Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

  • '22 '21 '16 '15

    @kilroynothere sorry just saw that you mean the Phillipine fleet. I would move it back to the original location.

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 2
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - UK_Pacific
            4 infantry moved from Burma to Shan State
            4 infantry moved from Malaya to Shan State
            1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            4 fighters moved from Java to India
            3 armour moved from India to Shan State
            1 artillery and 3 infantry moved from Persia to Iraq
            1 fighter moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to Iraq
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
    
        Combat - UK_Pacific
            Battle in Iraq
                UK_Pacific attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                UK_Pacific win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - UK_Pacific
            1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            2 infantry moved from Trans-Jordan to Egypt
            1 aaGun moved from West India to Eastern Persia
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from Burma to Shan State
            3 infantry moved from New South Wales to Queensland
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 31 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific regular : 0,50
    Neutral_Axis regular : -1,00
    

    Savegame

  • '22 '21 '16 '15

    @kilroynothere Feel free to rearrange the location of your fleet if want to move it somewhere else.


  • @robson thanks. A couple of things as the rules are so complicated on the Pacific side:

    1. If you want the US Phi fleet to be somewhere else, you do have one move and can go to Autralia or toward India or can stay of course. Up to you. Just let me know and I will EDIT prior to the Japanese move.

    2. Noticed the UKP moved a AA gun into China. That results in a DOW against Japan. The TripleA engine doesn’t recognize this because it is a non-combat rule, but the rule book is clear on not allowing UK troops into china without a DOW. Let me know if you want the DOW or if you want to move with the other aa gun. Happy to move it for you.

    Sorry we have to go through all of this, but I find the Pacific side to be VERY complicated!


  • @kilroynothere oh you are absolutely right. I think the UK Pacific are not allowed to declare war before Japan does it or it is the forth turn.
    So I have to move the AA back.

  • '22 '21 '16 '15

    TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Yunnan: 1 aaGun
            EDIT: Adding units owned by UK_Pacific to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @robson actually UKP can declare war at anytime, its just the US that cannot early. Just figured you didn’t want to declare war with that move…


  • @kilroynothere Hey, I was just reading the rules from YG and have found this in the handbook (https://www.axisandallies.org/forums/topic/36826/grasshopper-s-3g40-player-s-handbook/13) :

    Political Situation: UK Pacific begins the game at war with Germany and Italy, both of which are on the other side of world. The UK Pacific may declare war on Japan at the beginning of the Combat Move phase of it’s turn three, resulting in a state of war between Japan and both the United Kingdom Europe and Pacific.


  • @robson I have not read YG’s opening synopsis. Great way of putting it for each power! And yep, UKP can attack (Or move into China which results in a state of war) at anytime. There are advantages because it immediately gives UKP a 10ipc bump and the ability to build more units in India… I know when I played it I weighed that vs. US earlier involvement. Soooo many decisions early! Heck, I built a mnrIC for Germany… who does that? ;-)


  • @robson so I was wrong. After re-reading, UKP can only attack on round 3 unless attacked before. I mis-read that. Sooooo complicated!


  • @Robson also noticed that YG put in either 8 round OR a 10 round game, depending on the player’s desires. That changes things quite a bit for strategy I would think. Maybe next game we switch sides again and try for a 10 round and see how it goes. I’m real curious how YGs tournament goes with these rules and what the take-aways are from it.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Yunnan: 1 aaGun
            EDIT: Adding units owned by UK_Pacific to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Kwangsi to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/12 hits, 5.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 artillery and 2 infantry moved from Anhwe to Hopei
            1 aaGun, 2 fighters, 4 infantry and 2 tactical_bombers moved from Jehol to Chahar
            1 armour moved from Kwangsi to Hunan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Anhwe to Hunan
            1 artillery moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
            EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 1.17
    

    Savegame


  • @Robson I had to make an edit for a non-combat as I forgot to use a tt to move two inf from Manchuria. And Japan did NOT declare war… first time I’ve ever waited until round 3. Totally different game again!

  • '22 '20

    @Robson
    @kilroynothere

    Hey Fellas, just passing through and I noticed you were able to move a UK Pacific unit into China before UK Pacific and Japan were at war. This shouldn’t be allowed. It looks like there may be a bug in the game code.

    I’ll make a note of it and hopefully fix it if I do an update in the future.


  • @contango thanks for checking in and noticing that. Really appreciate all the programming work!


  • @kilroynothere yes sounds great!

  • '22 '21 '16 '15

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Ethiopia to Kenya
            1 infantry moved from Ethiopia to Kenya
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            3 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
            1 fighter moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from Scotland to Eire
                  British take Eire from Neutral_Allies
            1 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 armour moved from 109 Sea Zone to United Kingdom
            2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier and 2 transports placed in 109 Sea Zone
            1 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
            Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British regular : 0,17
    

    Savegame

  • '22 '21 '16 '15

    @contango thanks for your efforts for this variant. Really appreciate it!

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 artillery moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/7 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tobruk to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Yugoslavia to Romania
            2 destroyers moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.67
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
            10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 0,00
    

    Savegame

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