Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Persia to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 fighter moved from Caucasus to Trans-Jordan 2 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Russia to Belorussia 1 artillery and 11 infantry moved from Karelia S.S.R. to Archangel 1 artillery and 3 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Belorussia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belorussia, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belorussia, round 4 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 11 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 1/12 hits, 2.33 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Eastern Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 3 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Trans-Jordan Russians attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Caucasus 1 aaGun moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Novosibirsk to Russia 3 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Ukraine to Russia 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Caucasus to Russia Place Units - Russians 1 armour and 1 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 armour and 2 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Germans regular : 0.33 Russians regular : -0.67
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese
Combat Hit Differential Summary :
-
^edited the Russian sub in non-com. All good now (use the above save).
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour and 1 bomber; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Burma to India 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 armour moved from French Indo-China Thailand to India 2 infantry moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 1 fighter moved from Yunnan to Chinghai 1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 battleship and 1 carrier moved from 50 Sea Zone to 48 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 transport moved from 49 Sea Zone to 60 Sea Zone 1 fighter moved from Manchuria to Stanovoj Chrebet 2 fighters moved from 50 Sea Zone to Burma Combat - Japanese Battle in Chinghai Japanese attack with 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 2 : 0/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 3 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in India Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Chinghai to Sikang 1 fighter moved from Yunnan to Burma Place Units - Japanese 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,17 British regular : -0,67
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 aaGun, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to French West Africa British take French West Africa from Germans 1 bomber moved from Russia to Anglo-Egypt Sudan Combat - British Battle in French Equatorial Africa British attack with 1 armour and 1 infantry Germans defend with 1 armour British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 armour Battle in Anglo-Egypt Sudan British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Anglo-Egypt Sudan to Belgian Congo 1 armour moved from Finland to Archangel 2 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Archangel 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Caucasus 2 destroyers moved from 3 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from Norway to Finland 1 destroyer moved from 24 Sea Zone to 28 Sea Zone 1 destroyer moved from 27 Sea Zone to 28 Sea Zone Place Units - British 1 submarine placed in 28 Sea Zone 1 transport placed in 2 Sea Zone 2 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Caucasus: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -3.83
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens; Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Egypt to Italy 1 infantry moved from Libya to Egypt Non Combat Move - Italians Place Units - Italians 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians Combat - Americans Non Combat Move - Americans 1 artillery and 2 infantry moved from Morocco Algeria to Libya 2 transports moved from 12 Sea Zone to 9 Sea Zone 1 aaGun and 1 armour moved from Eastern Canada to 9 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 fighter moved from 4 Sea Zone to 12 Sea Zone 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 armour placed in Western United States 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Baltic States to Eastern Ukraine 3 fighters moved from Baltic States to Eastern Ukraine 1 bomber moved from Baltic States to Eastern Ukraine 1 artillery and 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 armour moved from Baltic States to Belorussia 9 armour, 1 artillery and 8 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Germans attack with 2 armour, 1 bomber and 3 fighters Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber and 3 fighters in Eastern Ukraine, round 2 : 4/6 hits, 3,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 armour moved from Germany to East Poland 7 armour moved from Germany to Baltic States 3 fighters moved from Eastern Ukraine to Baltic States 1 bomber moved from Eastern Ukraine to Baltic States Place Units - Germans 6 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 2,17
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 armour moved from Caucasus to Chinghai 3 infantry moved from Novosibirsk to Chinghai 1 fighter moved from Caucasus to Chinghai 1 fighter moved from Russia to Chinghai 1 artillery and 11 infantry moved from Archangel to Belorussia 11 infantry moved from Russia to Belorussia 2 armour moved from Russia to Belorussia Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 2 armour, 1 artillery and 22 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Chinghai Russians attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 4 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Russians 3 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Trans-Jordan to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from Chinghai to Novosibirsk 1 fighter moved from Chinghai to Russia 1 aaGun moved from Russia to Belorussia 1 aaGun moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.83 Russians regular : 0.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 1 armour moved from Caucasus to Chinghai 3 infantry moved from Novosibirsk to Chinghai 1 fighter moved from Caucasus to Chinghai 1 fighter moved from Russia to Chinghai 1 artillery and 11 infantry moved from Archangel to Belorussia 11 infantry moved from Russia to Belorussia 2 armour moved from Russia to Belorussia Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 2 armour, 1 artillery and 22 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Chinghai Russians attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 4 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Russians 3 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Trans-Jordan to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 fighter moved from Chinghai to Novosibirsk 1 fighter moved from Chinghai to Russia 1 aaGun moved from Russia to Belorussia 1 aaGun moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 0.83 Russians regular : 0.67
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 armour, 1 artillery and 3 infantry moved from India to Persia 1 armour moved from Yakut S.S.R. to Urals Japanese take Evenki National Okrug from Russians Japanese take Urals from Russians 1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug Combat - Japanese Battle in Persia Japanese attack with 2 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Burma to India 2 armour moved from French Indo-China Thailand to India 3 armour moved from Manchuria to Ningxia 1 fighter moved from Stanovoj Chrebet to Ningxia 1 fighter moved from Sikang to India 1 bomber moved from Japan to India 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 carrier and 2 fighters moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Japanese 1 factory placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 British regular : -0,33
