Squire/Stough v Robson/Feltmarskal


  • Squire’s not feeling too good, so we re going to give him a few days.


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Kansu, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Burma
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 artillery, 5 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier and 3 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier and 1 fighter
            EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Kansu, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Burma
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers moved from Egypt to Alexandria
            1 artillery and 27 infantry moved from India to Burma
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                Italians defend with 1 destroyer
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Algeria
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 fighter
                    British roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 fighter in Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Algeria
                British win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 fighter
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 fighters; Italians defend with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 8/14 hits, 5.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 7/9 hits, 4.50 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Alexandria, round 3 : 2/7 hits, 4.00 expected hits
                    Italians roll dice for 1 fighter in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Alexandria
                British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Germans: 2 fighters
                Casualties for Italians: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Alexandria to Iraq
            1 bomber moved from Alexandria to Iraq
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns moved from India to Burma
            1 cruiser and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 factory_minor placed in Persia
            1 factory_minor placed in Iraq
            1 armour placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.00
    Japanese regular : -0.67
    Italians regular : 2.50
    British regular : 2.00
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • Had one edit.

  • '22 '21 '16 '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 armour moved from Romania to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Ukraine
                Italians attack with 2 armour, 2 artilleries and 1 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Trans-Jordan from British, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bessarabia to Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,00
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter moved from India to Kansu
            1 fighter moved from India to Persia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            2 aaGuns, 3 armour, 3 artilleries, 1 fighter and 3 infantry moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter moved from India to Kansu
            1 fighter moved from India to Persia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            2 aaGuns, 3 armour, 3 artilleries, 1 fighter and 3 infantry moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            16 armour, 8 artilleries, 26 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            5 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Eastern Poland to Archangel
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Novgorod to Bryansk
            2 tactical_bombers moved from Eastern Poland to Archangel
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Eastern Poland to Western Germany
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Bryansk
                Germans attack with 18 armour, 8 artilleries, 31 infantry and 15 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 18 armour, 8 artilleries, 31 infantry and 15 mech_infantrys in Bryansk, round 2 : 25/72 hits, 20,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 18 armour, 8 artilleries, 31 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 3 tactical_bombers in Archangel, round 2 : 4/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 aaGuns moved from Western Ukraine to Bryansk
            3 tactical_bombers moved from Archangel to Novgorod
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 9 infantry placed in Western Germany
            2 infantry placed in France
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : 6,00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Yakut S.S.R. to Buryatia
            6 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Volgograd to Novosibirsk
            2 armour moved from Volgograd to Novosibirsk
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Tambov to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Vologda to Urals
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Tambov to Novosibirsk
            1 armour moved from Tambov to Novosibirsk
            2 artilleries and 20 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Tambov
            9 infantry moved from Timguska to Kansu
            1 infantry moved from Timguska to Yenisey
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Russia
            3 aaGuns moved from Tambov to Russia
            1 aaGun moved from Timguska to Kansu
            1 aaGun moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 45 Sea Zone to Caroline Islands
            1 fighter moved from Philippines to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Philippines to Caroline Islands
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
            1 cruiser moved from 45 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Sikang, round 2 : 2/11 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 battleship moved from 45 Sea Zone to 20 Sea Zone
            3 carriers moved from 45 Sea Zone to 33 Sea Zone
            3 fighters moved from Caroline Islands to 33 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from Japan to 33 Sea Zone
            1 carrier moved from 20 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from Shan State to Malaya
            1 artillery moved from Shan State to Malaya
            2 bombers moved from Shan State to Philippines
            3 fighters and 3 tactical_bombers moved from Anhwe to Philippines
            1 aaGun moved from Suiyuyan to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kwangtung to French Indo China
            2 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Tsinghai to Kweichow
            2 artilleries moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to French Indo China
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Japan
            1 carrier and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -0,33
    Japanese regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
                  Americans take 54 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
                  Americans take 54 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 0.67
    

    Savegame


  • I am in cottage, i´m trying to get it to work on a new pc


  • this comes op when i click savegame (the photo) and so i click open and some thing comes op and go away12334.PNG


  • @feltmarskal

    I’ll open it later and see if it happens to my computer too


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            14 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 4/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Burma: 1 fighter
            EDIT: Adding units owned by Chinese to Burma: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.67
    

    Savegame


  • i’m ready now i figured out

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