Went Max D in z27
Scramble to z99?
Looks like you got busy. Because of the situation I’ll move on. Don’t think there’s any other choice really than to nick the ac, since UK has a lot of good dice left here.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 113 Sea Zone to 94 Sea Zone
EDIT: 1 transport moved from 93 Sea Zone to 105 Sea Zone
3 fighters moved from United Kingdom to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone
2 fighters moved from Northwest Persia to 99 Sea Zone
1 artillery and 3 infantry moved from Egypt to 83 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
2 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 battleship moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Syria to 94 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 40 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in Greece
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Sumatra from Japanese, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 94 Sea Zone
British attack with 1 bomber, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship and 2 cruisers
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone
British roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : -0,33
British regular : -3,67
yes, damage the carrier
Insane. Another >4 that only got 3 hits.
2 hits left to decide.
Remember there will be a des in z95.
Italy can open it up and G may boost the fleet with some builds in z95, but nothing looks really sufficient for the next round.
The fleet looks doomed, so UK may very well just retreat. Depending on the defensive roll.
I would kill off the air and keep the ships, because of the retreat option, but you decide.
I’m having a hard time visualizing the situation
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I’m having a hard time visualizing the situation
I can post a pic.
can you send me the file…sorry, I’m a little slow
yes, kill the air pls
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 93 Sea Zone
1 destroyer and 2 submarines moved from 113 Sea Zone to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
4 fighters and 2 tactical_bombers moved from 32 Sea Zone to Solomon Islands
1 destroyer moved from 31 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 2 submarines and 2 transports
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans win with 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Solomon Islands
Americans attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Solomon Islands, round 2 : 4/10 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 113 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 31 Sea Zone
1 carrier and 2 fighters moved from 32 Sea Zone to 55 Sea Zone
3 carriers moved from 32 Sea Zone to 55 Sea Zone
4 fighters and 2 tactical_bombers moved from Solomon Islands to 55 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 32 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 31 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Shansi
Chinese creates battle in territory Honan
Non Combat Move - Chinese
3 artilleries and 6 infantry moved from Anhwe to Shansi
1 infantry moved from Fukien to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Hopei to Anhwe
3 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Kiangsi
1 artillery moved from Hopei to Hunan
2 infantry moved from Hopei to Kiangsi
3 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 fighter moved from Hopei to Anhwe
Place Units - Chinese
1 artillery placed in Shansi
2 infantry placed in Tsinghai
1 infantry placed in Shansi
1 infantry placed in Honan
Chinese undo move 4.
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 113 Sea Zone to 94 Sea Zone
EDIT: 1 transport moved from 93 Sea Zone to 105 Sea Zone
3 fighters moved from United Kingdom to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone
2 fighters moved from Northwest Persia to 99 Sea Zone
1 artillery and 3 infantry moved from Egypt to 83 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
2 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 battleship moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Syria to 94 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 40 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in Greece
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Sumatra from Japanese, taking Greece from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 94 Sea Zone
British attack with 1 bomber, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship and 2 cruisers
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone
British roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/8 hits, 4,00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 94 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 submarine owned by the British and 1 fighter owned by the British lost in 94 Sea Zone
1 tactical_bomber owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser
Non Combat Move - British
1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 aaGun moved from Egypt to Trans-Jordan
2 transports moved from 99 Sea Zone to 100 Sea Zone
2 submarines moved from 83 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
4 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 113 Sea Zone to 93 Sea Zone
1 infantry moved from Western India to Baluchistan
1 aaGun moved from Eastern India to Burma
1 aaGun and 5 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Szechwan to Eastern India
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Place Units - British
1 destroyer placed in 113 Sea Zone
3 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 destroyers and 1 submarine placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in 40 Sea Zone change ownership: 2 destroyers and 1 submarine
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 0,67
Japanese regular : 0,67
Germans regular : -0,17
British regular : -3,67
Another nasty turn.
Battle score of -9 instead of +35.
how many low luck games have you played and what’s your opinion on them?
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
how many low luck games have you played and what’s your opinion on them?
A few and I don’t really like it. Even though it screws up from time to time I’m content with the probability analysis and risk. LL makes the game a bit more chess-like, but also less intriguing. LL also heavily favours the attacker, which makes the game a bit biased in that respect.
I’ve been thinking about a Medium Luck game. It would be played just like a normal dice game, but any dice rolls that are in the 10% range high or low would be discarded and automatically re-rolled.
That could be something, although then there would be no chance for any amazing desperate recovery as well.
@trulpen ok, maybe we give each player 1 or 2 “Hail Marys” In other words once or twice the attacker can use regular dice with no 10% outlier rule
Could work, although then it will only be bad rolls that will be cancelled. Sounds like something that can be handled by mutual agreement among players, preferably when starting a game.
the trick would be the ability to easily seperate which die rolls are too extreme and which ones are only close to it