@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to 109 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Honan
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
5 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Hunan to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from Gibraltar to Alexandria
4 fighters moved from Egypt to Alexandria
Combat - British
Air Battle in Alexandria
British attacks with 5 units heading to Alexandria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Alexandria
Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits
Bombing raid in Alexandria rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Alexandria causes 6 damage total.
Battle in Kwangtung
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Siam to Yunnan
5 infantry moved from Burma to Yunnan
5 infantry moved from Eastern India to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 carrier and 2 fighters moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 bomber and 4 fighters moved from Alexandria to Egypt
Place Units - British
1 destroyer placed in 113 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,5
British collect 34 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in Eastern India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Japanese regular : -1.67
British regular : -4.17
Italians AA : -0.17
@aagamerz13 use last save please put destroyer in med
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 16 PUs;
Italians buy 2 artilleries and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
2 transports moved from 100 Sea Zone to 99 Sea Zone
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 armour moved from Stalingrad to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Tambov
12 armour moved from Stalingrad to Tambov
3 mech_infantrys moved from Stalingrad to Tambov
1 artillery and 12 infantry moved from Stalingrad to Tambov
2 bombers moved from Yugoslavia to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Archangel to Karelia
1 infantry moved from Archangel to Karelia
1 artillery moved from Archangel to Karelia
1 artillery and 8 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Northern Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
2 bombers moved from Northern Belarus to Yugoslavia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 99 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from Yugoslavia: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to 100 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Alexandria: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 99 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 carrier placed in 115 Sea Zone
1 fighter placed in 115 Sea Zone
1 transport placed in 115 Sea Zone
2 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.67
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
1 infantry moved from Russia to Tula
1 armour moved from Leningrad to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Leningrad to Northern Belarus
Combat - Russians
Battle in Northern Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad
1 armour moved from Russia to Yaroslavl
1 fighter moved from Russia to Leningrad
37 infantry moved from Samara to Stalingrad
4 infantry moved from Samara to Russia
1 infantry moved from Samara to Stalingrad
2 artilleries moved from Samara to Russia
2 infantry moved from Amur to Korea
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Siberia
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
2 artilleries and 4 infantry moved from Solomon Islands to 55 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
2 marines moved from Solomon Islands to 55 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 55 Sea Zone to 64 Sea Zone
6 infantry moved from 64 Sea Zone to New South Wales
2 artilleries moved from 64 Sea Zone to New South Wales
5 fighters and 5 tactical_bombers moved from 55 Sea Zone to New South Wales
1 fighter moved from New Guinea to New South Wales
2 bombers moved from New Guinea to New South Wales
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Southern Manchuria to 35 Sea Zone
2 cruisers and 2 marines moved from 55 Sea Zone to 64 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
3 marines moved from 64 Sea Zone to New South Wales
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 3 marines and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 1 factory_minor, 5 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber and 3 fighters
ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship and 3 cruisers in New South Wales, round 2 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry, 3 marines and 5 tactical_bombers in New South Wales, round 2 : 12/23 hits, 9.83 expected hits
ANZAC roll dice for 2 aaGuns, 1 bomber, 8 fighters and 11 infantry in New South Wales, round 2 : 8/20 hits, 9.17 expected hits
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
Japanese roll dice for 2 bombers, 5 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 10/15 hits, 7.83 expected hits
ANZAC roll dice for 8 fighters and 2 infantry in New South Wales, round 3 : 7/10 hits, 6.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 marines owned by the Japanese, 2 infantry owned by the ANZAC, 5 fighters owned by the ANZAC, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 marines and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 5 fighters and 11 infantry
Casualties for Americans: 1 bomber and 3 fighters
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
4 carriers moved from 55 Sea Zone to 64 Sea Zone
4 fighters and 3 tactical_bombers moved from New South Wales to 64 Sea Zone
1 destroyer moved from 35 Sea Zone to 50 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
2 artilleries placed in Southern Manchuria
1 infantry placed in Southern Manchuria
3 infantry placed in French Indo China
1 submarine placed in 7 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 3.00
ANZAC AA : 0.00
ANZAC regular : -0.17
UK_Pacific regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 27 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone
5 fighters moved from 17 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
2 carriers moved from 11 Sea Zone to 8 Sea Zone
1 destroyer moved from 27 Sea Zone to 8 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Central United States to 104 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
4 fighters placed in Western United States
1 destroyer placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4
Americans collect 52 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Honan to Anhwe
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Tsinghai to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
8 infantry moved from Tsinghai to Honan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 27 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
1 fighter moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone
5 fighters moved from 17 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 7 Sea Zone
2 carriers moved from 11 Sea Zone to 8 Sea Zone
1 destroyer moved from 27 Sea Zone to 8 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Central United States to 104 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
4 fighters placed in Western United States
1 destroyer placed in 11 Sea Zone
1 submarine placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4
Americans collect 52 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Honan to Anhwe
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Tsinghai to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
8 infantry moved from Tsinghai to Honan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from Egypt to Alexandria
5 fighters moved from Egypt to Alexandria
Combat - British
Air Battle in Alexandria
British attacks with 6 units heading to Alexandria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Alexandria
Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits
Bombing raid in Alexandria rolls: 8 and causes: 4 damage to unit: airfield
Bombing raid in Alexandria causes 4 damage total.
Battle in Kwangtung
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Yunnan to Kweichow
5 infantry moved from Burma to Yunnan
7 infantry moved from Eastern India to Burma
1 mech_infantry moved from Northeast Persia to Iraq
1 bomber and 5 fighters moved from Alexandria to Egypt
1 armour moved from Union of South Africa to 73 Sea Zone
1 armour and 1 transport moved from 73 Sea Zone to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to Egypt
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
Place Units - British
1 destroyer placed in 109 Sea Zone
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6,4,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -1.50
Japanese regular : -0.33
British regular : -1.00
Italians AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 13 PUs;
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
2 transports moved from 100 Sea Zone to 101 Sea Zone
4 infantry moved from Greece to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt
7 infantry moved from Alexandria to Egypt
3 artilleries moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
Combat - Italians
Combat Hit Differential Summary :
@nikola1975 You can scramble up to three planes to stop the landing to Egypt?
Also, what order of loss would you like?
@nikola1975 Well, no scramble, max d, lose french inf before uk inf
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 13 PUs;
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
2 transports moved from 100 Sea Zone to 101 Sea Zone
4 infantry moved from Greece to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt
7 infantry moved from Alexandria to Egypt
3 artilleries moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Egypt, round 2 : 7/24 hits, 7.17 expected hits
British roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/26 hits, 11.33 expected hits
1 bomber owned by the British, 2 infantry owned by the French, 6 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 4/13 hits, 5.17 expected hits
British roll dice for 3 armour, 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 8/17 hits, 8.50 expected hits
4 artilleries owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria
British win with 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Italians: 4 artilleries and 15 infantry
Casualties for British: 1 bomber and 10 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -0.83
@nikola1975 that went better than anzac fight. Uk might have enough to defend any germany attack
@aagamerz13 Hm, I hope not. Germans should have enough to mock it up
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 7 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
@aagamerz13 Did you forget to finish the French round?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 27 Sea Zone to 7 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :