Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Persia to Trans-Jordan
            1 armour moved from Caucasus to Trans-Jordan
            1 fighter moved from Caucasus to Trans-Jordan
            2 infantry moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Russia to Belorussia
            1 artillery and 11 infantry moved from Karelia S.S.R. to Archangel
            1 artillery and 3 infantry moved from Russia to Eastern Ukraine
            3 infantry moved from Caucasus to Ukraine
            1 armour moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Belorussia, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Belorussia, round 4 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Italians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 11 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 1/12 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 artillery and 11 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                    Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Italians defend with 1 armour and 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour and 2 infantry
            Battle in Trans-Jordan
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Trans-Jordan to Caucasus
            1 aaGun moved from Karelia S.S.R. to Archangel
            1 armour moved from Karelia S.S.R. to Russia
            1 infantry moved from Novosibirsk to Russia
            3 infantry moved from Evenki National Okrug to Novosibirsk
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 fighter moved from Ukraine to Russia
            1 aaGun moved from Russia to Novosibirsk
            1 aaGun moved from Caucasus to Russia
    
        Place Units - Russians
            1 armour and 1 infantry placed in Caucasus
            1 armour and 4 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            1 armour and 2 infantry placed in Caucasus
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.17
    Germans regular : 0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • ^edited the Russian sub in non-com. All good now (use the above save).


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 armour and 1 bomber; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Burma to India
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            2 armour moved from French Indo-China Thailand to India
            2 infantry moved from Ningxia to Chinghai
            2 infantry moved from Sikang to Chinghai
            1 fighter moved from Yunnan to Chinghai
            1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to Soviet Far East
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 battleship and 1 carrier moved from 50 Sea Zone to 48 Sea Zone
            1 transport moved from 37 Sea Zone to 49 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 transport moved from 49 Sea Zone to 60 Sea Zone
            1 fighter moved from Manchuria to Stanovoj Chrebet
            2 fighters moved from 50 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 1 fighter and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 2 : 0/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Chinghai, round 3 : 1/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 1 artillery and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 3 infantry in India, round 2 : 3/6 hits, 2,00 expected hits
                    British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in India
                Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Chinghai to Sikang
            1 fighter moved from Yunnan to Burma
    
        Place Units - Japanese
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,17
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
            1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
            1 aaGun, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to French West Africa
                  British take French West Africa from Germans
            1 bomber moved from Russia to Anglo-Egypt Sudan
    
        Combat - British
            Battle in French Equatorial Africa
                British attack with 1 armour and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in French Equatorial Africa, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in French Equatorial Africa
                    British roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in French Equatorial Africa, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in French Equatorial Africa, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 armour
            Battle in Anglo-Egypt Sudan
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Anglo-Egypt Sudan, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo-Egypt Sudan
                    British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Anglo-Egypt Sudan
                British win, taking Anglo-Egypt Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Anglo-Egypt Sudan to Belgian Congo
            1 armour moved from Finland to Archangel
            2 transports moved from 4 Sea Zone to 3 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from United Kingdom to 3 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 4 Sea Zone to Archangel
            1 fighter moved from Karelia S.S.R. to Russia
            1 fighter moved from Karelia S.S.R. to Caucasus
            2 destroyers moved from 3 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from Norway to Finland
            1 destroyer moved from 24 Sea Zone to 28 Sea Zone
            1 destroyer moved from 27 Sea Zone to 28 Sea Zone
    
        Place Units - British
            1 submarine placed in 28 Sea Zone
            1 transport placed in 2 Sea Zone
            2 armour and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    British regular : -3.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens; 
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Italy to Bulgaria Romania
            1 fighter moved from Egypt to Italy
            1 infantry moved from Libya to Egypt
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Morocco Algeria to Libya
                  Americans take Libya from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from Morocco Algeria to Libya
            2 transports moved from 12 Sea Zone to 9 Sea Zone
            1 aaGun and 1 armour moved from Eastern Canada to 9 Sea Zone
            2 infantry moved from Eastern Canada to 9 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria
            4 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Western United States to Eastern Canada
            1 fighter moved from 4 Sea Zone to 12 Sea Zone
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            1 submarine and 1 transport placed in 10 Sea Zone
            1 armour placed in Western United States
            7 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Baltic States to Eastern Ukraine
            3 fighters moved from Baltic States to Eastern Ukraine
            1 bomber moved from Baltic States to Eastern Ukraine
            1 artillery and 1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            1 armour moved from Baltic States to Belorussia
            9 armour, 1 artillery and 8 infantry moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 2 armour, 1 bomber and 3 fighters
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 bomber and 3 fighters in Eastern Ukraine, round 2 : 4/6 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from Germany to East Poland
            7 armour moved from Germany to Baltic States
            3 fighters moved from Eastern Ukraine to Baltic States
            1 bomber moved from Eastern Ukraine to Baltic States
    
