Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Honan to Anhwe 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 8 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone 5 fighters moved from 17 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 2 carriers moved from 11 Sea Zone to 8 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Western United States 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Americans collect 52 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Honan to Anhwe 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 8 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 bomber moved from Egypt to Alexandria 5 fighters moved from Egypt to Alexandria Combat - British Air Battle in Alexandria British attacks with 6 units heading to Alexandria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Alexandria Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits Bombing raid in Alexandria rolls: 8 and causes: 4 damage to unit: airfield Bombing raid in Alexandria causes 4 damage total. Battle in Kwangtung British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 3 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Kwangtung to Yunnan 2 infantry moved from Kweichow to Hunan 2 infantry moved from Yunnan to Kweichow 5 infantry moved from Burma to Yunnan 7 infantry moved from Eastern India to Burma 1 mech_infantry moved from Northeast Persia to Iraq 1 bomber and 5 fighters moved from Alexandria to Egypt 1 armour moved from Union of South Africa to 73 Sea Zone 1 armour and 1 transport moved from 73 Sea Zone to 78 Sea Zone 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - British 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6,4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.50 Japanese regular : -0.33 British regular : -1.00 Italians AA : -0.17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from Greece to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 7 infantry moved from Alexandria to Egypt 3 artilleries moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt Combat - Italians
Combat Hit Differential Summary :
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@nikola1975 You can scramble up to three planes to stop the landing to Egypt?
Also, what order of loss would you like?
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@nikola1975 Well, no scramble, max d, lose french inf before uk inf
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from Greece to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 7 infantry moved from Alexandria to Egypt 3 artilleries moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Egypt, round 2 : 7/24 hits, 7.17 expected hits British roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/26 hits, 11.33 expected hits 1 bomber owned by the British, 2 infantry owned by the French, 6 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 4/13 hits, 5.17 expected hits British roll dice for 3 armour, 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 8/17 hits, 8.50 expected hits 4 artilleries owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt 1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria British win with 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Italians: 4 artilleries and 15 infantry Casualties for British: 1 bomber and 10 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.83
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@nikola1975 that went better than anzac fight. Uk might have enough to defend any germany attack
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@aagamerz13 Hm, I hope not. Germans should have enough to mock it up
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
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@aagamerz13 Did you forget to finish the French round?
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 Hm, I was asking about the scramble for the amphibious landing, but I am reading now that this is not possible?
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
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@nikola1975 i can scramble to stop the amphib by the normal sea scramble
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@aagamerz13 These air units can be scrambled to help
friendly units in adjacent sea zones that have come under
attack. They can also be scrambled to resist amphibious
assaults from adjacent sea zones, whether or not the
territory being assaulted is the territory containing the
air base. They may defend against the enemy ships
conducting the amphibious assault even if friendly ships
are not present. Air units belo -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour moved from Southern Caucasus to Northwest Persia 1 submarine moved from 113 Sea Zone to 107 Sea Zone 3 fighters and 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from 115 Sea Zone to 107 Sea Zone 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 bombers moved from Yugoslavia to Egypt 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt Combat - Germans Battle in 107 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 107 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Northwest Persia Germans attack with 2 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 8/16 hits, 7.67 expected hits British roll dice for 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 9/13 hits, 7.17 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 0/7 hits, 3.67 expected hits British roll dice for 5 fighters in Egypt, round 3 : 3/5 hits, 3.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Egypt, round 4 : 0/4 hits, 1.83 expected hits British roll dice for 5 fighters in Egypt, round 4 : 2/5 hits, 3.33 expected hits 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated British win with 5 fighters remaining. Battle score for attacker is -55 Casualties for Germans: 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Casualties for British: 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 5 infantry moved from Poland to Baltic States 4 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Western Germany 1 aaGun and 8 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 14 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Tambov to Rostov 1 mech_infantry moved from Southern Caucasus to Rostov 1 carrier moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 1 factory_minor placed in Ukraine 1 artillery and 2 infantry placed in Yugoslavia 1 carrier placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in 115 Sea Zone 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -5.50 British regular : 0.50
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@nikola1975 Well, you defended :( This was very cruel. 0 hits in rounds 3 and 4, out of 11 die.
Not sure Germans will be able to survive this Luftwaffe disaster… -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Saratov to Tambov Russians take Tambov from Germans 1 armour moved from Leningrad to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Leningrad Combat - Russians Non Combat Move - Russians 1 infantry moved from Northern Belarus to Leningrad 1 armour moved from Yaroslavl to Leningrad 1 artillery moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Yaroslavl 6 infantry moved from Russia to Samara 1 artillery moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 infantry moved from Siberia to Amur 2 armour and 2 mech_infantrys moved from Siberia to Korea Place Units - Russians 10 infantry placed in Russia 1 destroyer placed in 5 Sea Zone 2 infantry placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Gilbert Islands 1 transport moved from 64 Sea Zone to 59 Sea Zone 2 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Hunan 1 fighter moved from French Indo China to Hunan 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 carriers moved from 64 Sea Zone to 35 Sea Zone 1 cruiser moved from 64 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 64 Sea Zone to 35 Sea Zone 1 submarine moved from 64 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 64 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to Japan Combat - Japanese Battle in Gilbert Islands Battle in 18 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 2 armour ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Malaya, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Hunan to French Indo China 1 destroyer moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 18 Sea Zone to Japan 2 infantry moved from 43 Sea Zone to Java Place Units - Japanese 1 armour and 2 artilleries placed in Southern Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in New South Wales 1 artillery, 3 infantry and 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,1,1,3,1,1,3,6,2,1,1,1,4,4,1,3,5,4,3,6,4,5,3,6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.00 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :