@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47)
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@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@flyingbadger Not today - what view do you have? Your map looks vastly different than mine!
These are my settings
I have the flags set to large, think I might have tweak the text in a setting somewhere, can’t remember. -
@flyingbadger Very cool - thanks for sharing. Also by ‘not today’ I meant no scramle :)
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@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@flyingbadger Very cool - thanks for sharing. Also by ‘not today’ I meant no scramle :)
That’s good, I interpreted it as that. Your AAA gunners were drunk again and so Moscow is a burning heap :fire: .
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 16 PUs; Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Kazakhstan to Russia 1 aaGun and 3 infantry moved from Timguska to Novosibirsk 2 infantry moved from Kansu to Novosibirsk 4 infantry moved from Kansu to Suiyuyan 1 aaGun and 9 infantry moved from Sakha to Siberia 1 mech_infantry moved from Trans-Jordan to Egypt Place Units - Russians 1 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in New Britain Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Queensland Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 destroyer in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking Queensland from ANZAC, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 6 infantry moved from Kwangsi to French Indo China 3 artilleries moved from Shan State to French Indo China 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to French Indo China 2 mech_infantrys moved from Kweichow to Sikang 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Jehol to Manchuria 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 54 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Queensland Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 43 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 16 Sea Zone to 26 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber and 1 fighter moved from Siberia to Yenisey 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 54 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Queensland Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 43 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 16 Sea Zone to 26 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber and 1 fighter moved from Siberia to Yenisey 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in Normandy Bordeaux Non Combat Move - British 1 armour moved from Morocco to Tunisia 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 armour and 3 mech_infantrys moved from Persia to Northwest Persia 2 mech_infantrys moved from India to Eastern Persia 2 fighters and 2 tactical_bombers moved from India to Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 destroyers moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.17 Japanese regular : -2.00 Japanese AA : 0.83 Germans AA : 0.83
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@stickybomb @FlyingBadger your AA gunners stuck it to the Brits that round!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Russia 1 bomber moved from Southern Italy to Russia Combat - Italians Battle in Russia Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Russia Italians roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/71 hits, 26.00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Russia Russians win with 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern France 2 aaGuns, 1 artillery and 8 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,3,6,5 Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 3.00 Russians AA : 0.83
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@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@stickybomb @FlyingBadger your AA gunners stuck it to the Brits that round!
As a Brit it pains me to see those brave boys in Bomber Command go down in flames, but I am playing as the bad guys…
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@StickyBomb I was so sure that Italian attack would win.
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@flyingbadger It was a close one, but the Russians acted valiantly in defense of the motherland.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from India to Persia 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Algeria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 armour moved from Novgorod to Smolensk 2 bombers moved from Western Germany to Bryansk 2 armour moved from Belarus to Bryansk 3 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 artilleries and 8 infantry moved from Western Germany to France 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries and 4 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 0/7 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries in Normandy Bordeaux, round 6 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries in Normandy Bordeaux, round 7 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries in Normandy Bordeaux, round 8 : 2/3 hits, 1.00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Germans: 4 infantry Casualties for British: 1 artillery and 3 infantry Battle in Russia Germans attack with 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/69 hits, 22.17 expected hits Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 26.00 expected hits 22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/38 hits, 17.00 expected hits Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 16/49 hits, 18.67 expected hits 22 infantry owned by the Russians, 5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 16/22 hits, 12.67 expected hits Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/27 hits, 11.33 expected hits 1 mech_infantry owned by the Russians, 12 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 1 armour, 7 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 6.33 expected hits
Combat Hit Differential Summary :
Russians regular : 3.00 Germans regular : 7.00 Russians AA : 0.00 British regular : -1.33
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@flyingbadger Germany death or glory charge into Moscow. Made some assumptions about losses where I thought it was obvious but getting tricky now, hope that was okay? Casualties?
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@flyingbadger Kill the ground - if you press on keep Russians over Brits. I assume you did max defense when selecting casualties earlier, assuming this should be all good.
Also wow, 20% odds on Moscow and you are rolling HOT - not what the allies want to see…
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@stickybomb Also to clarify, keep Russian Figs over British Figs, but kill that Tac first.
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@stickybomb Yes, wasn’t expecting it to get this close, but there was one noticable round of very good dice for the Germans and it’s now 50/50. Russian loses so far have been max defense.
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@stickybomb It was close, but I was lucky to get the Russians down this far.