        Place Units - Germans
            6 armour and 1 artillery placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 2,17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Eastern Ukraine
            1 armour moved from Ukraine to Eastern Ukraine
            1 armour moved from Caucasus to Chinghai
            3 infantry moved from Novosibirsk to Chinghai
            1 fighter moved from Caucasus to Chinghai
            1 fighter moved from Russia to Chinghai
            1 artillery and 11 infantry moved from Archangel to Belorussia
            11 infantry moved from Russia to Belorussia
            2 armour moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                    Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Belorussia
                Russians attack with 2 armour, 1 artillery and 22 infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Chinghai
                Russians attack with 1 armour, 2 fighters and 3 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai
                    Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                Russians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour and 3 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Trans-Jordan to Caucasus
            1 infantry moved from Trans-Jordan to Persia
            1 fighter moved from Chinghai to Novosibirsk
            1 fighter moved from Chinghai to Russia
            1 aaGun moved from Russia to Belorussia
            1 aaGun moved from Novosibirsk to Russia
    
        Place Units - Russians
            4 infantry placed in Caucasus
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : 0.83
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Eastern Ukraine
            1 armour moved from Ukraine to Eastern Ukraine
            1 armour moved from Caucasus to Chinghai
            3 infantry moved from Novosibirsk to Chinghai
            1 fighter moved from Caucasus to Chinghai
            1 fighter moved from Russia to Chinghai
            1 artillery and 11 infantry moved from Archangel to Belorussia
            11 infantry moved from Russia to Belorussia
            2 armour moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                    Russians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Belorussia
                Russians attack with 2 armour, 1 artillery and 22 infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 1 artillery and 22 infantry in Belorussia, round 2 : 7/25 hits, 5.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Chinghai
                Russians attack with 1 armour, 2 fighters and 3 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 1 armour, 2 fighters and 3 infantry in Chinghai, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 4 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                    Russians roll dice for 1 armour, 2 fighters and 1 infantry in Chinghai, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Chinghai, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Chinghai
                    Russians roll dice for 2 fighters in Chinghai, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                Russians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour and 3 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Trans-Jordan to Caucasus
            1 infantry moved from Trans-Jordan to Persia
            1 fighter moved from Chinghai to Novosibirsk
            1 fighter moved from Chinghai to Russia
            1 aaGun moved from Russia to Belorussia
            1 aaGun moved from Novosibirsk to Russia
    
        Place Units - Russians
            4 infantry placed in Caucasus
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : 0.83
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 3 infantry moved from India to Persia
            1 armour moved from Yakut S.S.R. to Urals
                  Japanese take Evenki National Okrug from Russians
                  Japanese take Urals from Russians
            1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Burma to India
            2 armour moved from French Indo-China Thailand to India
            3 armour moved from Manchuria to Ningxia
            1 fighter moved from Stanovoj Chrebet to Ningxia
            1 fighter moved from Sikang to India
            1 bomber moved from Japan to India
            1 infantry moved from Okinawa to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 carrier and 2 fighters moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Place Units - Japanese
            1 factory placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 bomber moved from Belgian Congo to Egypt
            1 infantry moved from Anglo-Egypt Sudan to Egypt
            1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Germans
            1 infantry moved from Archangel to Urals
            2 fighters moved from Caucasus to Urals
    
        Combat - British
            Battle in Urals
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 2 fighters and 1 infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Urals
                2 fighters owned by the British retreated
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Egypt
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Egypt to Russia
            2 armour, 1 artillery and 3 infantry moved from Archangel to Belorussia
            2 fighters moved from Urals to Belorussia
            1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
            3 transports moved from 4 Sea Zone to 3 Sea Zone
            1 armour and 1 artillery moved from Finland to Norway
            2 armour and 4 infantry moved from United Kingdom to 3 Sea Zone
            2 armour and 4 infantry moved from 3 Sea Zone to Norway
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Norway
            1 aaGun and 1 transport moved from 17 Sea Zone to 12 Sea Zone
            1 aaGun moved from 12 Sea Zone to Morocco Algeria
            1 submarine moved from 28 Sea Zone to 32 Sea Zone
    
        Place Units - British
            3 armour and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Germans regular : 0.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Bulgaria Romania to Ukraine
            1 fighter moved from Italy to Ukraine
            1 armour moved from Italy to Bulgaria Romania
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bulgaria Romania
    
