Scramble the fig to N/B please.
L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus Germans take Southern Caucasus from Russians 1 armour moved from Stalingrad to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus 1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Tambov 12 armour moved from Stalingrad to Tambov 3 mech_infantrys moved from Stalingrad to Tambov 1 artillery and 12 infantry moved from Stalingrad to Tambov 2 bombers moved from Yugoslavia to Northern Belarus 1 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Archangel to Karelia 1 infantry moved from Archangel to Karelia 1 artillery moved from Archangel to Karelia 1 artillery and 8 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to Western Germany Combat - Germans Battle in Northern Belarus Germans attack with 2 bombers and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 2 bombers moved from Northern Belarus to Yugoslavia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 99 Sea Zone: 2 transports EDIT: Removing units owned by Germans from Yugoslavia: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to 100 Sea Zone: 2 transports EDIT: Adding units owned by Germans to Alexandria: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 99 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 1 carrier placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 1 transport placed in 115 Sea Zone 2 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.67 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Northern Caucasus Russians take Northern Caucasus from Germans 1 infantry moved from Samara to Saratov Russians take Saratov from Germans 1 infantry moved from Samara to Stalingrad Russians take Stalingrad from Germans 1 infantry moved from Russia to Tula 1 armour moved from Leningrad to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad 1 armour moved from Russia to Yaroslavl 1 fighter moved from Russia to Leningrad 37 infantry moved from Samara to Stalingrad 4 infantry moved from Samara to Russia 1 infantry moved from Samara to Stalingrad 2 artilleries moved from Samara to Russia 2 infantry moved from Amur to Korea Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Siberia 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 2 artilleries and 4 infantry moved from Solomon Islands to 55 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 2 marines moved from Solomon Islands to 55 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 55 Sea Zone to 64 Sea Zone 6 infantry moved from 64 Sea Zone to New South Wales 2 artilleries moved from 64 Sea Zone to New South Wales 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to New South Wales 1 fighter moved from New Guinea to New South Wales 2 bombers moved from New Guinea to New South Wales 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Southern Manchuria to 35 Sea Zone 2 cruisers and 2 marines moved from 55 Sea Zone to 64 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 3 marines moved from 64 Sea Zone to New South Wales 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 3 marines and 5 tactical_bombers ANZAC defend with 2 aaGuns, 1 factory_minor, 5 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber and 3 fighters ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 3 cruisers in New South Wales, round 2 : 0/4 hits, 2.17 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry, 3 marines and 5 tactical_bombers in New South Wales, round 2 : 12/23 hits, 9.83 expected hits ANZAC roll dice for 2 aaGuns, 1 bomber, 8 fighters and 11 infantry in New South Wales, round 2 : 8/20 hits, 9.17 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales Japanese roll dice for 2 bombers, 5 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 10/15 hits, 7.83 expected hits ANZAC roll dice for 8 fighters and 2 infantry in New South Wales, round 3 : 7/10 hits, 6.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 marines owned by the Japanese, 2 infantry owned by the ANZAC, 5 fighters owned by the ANZAC, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 marines and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 5 fighters and 11 infantry Casualties for Americans: 1 bomber and 3 fighters triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 4 carriers moved from 55 Sea Zone to 64 Sea Zone 4 fighters and 3 tactical_bombers moved from New South Wales to 64 Sea Zone 1 destroyer moved from 35 Sea Zone to 50 Sea Zone 1 carrier moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 64 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kwangtung to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 2 artilleries placed in Southern Manchuria 1 infantry placed in Southern Manchuria 3 infantry placed in French Indo China 1 submarine placed in 7 Sea Zone 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : 3.00 ANZAC AA : 0.00 ANZAC regular : -0.17 UK_Pacific regular : -0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone 5 fighters moved from 17 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 2 carriers moved from 11 Sea Zone to 8 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Western United States 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Americans collect 52 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Honan to Anhwe 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 8 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone 5 fighters moved from 17 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 2 carriers moved from 11 Sea Zone to 8 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Western United States 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Americans collect 52 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Honan to Anhwe 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 8 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 bomber moved from Egypt to Alexandria 5 fighters moved from Egypt to Alexandria Combat - British Air Battle in Alexandria British attacks with 6 units heading to Alexandria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Alexandria Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits Bombing raid in Alexandria rolls: 8 and causes: 4 damage to unit: airfield Bombing raid in Alexandria causes 4 damage total. Battle in Kwangtung British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 3 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Kwangtung to Yunnan 2 infantry moved from Kweichow to Hunan 2 infantry moved from Yunnan to Kweichow 5 infantry moved from Burma to Yunnan 7 infantry moved from Eastern India to Burma 1 mech_infantry moved from Northeast Persia to Iraq 1 bomber and 5 fighters moved from Alexandria to Egypt 1 armour moved from Union of South Africa to 73 Sea Zone 1 armour and 1 transport moved from 73 Sea Zone to 78 Sea Zone 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - British 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6,4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.50 Japanese regular : -0.33 British regular : -1.00 Italians AA : -0.17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from Greece to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 7 infantry moved from Alexandria to Egypt 3 artilleries moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt Combat - Italians
Combat Hit Differential Summary :
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@nikola1975 You can scramble up to three planes to stop the landing to Egypt?
Also, what order of loss would you like?
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@nikola1975 Well, no scramble, max d, lose french inf before uk inf
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from Greece to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 7 infantry moved from Alexandria to Egypt 3 artilleries moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Egypt, round 2 : 7/24 hits, 7.17 expected hits British roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/26 hits, 11.33 expected hits 1 bomber owned by the British, 2 infantry owned by the French, 6 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 4/13 hits, 5.17 expected hits British roll dice for 3 armour, 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 8/17 hits, 8.50 expected hits 4 artilleries owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt 1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria British win with 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Italians: 4 artilleries and 15 infantry Casualties for British: 1 bomber and 10 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.83
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@nikola1975 that went better than anzac fight. Uk might have enough to defend any germany attack
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@aagamerz13 Hm, I hope not. Germans should have enough to mock it up
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
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@aagamerz13 Did you forget to finish the French round?
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 Hm, I was asking about the scramble for the amphibious landing, but I am reading now that this is not possible?
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
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@nikola1975 i can scramble to stop the amphib by the normal sea scramble
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@aagamerz13 These air units can be scrambled to help
friendly units in adjacent sea zones that have come under
attack. They can also be scrambled to resist amphibious
assaults from adjacent sea zones, whether or not the
territory being assaulted is the territory containing the
air base. They may defend against the enemy ships
conducting the amphibious assault even if friendly ships
are not present. Air units belo