L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47)


  • @StickyBomb I was so sure that Italian attack would win.


  • @flyingbadger It was a close one, but the Russians acted valiantly in defense of the motherland.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 artillery and 3 infantry moved from New South Wales to Queensland
            1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from India to Persia
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Algeria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 armour moved from Novgorod to Smolensk
            2 bombers moved from Western Germany to Bryansk
            2 armour moved from Belarus to Bryansk
            3 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 artilleries and 8 infantry moved from Western Germany to France
            9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries and 4 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 0/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 6 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 7 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 8 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 1
                Casualties for Germans: 4 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Russia
                Germans attack with 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers
                British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/69 hits, 22.17 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 26.00 expected hits
                    22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/38 hits, 17.00 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 16/49 hits, 18.67 expected hits
                    22 infantry owned by the Russians, 5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 16/22 hits, 12.67 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/27 hits, 11.33 expected hits
                    1 mech_infantry owned by the Russians, 12 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 7 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 6.33 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 3.00
    Germans regular : 7.00
    Russians AA : 0.00
    British regular : -1.33
    

    Savegame


  • @flyingbadger Germany death or glory charge into Moscow. Made some assumptions about losses where I thought it was obvious but getting tricky now, hope that was okay? Casualties?
    88da41bd-848f-41eb-b2ce-1da00a73fac7-image.png


  • @flyingbadger Kill the ground - if you press on keep Russians over Brits. I assume you did max defense when selecting casualties earlier, assuming this should be all good.

    Also wow, 20% odds on Moscow and you are rolling HOT - not what the allies want to see…


  • @stickybomb Also to clarify, keep Russian Figs over British Figs, but kill that Tac first.


  • @stickybomb Yes, wasn’t expecting it to get this close, but there was one noticable round of very good dice for the Germans and it’s now 50/50. Russian loses so far have been max defense.


  • @stickybomb It was close, but I was lucky to get the Russians down this far.
    43aaf905-0178-4a0c-b097-ffa7ac44abe4-image.png


  • @flyingbadger Indeed - great dice honestly. I think when calculated before I should have had ~10 on average left.

    Cant blame you for taking the attack now, though - 9 more allied planes were coming in next round.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 armour moved from Novgorod to Smolensk
            2 bombers moved from Western Germany to Bryansk
            2 armour moved from Belarus to Bryansk
            3 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 artilleries and 8 infantry moved from Western Germany to France
            9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries and 4 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 0/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 6 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 7 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 8 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 1
                Casualties for Germans: 4 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Russia
                Germans attack with 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers
                British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/69 hits, 22.17 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 26.00 expected hits
                    22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/38 hits, 17.00 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 16/49 hits, 18.67 expected hits
                    22 infantry owned by the Russians, 5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 16/22 hits, 12.67 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/27 hits, 11.33 expected hits
                    1 mech_infantry owned by the Russians, 12 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 7 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 6.33 expected hits
                    Russians roll dice for 3 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/11 hits, 6.00 expected hits
                    3 armour owned by the Russians, 2 artilleries owned by the Russians, 4 bombers owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 1 armour and 3 bombers in Russia, round 6 : 3/4 hits, 2.50 expected hits
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Russia, round 6 : 5/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 3 bombers owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the British lost in Russia
                Russians win with 3 fighters remaining. Battle score for attacker is -126
                Casualties for Germans: 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers
                Casualties for Russians: 4 aaGuns, 3 armour, 5 artilleries, 56 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Smolensk
            1 aaGun moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Baltic States
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            2 artilleries and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 4.17
    Germans regular : 7.50
    Russians AA : 0.00
    British regular : -1.33
    

    Savegame


  • @flyingbadger I am lucky the Russian shot above par as well, or you would have won that.


  • @stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):

    @flyingbadger Indeed - great dice honestly. I think when calculated before I should have had ~10 on average left.

    Cant blame you for taking the attack now, though - 9 more allied planes were coming in next round.

    Yes, I was hoping to have one move turn to deploy some more attackers but those planes coming in meant that this was the best shot I had.


  • @stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):

    @flyingbadger I am lucky the Russian shot above par as well, or you would have won that.

    Russians regular : 4.17

    Germans regular : 7.50

    Russians AA : 0.00

    British regular : -1.33

    Not sure what the 7.5 means but that seems like very high rolling (especially for a 6 sided dice?).


  • @flyingbadger That is how well you were rolling - so 0 is like average rolling, it means you rolled really well.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 19 PUs; 
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Novosibirsk to Samara
            4 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Egypt to Alexandria
            1 aaGun and 9 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Samara
            2 artilleries, 4 infantry and 1 mech_infantry moved from Kazakhstan to Samara
            1 mech_infantry moved from Sikang to Volgograd
                  Japanese take Volgograd from Russians
            1 mech_infantry moved from Sikang to Caucasus
                  Japanese take Caucasus from Russians
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to India
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Samara
                Japanese attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun and 5 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Samara, round 2 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Samara, round 3 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Samara
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Samara, round 4 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Japanese: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese winJapanese winJapanese win, taking 43 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining with 2 fighters, 1 submarine and 2 tactical_bombers remaining, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria
            4 infantry moved from French Indo China to Yunnan
            3 artilleries and 5 infantry moved from French Indo China to Shan State
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 1.33
    UK_Pacific AA : -0.17
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Yenisey to Volgograd
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Celebes
            Battle in Volgograd
                Americans attack with 1 bomber
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Volgograd
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Volgograd to Russia
            1 fighter moved from Yenisey to Russia
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 armour, 2 artilleries and 7 infantry placed in Central United States
            1 submarine and 5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Yenisey to Volgograd
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Celebes
            Battle in Volgograd
                Americans attack with 1 bomber
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Volgograd
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Volgograd to Russia
            1 fighter moved from Yenisey to Russia
            1 submarine moved from 43 Sea Zone to 45 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 armour, 2 artilleries and 7 infantry placed in Central United States
            1 submarine and 5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Kansu to Shensi
            5 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
    
        Combat - British
            Battle in Denmark
            Battle in Norway
            Battle in Caucasus
                British attack with 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys in Caucasus, round 2 : 6/15 hits, 3.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Caucasus
                British win, taking Denmark from Germans, taking Norway from Germans, taking Caucasus from Japanese with 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            2 fighters and 2 tactical_bombers moved from Persia to Russia
            1 artillery moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
            4 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 armour moved from Tunisia to Libya
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 bomber placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : -1.00
    British regular : 2.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
            2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,5,3,1,3,1
            Italians collect 7 PUs (12 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

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