Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 11 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 43 Sea Zone
2 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 3 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 artillery moved from Shan State to Burma
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Shensi
1 fighter moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
4 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Manchuria to Korea
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Kiangsi
2 fighters moved from Japan to Philippines
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 fighter, 6 infantry and 2 marines placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
2 artilleries moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 bomber moved from India to Egypt
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Western United States to Eastern United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Iraq
1 destroyer placed in 80 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
2 artilleries moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 bomber moved from India to Egypt
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Western United States to Eastern United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Iraq
1 destroyer placed in 80 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - British
Battle in Iceland
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Volgograd to Caucasus
5 artilleries moved from Volgograd to Caucasus
Place Units - British
1 tactical_bomber placed in Egypt
1 carrier placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
2 armour and 2 mech_infantrys moved from Ukraine to Russia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 4 PUs (11 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,3,6,6
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Vologda
1 armour and 2 mech_infantrys moved from Finland to Norway
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
1 fighter moved from Nenetsia to Vologda
1 artillery moved from Tambov to Samara
3 mech_infantrys moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
11 armour, 4 artilleries and 9 mech_infantrys moved from Tambov to Volgograd
10 armour moved from Tambov to Rostov
1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from Russia to Rostov
2 tactical_bombers moved from Russia to Rostov
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 11 armour, 4 artilleries and 9 mech_infantrys
Russians defend with 1 aaGun, 4 artilleries and 1 factory_minor
Germans roll dice for 11 armour, 4 artilleries and 9 mech_infantrys in Volgograd, round 2 : 10/24 hits, 9.00 expected hits
Russians roll dice for 1 aaGun and 4 artilleries in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
4 artilleries owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour, 4 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 4 artilleries
Battle in Rostov
Germans attack with 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 10 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 10/20 hits, 9.17 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 10 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Norway
Germans attack with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 4/10 hits, 5.00 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
2 fighters and 2 tactical_bombers moved from Vologda to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Russia to Samara
6 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 bomber, 3 fighters and 3 tactical_bombers moved from Norway to Western Germany
1 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Ukraine to Romania
Place Units - Germans
2 submarines and 1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
1 artillery and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,4,1,2
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -1.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Combat Move - Russians
2 artilleries moved from Sikang to Szechwan
2 artilleries moved from Tsinghai to Shensi
Combat - Russians
Battle in Szechwan
Russians attack with 2 artilleries
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan
Russians roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 2 artilleries
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 2 artilleries
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to India
2 artilleries moved from Kazakhstan to Turkmenistan
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Hopei
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Korea to Manchuria
2 artilleries and 3 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 fighters moved from Philippines to Java
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Borneo
1 bomber moved from French Indo China to Borneo
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 infantry and 2 marines moved from Japan to 6 Sea Zone
2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 31 Sea Zone
2 infantry and 2 marines moved from 31 Sea Zone to Wake Island
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Americans
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Borneo, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 4/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 2 artilleries
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 artilleries in Shensi, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Wake Island
Japanese attack with 2 infantry and 2 marines
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese roll dice for 2 infantry and 2 marines in Wake Island, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 aaGuns moved from Korea to Manchuria
1 aaGun moved from Kiangsi to Hunan
1 fighter moved from Borneo to 43 Sea Zone
1 bomber moved from Borneo to French Indo China
2 fighters moved from Java to 42 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.00
Japanese regular : 1.83
UK_Pacific regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tsinghai to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
3 artilleries and 3 infantry moved from Caucasus to Rostov
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Egypt to Volgograd
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Timguska
Americans attack with 1 armour
Germans defend with 1 armour
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Rostov
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Volgograd to Northwest Persia
1 infantry moved from Libya to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 infantry placed in Iraq
Americans undo move 2.
