L21 Martin (X) - crockett36 (L+50) OOB 2nd ed

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from 112 Sea Zone to Southern France
            3 artilleries and 2 infantry moved from France to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            6 infantry moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries moved from Eastern Poland to Belarus
            1 artillery and 3 infantry moved from Novgorod to Belarus
            1 bomber and 1 tactical_bomber moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            2 bombers moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Belarus
            1 mech_infantry moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                British defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from British with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Belarus
                Germans attack with 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 1 armour, 2 infantry and 5 mech_infantrys
                    Germans roll dice for 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/9 hits, 3,83 expected hits
                    Russians roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 5/8 hits, 2,83 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Belarus
                2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 artillery owned by the Germans retreated to Novgorod
                Russians win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Germans: 2 artilleries and 3 infantry
                Casualties for Russians: 2 infantry and 1 mech_infantry
            Battle in Bessarabia
                Germans attack with 6 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 6 infantry in Bessarabia, round 2 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 artilleries; Americans defend with 6 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 5/16 hits, 6,83 expected hits
                    Americans roll dice for 8 artilleries and 6 infantry in Southern France, round 2 : 6/14 hits, 4,67 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 6/10 hits, 5,00 expected hits
                    Americans roll dice for 8 artilleries and 1 infantry in Southern France, round 3 : 0/9 hits, 3,00 expected hits
                    1 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Southern France
                    Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 6/10 hits, 5,00 expected hits
                    Americans roll dice for 3 artilleries in Southern France, round 4 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans and 2 artilleries owned by the British lost in Southern France
                Germans win, taking Southern France from Americans with 2 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Americans: 6 artilleries and 6 infantry
                Casualties for British: 2 artilleries
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            1 bomber moved from Belarus to Germany
            1 artillery and 1 infantry moved from Karelia to Novgorod
            3 infantry moved from Finland to Karelia
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Southern France to France
            1 fighter moved from Southern France to France
            2 bombers moved from Southern France to Western Germany
            1 tactical_bomber moved from Southern France to France
            1 tactical_bomber moved from Belarus to Novgorod
            4 infantry moved from Western Germany to Germany
            4 infantry moved from Denmark to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Denmark to Western Germany
            1 fighter moved from Southern France to Romania
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 armour placed in Germany
            Germans undo move 2.
            5 artilleries and 4 infantry placed in Romania
            1 armour placed in Romania
            2 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,4,6,1,3,1,5,4,5
            Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Russians regular : 4,83
    Germans regular : -0,17
    British regular : -0,17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Belarus to Poland
                  Russians take Baltic States from Germans
                  Russians take Poland from Germans
            2 infantry moved from Ukraine to Bessarabia
            2 artilleries moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Bryansk to Ukraine
            2 fighters and 2 tactical_bombers moved from Bryansk to Sikang
            3 armour and 1 mech_infantry moved from Russia to Kazakhstan
            3 mech_infantrys moved from Ukraine to Caucasus
            4 mech_infantrys moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Bessarabia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 artilleries in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 2 mech_infantrys placed in Russia
            Russians undo move 2.
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 destroyers moved from 6 Sea Zone to 8 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            3 fighters moved from Japan to 8 Sea Zone
            2 tactical_bombers moved from Japan to 8 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            2 artilleries and 2 infantry moved from Siberia to Soviet Far East
            1 armour moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 cruiser moved from 61 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
            1 artillery moved from Siam to Shan State
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Shensi
            1 artillery moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 2 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 2 destroyers and 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 22
                Casualties for ANZAC: 2 destroyers and 1 submarine
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Suiyuyan
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 6 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 7 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 8 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 2/3 hits, 1,00 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Queensland
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 1 cruiser, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 10/13 hits, 6,67 expected hits
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport in 8 Sea Zone, round 2 : 6/10 hits, 5,33 expected hits
                    2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 8 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 8 Sea Zone, round 3 : 3/9 hits, 5,00 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 8 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 8 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 8 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 8 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking Queensland from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
                Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 1 cruiser, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 bomber moved from 8 Sea Zone to Japan
            4 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 fighter moved from Shensi to Kwangsi
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 aaGun moved from Shantung to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 artillery placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,33
    Japanese regular : -7,17
    UK_Pacific regular : 1,67
    ANZAC regular : -0,17
    Russians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 destroyers moved from 6 Sea Zone to 8 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            3 fighters moved from Japan to 8 Sea Zone
            2 tactical_bombers moved from Japan to 8 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            2 artilleries and 2 infantry moved from Siberia to Soviet Far East
            1 armour moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 cruiser moved from 61 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
            1 artillery moved from Siam to Shan State
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Shensi
            1 artillery moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 2 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 2 destroyers and 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 22
                Casualties for ANZAC: 2 destroyers and 1 submarine
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Suiyuyan
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 6 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 7 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 8 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 2/3 hits, 1,00 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Queensland
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 1 cruiser, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 10/13 hits, 6,67 expected hits
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport in 8 Sea Zone, round 2 : 6/10 hits, 5,33 expected hits
                    2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 8 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 8 Sea Zone, round 3 : 3/9 hits, 5,00 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 8 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 8 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 8 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 8 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking Queensland from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
                Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 1 cruiser, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 bomber moved from 8 Sea Zone to Japan
            4 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 fighter moved from Shensi to Kwangsi
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 aaGun moved from Shantung to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 artillery placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Chahar: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,33
    Japanese regular : -7,17
    UK_Pacific regular : 1,67
    ANZAC regular : -0,17
    Russians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    @crockett36 please use the second savegame. I needed to edit one ncm - 1 Mech moved from Shantung to Manchuria instead of Chahar.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            1 armour moved from Alaska to 2 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 tactical_bomber moved from Midway to 8 Sea Zone
            1 submarine moved from 4 Sea Zone to 8 Sea Zone
            3 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 7 Sea Zone to 15 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 7 transports moved from 93 Sea Zone to 91 Sea Zone
            3 fighters moved from 93 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            3 armour and 1 mech_infantry moved from Western United States to Alaska
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 3 armour and 1 mech_infantry
                Japanese defend with 2 artilleries and 1 infantry
                    Americans roll dice for 3 armour and 1 mech_infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 3 armour in Soviet Far East, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Soviet Far East
                    Americans roll dice for 3 armour in Soviet Far East, round 4 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 2 armour remaining. Battle score for attacker is 1
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
            Battle in 8 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 8 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 8 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            1 armour moved from Alaska to 2 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 tactical_bomber moved from Midway to 8 Sea Zone
            1 submarine moved from 4 Sea Zone to 8 Sea Zone
            3 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 7 Sea Zone to 15 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 7 transports moved from 93 Sea Zone to 91 Sea Zone
            3 fighters moved from 93 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from United Kingdom to 91 Sea Zone
            3 armour and 1 mech_infantry moved from Western United States to Alaska
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 3 armour and 1 mech_infantry
                Japanese defend with 2 artilleries and 1 infantry
                    Americans roll dice for 3 armour and 1 mech_infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 3 armour in Soviet Far East, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Soviet Far East
                    Americans roll dice for 3 armour in Soviet Far East, round 4 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 2 armour remaining. Battle score for attacker is 1
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
            Battle in 8 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 8 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 8 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            2 infantry moved from Shan State to Malaya
            4 fighters and 1 tactical_bomber moved from Burma to Malaya
            1 bomber moved from Burma to Malaya
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            3 armour and 3 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Burma to Malaya
            2 transports moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from 96 Sea Zone to Gibraltar
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 92 Sea Zone
    
        Combat - British
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Malaya
                British attack with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 3.17 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 3 : 4/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 bomber, 4 fighters and 1 tactical_bomber moved from Malaya to Burma
            1 bomber moved from Burma to India
            1 bomber moved from India to West India
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,1
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.67
    Japanese AA : -0.17
    British regular : 1.00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
            2 infantry moved from Caucasus to Northwest Persia
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,2,1,5,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
            2 infantry moved from Caucasus to Northwest Persia
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,2,1,5,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Romania to Bessarabia
            2 armour moved from Germany to Eastern Poland
            5 artilleries moved from Romania to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            1 bomber moved from Germany to Ukraine
            4 infantry moved from Germany to Poland
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            3 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from France to Poland
            1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to Poland
            1 bomber moved from Western Germany to Eastern Poland
            1 bomber moved from Western Germany to Ukraine
            2 artilleries moved from Southern France to France
            1 mech_infantry moved from Southern France to Western Germany
            4 infantry moved from Western Germany to Germany
            1 fighter moved from Romania to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Poland
                Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/8 hits, 3,00 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Eastern Poland
                Germans attack with 3 armour, 5 artilleries, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 5 artilleries, 1 bomber and 2 infantry in Eastern Poland, round 2 : 6/11 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Poland to Novgorod
            1 fighter moved from Bessarabia to Novgorod
            1 bomber moved from Poland to Western Germany
            1 bomber moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Bessarabia to Romania
            1 aaGun moved from Germany to Slovakia Hungary
            2 fighters moved from Poland to Novgorod
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 7 mech_infantrys placed in Romania
            Germans undo move 3.
            Germans undo move 2.
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            8 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,17
    Germans regular : 2,00
    Russians AA : 1,67
    

