It’s difficult to make the pacific into a major theater with Germany flexing it’s muscles in the centre of europe.
Also - I think there is the knowledge that only ONE axis power needs to fall in 90% of games. Most people know that if Germany gets screwed then Japan will surrender. Which of course is not what happened in the real thing. In fact - during a 1v1 game online I kept playing on with Japan after Germany’s fall (she still had a big navy and lots of IPCs but she was never going to win) and the allied player accused me of time wasting. Because he had to beef up a big US navy, cross the pacific and get into Japan.
So in fact - when you play KGF and it works - you are in effect following roughly the right path. You just then need to appreciate the Japanese player who keeps it going for another hour or two!
Also - in sheer numbers the Pacific theater WAS dwarfed by the european theater in terms of combatants and casualties. It assumes drama in our minds because of the boats, the planes, the island hopping, but unlike Germany - Japan was not a threat to the world - her appetite was far too ambitious. To make things more realistic you need to double the size of China and eastern Russia - make all those territories IPC free and stack them chock full of inf which are restocked according to their ‘recruitment value’ IPCs like in AA Pacific.
That way - Russia will probably not waste resources creating an offensive force so far from Moscow, and Japan will see no point in wasting resources to claim wortthless territory - hey presto! A working non aggression pact.
IMHO giving Borneo and East Indies 4 IPCs each was a joke anyway - can we really say these two groups of islands have an economy nearly three times the size of the India subcontinent? Though it was good that it tempted the US down south for a bit of Pacific fun.
I think it is an interesting point that Germany’s attempt at Lebensraum was never predicated on a negotiated peace. Germany hoped to batter European Russia into unconditional surrender and conquest. Japan on the other hand (despite what the military hotheads of the cabinet were saying) had no option but to hit the US quick, hard, and hope that they folded. They needed the propaganda coup - the American people to sue for a quick peace rather than face a long bloody war. In the end they placed the wrong bet, the addition of Germany as an anti-US belligerent gave the people a feeling of being part of something greater - a fight against evil across the globe - and this was of course played upon further by Roosevelt’s oratory.
I would therefore argue that as the two axis nations had such different paths - maybe they should have different outcomes. Like Germany has to invade London or Moscow, Japan has to earn victory points or something. For instance. Once Japan earn x.no of victory points the US sues for peace and Japan can turn back on China and maybe Russia. Maybe Japan should have 2 aims - one enough VPs and then 2) own all of China. At that point she has won. Germany should have the whole ‘Moscow/London’ thing…
Of course, once one axis nation has secured its objectives it could help out the other (if it hadn’t already) with materiel etc.
I think the key flaw in A&A is that BOTH Japan and Germany will nearly always go for Russia - and as long as that happens the game will never look like WWII because that simply was not what happened, nor was it really possible…