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Belgian Congo to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Germans 1 infantry moved from Archangel to Urals 2 fighters moved from Caucasus to Urals Combat - British Battle in Urals British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Urals 2 fighters owned by the British retreated Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Egypt British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Egypt to Russia 2 armour, 1 artillery and 3 infantry moved from Archangel to Belorussia 2 fighters moved from Urals to Belorussia 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 4 Sea Zone to 3 Sea Zone 3 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour and 1 artillery moved from Finland to Norway 2 armour and 4 infantry moved from United Kingdom to 3 Sea Zone 2 armour and 4 infantry moved from 3 Sea Zone to Norway 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 aaGun and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 28 Sea Zone to 32 Sea Zone Place Units - British 3 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.67 British regular : -1.00
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Italy to Ukraine 1 armour moved from Italy to Bulgaria Romania 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Bulgaria Romania Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Russians regular : 0,67
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Libya to Egypt British take Egypt from Germans 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 artillery and 2 infantry moved from Libya to Egypt 1 aaGun moved from Morocco Algeria to Libya 1 armour moved from Morocco Algeria to Egypt 4 infantry moved from Morocco Algeria to Libya 1 fighter moved from 3 Sea Zone to Caucasus 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Belgian Congo to Libya 1 aaGun moved from Central United States to Western Canada 1 fighter moved from 56 Sea Zone to 12 Sea Zone 1 fighter moved from 12 Sea Zone to Libya 1 bomber moved from Eastern Canada to Morocco Algeria 1 submarine moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour and 5 infantry moved from 12 Sea Zone to Morocco Algeria 5 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 8 infantry placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
-
What to do when you have a big battle? I attacked your troops in Belorussia, but I just chose the casualties from the cheapest to the most expensive. Now it didn’t matter as I killed you with 2 British fighters and a British tank left, and I have only 1 plane and a bomber left. But should you, after each round message the other player which casualties he wants to take? Because I didn’t really think about it.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 29 PUs; 0 techTokens; Germans buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 9 armour, 1 artillery and 8 infantry moved from Karelia S.S.R. to Belorussia 7 armour, 1 bomber and 3 fighters moved from Baltic States to Belorussia 1 armour moved from East Poland to Belorussia 1 fighter moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 17 armour, 1 artillery, 1 bomber, 4 fighters and 8 infantry British defend with 2 armour, 1 artillery, 2 fighters and 3 infantry; Russians defend with 1 aaGun, 2 armour, 1 artillery and 20 infantry Russians roll AA dice in Belorussia : 1/5 hits, 0,83 expected hits 1 fighter owned by the Germans lost in Belorussia Germans roll dice for 17 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Belorussia, round 2 : 10/30 hits, 12,50 expected hits Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 23 infantry in Belorussia, round 2 : 10/31 hits, 11,67 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Belorussia Germans roll dice for 16 armour, 1 bomber and 3 fighters in Belorussia, round 3 : 9/20 hits, 10,17 expected hits Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 13 infantry in Belorussia, round 3 : 11/21 hits, 8,33 expected hits 9 infantry owned by the Russians and 11 armour owned by the Germans lost in Belorussia Germans roll dice for 5 armour, 1 bomber and 3 fighters in Belorussia, round 4 : 4/9 hits, 4,67 expected hits Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 4 infantry in Belorussia, round 4 : 3/12 hits, 5,33 expected hits 4 infantry owned by the Russians and 3 armour owned by the Germans lost in Belorussia Germans roll dice for 2 armour, 1 bomber and 3 fighters in Belorussia, round 5 : 5/6 hits, 3,17 expected hits Russians roll dice for 4 armour, 2 artilleries and 2 fighters in Belorussia, round 5 : 4/8 hits, 4,00 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Belorussia 1 fighter owned by the Germans and 1 bomber owned by the Germans retreated Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -51 Casualties for Germans: 17 armour, 1 artillery, 3 fighters and 8 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Casualties for Russians: 2 armour, 1 artillery and 20 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to East Poland 1 bomber moved from Belorussia to East Poland 6 armour moved from Germany to East Poland 1 artillery and 1 infantry moved from Germany to Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 3 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -2,50 Russians AA : 0,17
-
@victoryfirst Oh, and now I think about it, can you edit the two German tanks I placed in Karelia to Berlin before you do the Russian turn? I prefer to have them placed there.
-
Go ahead and EDIT your fighter up to within three spaces of the battle in Belorussia (only if you like - if you wanted the fighter in Baltic States then ignore this comment)
There is a small programming error in that when attacking fighters are selected as casualties, the attacker does not get to select between fighters with different movement factors. Oddly, TripleA forces the destruction of fighters with the MOST movement remaining first.
I’ll of course make the tank edits for you as well if you like, I just don’t want you getting short changed as regards the fighter (EDIT the bomber position too if you like) with regards to movement.
-
as regards the battle casualty selection: the most sure way of doing casualty selection is for the attacker to roll his dice and then send an email to the defender with the results of his first round (the defender will have gotten the dice email). Declare how many hits you made and ask for the defenders “order of loss”.
In this situation, you did it right. The only interesting thing would have been to ask to who I wanted to die first, Russian or British. I will survive a Russian tank and make the EDIT after hearing back from you about your final decision on non-combat moves and purchase placements.
In naval battles with multiple unit types on one or both sides or any land battle in which there is a defending bomber, its generally a good idea not to guess what your opponent would do and just wait for his response (in this case youll have to leave the game open and wait).
-
@the_good_captain Oh, I never knew that! I hope they fix that issue in the future. But it didn’t really matter actually. For strategic purposes I prefer that fighter to be in Eastern Poland, (it isn’t in Baltic States actually) and the bomber too.