L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47)


  • @stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):

    @flyingbadger Not today - what view do you have? Your map looks vastly different than mine!

    These are my settings
    cc1b6c0c-5a90-4e8e-a2c7-46d7db1e4818-image.png
    I have the flags set to large, think I might have tweak the text in a setting somewhere, can’t remember.


  • @flyingbadger Very cool - thanks for sharing. Also by ‘not today’ I meant no scramle :)


  • @stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):

    @flyingbadger Very cool - thanks for sharing. Also by ‘not today’ I meant no scramle :)

    That’s good, I interpreted it as that. Your AAA gunners were drunk again and so Moscow is a burning heap :fire: .


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Kazakhstan to Russia
            1 aaGun and 3 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Kansu to Novosibirsk
            4 infantry moved from Kansu to Suiyuyan
            1 aaGun and 9 infantry moved from Sakha to Siberia
            1 mech_infantry moved from Trans-Jordan to Egypt
    
        Place Units - Russians
            1 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Queensland
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 destroyer in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            6 infantry moved from Kwangsi to French Indo China
            3 artilleries moved from Shan State to French Indo China
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to French Indo China
            2 mech_infantrys moved from Kweichow to Sikang
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Jehol to Manchuria
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from 41 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            2 infantry placed in French Indo China
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Queensland
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 43 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber and 1 fighter moved from Siberia to Yenisey
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Queensland
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 43 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 16 Sea Zone to 26 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber and 1 fighter moved from Siberia to Yenisey
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            1 bomber moved from India to French Indo China
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in Normandy Bordeaux
    
        Non Combat Move - British
            1 armour moved from Morocco to Tunisia
            1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            2 mech_infantrys moved from India to Eastern Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            3 destroyers moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            2 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.17
    Japanese regular : -2.00
    Japanese AA : 0.83
    Germans AA : 0.83
    

    Savegame


  • @stickybomb @FlyingBadger your AA gunners stuck it to the Brits that round!

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Russia
            1 bomber moved from Southern Italy to Russia
    
        Combat - Italians
            Battle in Russia
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Russia
                    Italians roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/71 hits, 26.00 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Russia
                Russians win with 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
                Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern France
            2 aaGuns, 1 artillery and 8 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,3,6,5
            Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 3.00
    Russians AA : 0.83
    

    Savegame


  • @stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):

    @stickybomb @FlyingBadger your AA gunners stuck it to the Brits that round!

    As a Brit it pains me to see those brave boys in Bomber Command go down in flames, but I am playing as the bad guys…


  • @StickyBomb I was so sure that Italian attack would win.


  • @flyingbadger It was a close one, but the Russians acted valiantly in defense of the motherland.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 artillery and 3 infantry moved from New South Wales to Queensland
            1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from India to Persia
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Algeria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 armour moved from Novgorod to Smolensk
            2 bombers moved from Western Germany to Bryansk
            2 armour moved from Belarus to Bryansk
            3 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 artilleries and 8 infantry moved from Western Germany to France
            9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries and 4 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 0/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 6 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 7 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 8 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 1
                Casualties for Germans: 4 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Russia
                Germans attack with 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers
                British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/69 hits, 22.17 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 26.00 expected hits
                    22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/38 hits, 17.00 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 16/49 hits, 18.67 expected hits
                    22 infantry owned by the Russians, 5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 16/22 hits, 12.67 expected hits
                    Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/27 hits, 11.33 expected hits
                    1 mech_infantry owned by the Russians, 12 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 7 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 6.33 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 3.00
    Germans regular : 7.00
    Russians AA : 0.00
    British regular : -1.33
    

    Savegame


  • @flyingbadger Germany death or glory charge into Moscow. Made some assumptions about losses where I thought it was obvious but getting tricky now, hope that was okay? Casualties?
    88da41bd-848f-41eb-b2ce-1da00a73fac7-image.png


  • @flyingbadger Kill the ground - if you press on keep Russians over Brits. I assume you did max defense when selecting casualties earlier, assuming this should be all good.

    Also wow, 20% odds on Moscow and you are rolling HOT - not what the allies want to see…


  • @stickybomb Also to clarify, keep Russian Figs over British Figs, but kill that Tac first.


  • @stickybomb Yes, wasn’t expecting it to get this close, but there was one noticable round of very good dice for the Germans and it’s now 50/50. Russian loses so far have been max defense.


  • @stickybomb It was close, but I was lucky to get the Russians down this far.
    43aaf905-0178-4a0c-b097-ffa7ac44abe4-image.png

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