        Place Units - Italians
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,00
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Libya to Egypt
                  British take Egypt from Germans
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - Americans
            Strategic bombing raid in Karelia S.S.R.
                Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - Americans
            1 artillery and 2 infantry moved from Libya to Egypt
            1 aaGun moved from Morocco Algeria to Libya
            1 armour moved from Morocco Algeria to Egypt
            4 infantry moved from Morocco Algeria to Libya
            1 fighter moved from 3 Sea Zone to Caucasus
            1 bomber moved from Karelia S.S.R. to Russia
            1 fighter moved from Belgian Congo to Libya
            1 aaGun moved from Central United States to Western Canada
            1 fighter moved from 56 Sea Zone to 12 Sea Zone
            1 fighter moved from 12 Sea Zone to Libya
            1 bomber moved from Eastern Canada to Morocco Algeria
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from 12 Sea Zone to Morocco Algeria
            3 transports moved from 12 Sea Zone to 9 Sea Zone
            1 armour and 5 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone
            1 armour and 5 infantry moved from 12 Sea Zone to Morocco Algeria
            5 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Western United States to Eastern Canada
            1 carrier, 1 destroyer and 1 fighter moved from 56 Sea Zone to 57 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 8 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • What to do when you have a big battle? I attacked your troops in Belorussia, but I just chose the casualties from the cheapest to the most expensive. Now it didn’t matter as I killed you with 2 British fighters and a British tank left, and I have only 1 plane and a bomber left. But should you, after each round message the other player which casualties he wants to take? Because I didn’t really think about it.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 29 PUs; 0 techTokens; 
            Germans buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            9 armour, 1 artillery and 8 infantry moved from Karelia S.S.R. to Belorussia
            7 armour, 1 bomber and 3 fighters moved from Baltic States to Belorussia
            1 armour moved from East Poland to Belorussia
            1 fighter moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 17 armour, 1 artillery, 1 bomber, 4 fighters and 8 infantry
                British defend with 2 armour, 1 artillery, 2 fighters and 3 infantry; Russians defend with 1 aaGun, 2 armour, 1 artillery and 20 infantry
                    Russians roll AA dice in Belorussia : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Germans lost in Belorussia
                    Germans roll dice for 17 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Belorussia, round 2 : 10/30 hits, 12,50 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 23 infantry in Belorussia, round 2 : 10/31 hits, 11,67 expected hits
                    7 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Belorussia
                    Germans roll dice for 16 armour, 1 bomber and 3 fighters in Belorussia, round 3 : 9/20 hits, 10,17 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 13 infantry in Belorussia, round 3 : 11/21 hits, 8,33 expected hits
                    9 infantry owned by the Russians and 11 armour owned by the Germans lost in Belorussia
                    Germans roll dice for 5 armour, 1 bomber and 3 fighters in Belorussia, round 4 : 4/9 hits, 4,67 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 4 infantry in Belorussia, round 4 : 3/12 hits, 5,33 expected hits
                    4 infantry owned by the Russians and 3 armour owned by the Germans lost in Belorussia
                    Germans roll dice for 2 armour, 1 bomber and 3 fighters in Belorussia, round 5 : 5/6 hits, 3,17 expected hits
                    Russians roll dice for 4 armour, 2 artilleries and 2 fighters in Belorussia, round 5 : 4/8 hits, 4,00 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Belorussia
                1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
                Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -51
                Casualties for Germans: 17 armour, 1 artillery, 3 fighters and 8 infantry
                Casualties for British: 1 armour, 1 artillery and 3 infantry
                Casualties for Russians: 2 armour, 1 artillery and 20 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belorussia to East Poland
            1 bomber moved from Belorussia to East Poland
            6 armour moved from Germany to East Poland
            1 artillery and 1 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour placed in Karelia S.S.R.
            3 armour and 1 artillery placed in Germany
    
        Turn Complete - Germans
            Germans collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : -2,50
    Russians AA : 0,17
    

    Savegame


  • @victoryfirst Oh, and now I think about it, can you edit the two German tanks I placed in Karelia to Berlin before you do the Russian turn? I prefer to have them placed there.


  • @victoryfirst

    Go ahead and EDIT your fighter up to within three spaces of the battle in Belorussia (only if you like - if you wanted the fighter in Baltic States then ignore this comment)

    There is a small programming error in that when attacking fighters are selected as casualties, the attacker does not get to select between fighters with different movement factors. Oddly, TripleA forces the destruction of fighters with the MOST movement remaining first.

    I’ll of course make the tank edits for you as well if you like, I just don’t want you getting short changed as regards the fighter (EDIT the bomber position too if you like) with regards to movement.


  • @victoryfirst

    as regards the battle casualty selection: the most sure way of doing casualty selection is for the attacker to roll his dice and then send an email to the defender with the results of his first round (the defender will have gotten the dice email). Declare how many hits you made and ask for the defenders “order of loss”.

    In this situation, you did it right. The only interesting thing would have been to ask to who I wanted to die first, Russian or British. I will survive a Russian tank and make the EDIT after hearing back from you about your final decision on non-combat moves and purchase placements.

    In naval battles with multiple unit types on one or both sides or any land battle in which there is a defending bomber, its generally a good idea not to guess what your opponent would do and just wait for his response (in this case youll have to leave the game open and wait).


  • @the_good_captain Oh, I never knew that! I hope they fix that issue in the future. But it didn’t really matter actually. For strategic purposes I prefer that fighter to be in Eastern Poland, (it isn’t in Baltic States actually) and the bomber too.

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