Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Finland 2 fighters moved from Belorussia to Finland 1 bomber moved from Caucasus to India 2 infantry moved from Persia to India 1 artillery and 3 infantry moved from Persia to Trans-Jordan Combat - British Battle in India British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Finland British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 4 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 3 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters moved from Finland to 4 Sea Zone 1 aaGun moved from Persia to Caucasus 1 bomber moved from India to Russia 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 destroyer moved from 29 Sea Zone to 27 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 24 Sea Zone Place Units - British 1 destroyer placed in 3 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Japanese regular : -0.33 Germans regular : 1.00 British regular : 2.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from East Poland to Archangel Italians take Belorussia from Russians Italians take Archangel from Russians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Balkans to Trans-Jordan 1 armour and 2 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,00
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@victoryfirst during my UK non-com I absolutely meant to land both UK fighters in Karelia (not sure if this was an accident from game piece clutter or an oversight but I absolutely never wanted them on the carrier).
A) is it okay if I make the edit
B) if so, would you like to change any aspect of your Italian turn because of thisI’ll be totally okay with whatever, just let me know.
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@the_good_captain
Sure, you may edit! My Italian turn won’t be affected by this. Good luck with your American turn! -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Italy 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Italy causes 2 damage total. Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 4 Sea Zone: 2 fighters EDIT: Adding units owned by British to Karelia S.S.R.: 2 fighters EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to 4 Sea Zone 1 fighter moved from Eastern Canada to 4 Sea Zone 1 carrier moved from 55 Sea Zone to 56 Sea Zone 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 armour moved from Western United States to Eastern Canada 2 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 aaGun moved from Western Canada to Western United States 1 fighter moved from Western Canada to 56 Sea Zone 1 fighter moved from Brazil to Belgian Congo 1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 bomber moved from Yakut S.S.R. to Eastern Canada 1 bomber moved from Italy to United Kingdom Place Units - Americans 1 armour placed in Western United States 1 fighter placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery moved from East Poland to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Baltic States to Belorussia 1 fighter moved from Baltic States to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Egypt to Anglo-Egypt Sudan Combat - Germans Battle in Eastern Ukraine Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters moved from Eastern Ukraine to Baltic States 6 infantry moved from Poland to Baltic States 7 armour moved from Germany to Baltic States Place Units - Germans 8 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Persia to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 fighter moved from Caucasus to Trans-Jordan 2 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Russia to Belorussia 1 artillery and 11 infantry moved from Karelia S.S.R. to Archangel 1 artillery and 3 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Belorussia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belorussia, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belorussia, round 4 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 11 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 1/12 hits, 2.33 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Eastern Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 3 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Trans-Jordan Russians attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Caucasus 1 aaGun moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Novosibirsk to Russia 3 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Ukraine to Russia 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Caucasus to Russia Place Units - Russians 1 armour and 1 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 armour and 2 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Germans regular : 0.33 Russians regular : -0.67
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese
Combat Hit Differential Summary :
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^edited the Russian sub in non-com. All good now (use the above save).
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour and 1 bomber; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Burma to India 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 armour moved from French Indo-China Thailand to India 2 infantry moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 1 fighter moved from Yunnan to Chinghai 1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 battleship and 1 carrier moved from 50 Sea Zone to 48 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 transport moved from 49 Sea Zone to 60 Sea Zone 1 fighter moved from Manchuria to Stanovoj Chrebet 2 fighters moved from 50 Sea Zone to Burma Combat - Japanese Battle in Chinghai Japanese attack with 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 2 : 0/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 3 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in India Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Chinghai to Sikang 1 fighter moved from Yunnan to Burma Place Units - Japanese 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,17 British regular : -0,67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 aaGun, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to French West Africa British take French West Africa from Germans 1 bomber moved from Russia to Anglo-Egypt Sudan Combat - British Battle in French Equatorial Africa British attack with 1 armour and 1 infantry Germans defend with 1 armour British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 armour Battle in Anglo-Egypt Sudan British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Anglo-Egypt Sudan to Belgian Congo 1 armour moved from Finland to Archangel 2 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Archangel 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Caucasus 2 destroyers moved from 3 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from Norway to Finland 1 destroyer moved from 24 Sea Zone to 28 Sea Zone 1 destroyer moved from 27 Sea Zone to 28 Sea Zone Place Units - British 1 submarine placed in 28 Sea Zone 1 transport placed in 2 Sea Zone 2 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Caucasus: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -3.