1 armour and 2 infantry placed in Iraq
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Germans AA : -0,17
Germans regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Germans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_upgrade, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tsinghai to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
3 artilleries and 3 infantry moved from Caucasus to Rostov
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Egypt to Volgograd
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Normandy Bordeaux
Battle in Timguska
Americans attack with 1 armour
Germans defend with 1 armour
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Rostov
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 5/14 hits, 6,33 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Americans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 10 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 5/13 hits, 6,00 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Germans: 1 aaGun and 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Volgograd to Northwest Persia
1 infantry moved from Libya to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 infantry placed in Iraq
Americans undo move 2.
1 armour and 2 infantry placed in Iraq
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
5 artilleries and 3 infantry moved from Caucasus to Rostov
Combat - British
Battle in Norway
British attack with 3 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Norway, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 3 fighters and 2 infantry in Norway, round 3 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 3 fighters and 2 infantry in Norway, round 4 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Norway, round 4 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Rostov
British attack with 5 artilleries and 3 infantry
Germans defend with 10 armour, 1 artillery and 1 mech_infantry
British roll dice for 5 artilleries and 3 infantry in Rostov, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 10 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 6/12 hits, 5,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Rostov
British roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 10 armour in Rostov, round 3 : 5/10 hits, 5,00 expected hits
1 armour owned by the Germans and 2 artilleries owned by the British lost in Rostov
Germans win with 9 armour remaining. Battle score for attacker is -15
Casualties for British: 5 artilleries and 3 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
3 infantry moved from West India to India
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 tactical_bomber moved from Egypt to Caucasus
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
Place Units - British
1 fighter placed in United Kingdom
2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
3 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,17
Germans AA : -0,17
Germans regular : -4,00
British regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Kazakhstan
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from France to Northern Italy
1 bomber moved from Iraq to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -0.83
Americans AA : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 82 PUs;
Germans buy 7 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 bomber moved from Western Germany to 125 Sea Zone
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Americans
1 armour moved from Novosibirsk to Timguska
2 mech_infantrys moved from Samara to Turkmenistan
3 mech_infantrys moved from Ukraine to Caucasus
9 armour moved from Rostov to Caucasus
6 armour moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Vologda to Timguska
1 mech_infantry moved from Vologda to Timguska
1 artillery moved from Samara to Kazakhstan
4 artilleries moved from Volgograd to Caucasus
2 armour moved from Volgograd to Turkmenistan
4 mech_infantrys moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Denmark to Western Germany
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Northern Italy to Southern Italy
1 armour moved from Volgograd to Caucasus
2 armour moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Volgograd to Sikang
4 fighters and 4 tactical_bombers moved from Russia to Sikang
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Western Germany to France
1 tactical_bomber moved from Romania to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 artillery and 5 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Romania
4 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Novgorod to Vologda
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 10 armour and 6 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 10 armour and 6 mech_infantrys in Turkmenistan, round 2 : 5/16 hits, 6.00 expected hits
Russians roll dice for 2 artilleries in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 10 armour and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Sikang
Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 2 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Sikang, round 2 : 5/10 hits, 5.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Caucasus
Germans attack with 10 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 tactical_bomber
Germans roll dice for 10 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 12/23 hits, 10.17 expected hits
Russians roll dice for 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour, 4 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Sikang to Volgograd
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 aaGun moved from Samara to Kazakhstan
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
4 infantry and 2 mech_infantrys placed in Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,3
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Russians regular : -0.17
Germans regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 bomber moved from French Indo China to Amur
1 infantry moved from Shantung to Jehol
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Chahar
2 infantry and 2 marines moved from Wake Island to 31 Sea Zone
2 infantry, 2 marines and 2 transports moved from 31 Sea Zone to 25 Sea Zone
2 infantry and 2 marines moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 carrier and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
2 destroyers moved from 43 Sea Zone to 45 Sea Zone
3 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 carrier moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Midway
Japanese attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 5/14 hits, 5.17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier and 1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Japan to 37 Sea Zone
1 aaGun moved from Hunan to Kweichow
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
Place Units - Japanese
3 artilleries placed in Shantung
3 infantry placed in French Indo China
2 destroyers and 1 submarine placed in 37 Sea Zone
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -0.50
ANZAC regular : -0.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs;
Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Combat Hit Differential Summary :