    Savegame

  • 2024 2023 '22 '21

    @crockett36 the Ukrainian factory AAA is too strong :face_with_head_bandage:

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Kazakhstan to Kansu
                  Chinese take Kansu from Japanese
            1 armour moved from Russia to Archangel
            2 fighters and 2 tactical_bombers moved from Sikang to Suiyuyan
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            2 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            3 armour moved from Kazakhstan to Timguska
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Suiyuyan
                Russians attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 2 armour and 1 infantry
                    Russians roll dice for 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
                    Russians roll dice for 2 tactical_bombers in Suiyuyan, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians lost in Suiyuyan
                    Russians roll dice for 1 tactical_bomber in Suiyuyan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Suiyuyan
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for Russians: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in Archangel
                Russians attack with 1 armour
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Suiyuyan to Timguska
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -1.33
    Russians regular : -2.67
    

    Savegame


  • @crockett36 darn Jap tank!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Manchuria to Buryatia
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery moved from Siberia to Soviet Far East
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 36 Sea Zone to Malaya
            1 mech_infantry moved from Kwangsi to Shan State
                  Japanese take Shan State from UK_Pacific
            2 mech_infantrys moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
            1 mech_infantry moved from Chahar to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangsi to Yunnan
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 bomber moved from Japan to Kweichow
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Soviet Far East
                Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 2 armour
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/7 hits, 3,33 expected hits
                    Russians roll dice for 2 armour in Soviet Far East, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 armour
            Battle in Kweichow
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 1/7 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Yunnan, round 3 : 4/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Siam
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 0/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 4 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Queensland
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 3/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Malaya to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kiangsu to Kiangsi
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
            1 bomber moved from Kweichow to Kiangsi
            1 aaGun moved from Kwangsi to French Indo China
            1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
            1 fighter moved from Siam to French Indo China
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Siam to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 aaGun moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            4 destroyers and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -4,33
    ANZAC regular : 0,33
    UK_Pacific regular : -1,33
    Russians regular : 0,00
    

    Savegame


  • @crockett36 Takeichi Nishi never surrenders! ;-)

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Eastern United States
            2 armour moved from Alaska to Western United States
            2 mech_infantrys moved from Alaska to Western United States
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            1 armour moved from Alaska to Western United States
            2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 3 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
    
        Place Units - Americans
            4 armour and 1 mech_infantry placed in Eastern United States
            1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    Neutral_True regular : -0.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -0.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Eastern United States
            2 armour moved from Alaska to Western United States
            2 mech_infantrys moved from Alaska to Western United States
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            1 armour moved from Alaska to Western United States
            2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 3 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
    
        Place Units - Americans
            4 armour and 1 mech_infantry placed in Eastern United States
            1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            6 infantry moved from India to Burma
            2 mech_infantrys moved from Egypt to Iraq
            3 armour moved from Caucasus to Turkey
            3 mech_infantrys moved from Caucasus to Turkey
            4 mech_infantrys moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 bomber moved from West India to Turkey
            4 fighters and 1 tactical_bomber moved from Burma to Kweichow
            1 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
            2 fighters moved from Gibraltar to Spain
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - British
            Battle in Kweichow
                British attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in Kweichow
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in Turkey
                British attack with 5 armour, 1 bomber and 9 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 5 armour, 1 bomber and 9 mech_infantrys in Turkey, round 2 : 4/15 hits, 4.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 6/8 hits, 2.67 expected hits
                    6 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 5 armour, 1 bomber and 3 mech_infantrys in Turkey, round 3 : 7/9 hits, 3.67 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 5 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 6 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 104 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 destroyer
                    British roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Kweichow to Burma
            1 bomber moved from Turkey to Northwest Persia
            1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.67
    Japanese regular : 1.00
    Germans regular : -0.33
    Neutral_True regular : 1.67
    British regular : 4.50
    

    Savegame

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