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens; Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Egypt to Italy 1 infantry moved from Libya to Egypt Non Combat Move - Italians Place Units - Italians 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians Combat - Americans Non Combat Move - Americans 1 artillery and 2 infantry moved from Morocco Algeria to Libya 2 transports moved from 12 Sea Zone to 9 Sea Zone 1 aaGun and 1 armour moved from Eastern Canada to 9 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 fighter moved from 4 Sea Zone to 12 Sea Zone 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 armour placed in Western United States 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Baltic States to Eastern Ukraine 3 fighters moved from Baltic States to Eastern Ukraine 1 bomber moved from Baltic States to Eastern Ukraine 1 artillery and 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 armour moved from Baltic States to Belorussia 9 armour, 1 artillery and 8 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Germans attack with 2 armour, 1 bomber and 3 fighters Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber and 3 fighters in Eastern Ukraine, round 2 : 4/6 hits, 3,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 armour moved from Germany to East Poland 7 armour moved from Germany to Baltic States 3 fighters moved from Eastern Ukraine to Baltic States 1 bomber moved from Eastern Ukraine to Baltic States Place Units - Germans 6 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 2,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 armour moved from Caucasus to Chinghai 3 infantry moved from Novosibirsk to Chinghai 1 fighter moved from Caucasus to Chinghai 1 fighter moved from Russia to Chinghai 1 artillery and 11 infantry moved from Archangel to Belorussia 11 infantry moved from Russia to Belorussia 2 armour moved from Russia to Belorussia Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 2 armour, 1 artillery and 22 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Chinghai Russians attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 4 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Russians 3 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Trans-Jordan to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from Chinghai to Novosibirsk 1 fighter moved from Chinghai to Russia 1 aaGun moved from Russia to Belorussia 1 aaGun moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.83 Russians regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 armour moved from Caucasus to Chinghai 3 infantry moved from Novosibirsk to Chinghai 1 fighter moved from Caucasus to Chinghai 1 fighter moved from Russia to Chinghai 1 artillery and 11 infantry moved from Archangel to Belorussia 11 infantry moved from Russia to Belorussia 2 armour moved from Russia to Belorussia Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 2 armour, 1 artillery and 22 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Chinghai Russians attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 4 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Russians 3 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Trans-Jordan to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from Chinghai to Novosibirsk 1 fighter moved from Chinghai to Russia 1 aaGun moved from Russia to Belorussia 1 aaGun moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.83 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 armour, 1 artillery and 3 infantry moved from India to Persia 1 armour moved from Yakut S.S.R. to Urals Japanese take Evenki National Okrug from Russians Japanese take Urals from Russians 1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug Combat - Japanese Battle in Persia Japanese attack with 2 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Burma to India 2 armour moved from French Indo-China Thailand to India 3 armour moved from Manchuria to Ningxia 1 fighter moved from Stanovoj Chrebet to Ningxia 1 fighter moved from Sikang to India 1 bomber moved from Japan to India 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 carrier and 2 fighters moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Japanese 1 factory placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 British regular : -0,33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Belgian Congo to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Germans 1 infantry moved from Archangel to Urals 2 fighters moved from Caucasus to Urals Combat - British Battle in Urals British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Urals 2 fighters owned by the British retreated Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Egypt British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Egypt to Russia 2 armour, 1 artillery and 3 infantry moved from Archangel to Belorussia 2 fighters moved from Urals to Belorussia 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 4 Sea Zone to 3 Sea Zone 3 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour and 1 artillery moved from Finland to Norway 2 armour and 4 infantry moved from United Kingdom to 3 Sea Zone 2 armour and 4 infantry moved from 3 Sea Zone to Norway 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 aaGun and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 28 Sea Zone to 32 Sea Zone Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Italy to Ukraine 1 armour moved from Italy to Bulgaria Romania 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Bulgaria Romania Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Russians regular : 0,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Libya to Egypt British take Egypt from Germans 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 artillery and 2 infantry moved from Libya to Egypt 1 aaGun moved from Morocco Algeria to Libya 1 armour moved from Morocco Algeria to Egypt 4 infantry moved from Morocco Algeria to Libya 1 fighter moved from 3 Sea Zone to Caucasus 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Belgian Congo to Libya 1 aaGun moved from Central United States to Western Canada 1 fighter moved from 56 Sea Zone to 12 Sea Zone 1 fighter moved from 12 Sea Zone to Libya 1 bomber moved from Eastern Canada to Morocco Algeria 1 submarine moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour and 5 infantry moved from 12 Sea Zone to Morocco Algeria 5 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 8 infantry placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :