 14 PUs
            Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : -1,00
    

    Exp A4-F4.tsvg

    The Anzac and French turns are always very exciting :)


  • @barnee

    Does the battle calculator work properly with army groups actually?



  • Lol pressed the wrong button :)

    I mean not only with army groups, but also with normal armies?


  • @victoryfirst yea it does some but not all. I think it takes into account there extra shots but I don’t think it counts Bombard. So yea should probably work for land battles


  • @victoryfirst EXP G5 CM LMs.tsvg

    3 G INF from Baltic STs cross 1 LM in Belarus.
    [dice 1d6]

    INF and ARTY cross 2 Orange LMs in Belarus from E POL

    [dice 2d6]


  • 1d6: 5
    2d6: 6, 2

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    1 INF from E POL blownup in Belarus by Orange LM

  • 2023 '22 '21 '20 '19 '18

    oops forgot lol

    2 G INF cross 1 LM from Bessarabia to UKR

    [dice 1d6]

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