<sigh> in my dreams, California dreaming
I’m exhausted, so looked over the move but not playing tonight.
2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 4 infantry moved from 42 Sea Zone to Java
2 battleships, 6 carriers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Burma to India
2 bombers moved from French Indo China to India
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 fighter and 1 tactical_bomber moved from Korea to Chahar
2 tactical_bombers moved from 37 Sea Zone to Java
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to Kweichow
1 tactical_bomber moved from French Indo China to India
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to India
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/7 hits, 3.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 destroyer, 5 submarines and 3 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 7 carriers, 1 destroyer, 5 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Java, round 2 : 4/9 hits, 3.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in India, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Kweichow to French Indo China
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from India to French Indo China
2 tactical_bombers moved from India to Burma
1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 59 PUs (5 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.50
Japanese regular : 0.00
UK_Pacific regular : 1.33
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 bombers and 3 fighters moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 bombers and 3 fighters moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 10 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Philippines from Japanese. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Ukraine to Greece
3 bombers and 3 fighters moved from Bulgaria to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 7 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers and 2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
4 bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Greece
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.67
Germans AA : -0.17
Germans regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
4 artilleries and 10 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 5 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 bombers and 3 fighters moved from Greece to Bulgaria
1 bomber moved from Greece to Ukraine
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 10 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Philippines from Japanese. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 3 bombers, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Ukraine to Greece
3 bombers and 3 fighters moved from Bulgaria to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 7 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers and 2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
4 bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Greece
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
4 artilleries and 10 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 5 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in India
British attack with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/10 hits, 3.17 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 fighters moved from Iraq to Greece
1 fighter moved from Gibraltar to Greece
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Libya to Tobruk
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from Eastern Persia to Persia
5 fighters and 1 tactical_bomber moved from Eastern Persia to Greece
2 aaGuns, 5 artilleries and 5 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 carrier and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
1 armour and 1 fighter placed in Egypt
1 transport placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.17
Japanese regular : -0.00
Germans AA : -0.17
Germans regular : -0.50
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Bryansk to Bulgaria
2 infantry moved from Albania to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Bulgaria, round 2 : 5/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,4,3,5
Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Egypt to Greece
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Greece
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 2 infantry
EDIT: Adding units owned by French to Trans-Jordan: 2 infantry
EDIT: Adding units owned by French to Algeria: 3 infantry
EDIT: Removing units owned by French from Morocco: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 infantry moved from Volgograd to Tambov
2 infantry moved from Archangel to Vologda
2 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Northwest Persia to Tambov
1 bomber moved from Southern Italy to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Samara
1 bomber moved from Tambov to Novgorod
1 artillery moved from Archangel to Novgorod
2 infantry moved from Novgorod to Archangel
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Volgograd
5 armour, 1 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 tactical_bomber moved from Albania to Northwest Persia
1 fighter moved from Albania to Southern Italy
1 aaGun, 3 artilleries and 9 infantry moved from Albania to Yugoslavia
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (6 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Alexandria to 98 Sea Zone
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 infantry and 2 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 tactical_bomber moved from French Indo China to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from 37 Sea Zone to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 bombers moved from French Indo China to India
3 tactical_bombers moved from 42 Sea Zone to India
5 fighters moved from 37 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 7 carriers, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from 42 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 armour
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in India, round 2 : 8/19 hits, 9.50 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in India, round 2 : 3/9 hits, 3.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Russians, 1 artillery owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 9/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from India to French Indo China
3 bombers moved from India to French Indo China
5 fighters and 3 tactical_bombers moved from India to Burma
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun and 3 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Chahar to Anhwe
1 fighter moved from Hopei to Manchuria
1 tactical_bomber moved from Hopei to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Szechwan to French Indo China
3 fighters moved from Japan to Manchuria
2 infantry moved from Sakha to Siberia
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,6,6,5,1,5,6,2,2,6,2
Japanese collect 56 PUs (10 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -3.50
UK_Pacific regular : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
1 bomber moved from Northern Italy to Greece
1 bomber and 5 fighters moved from Southern Italy to Greece
1 bomber moved from Volgograd to Greece
1 fighter moved from Greece to Russia
1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
6 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to 17 Sea Zone
4 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 81 Sea Zone to 76 Sea Zone
Place Units - Americans
8 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Italians AA : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Suiyuyan
4 artilleries and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Japanese regular : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Scotland to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Volgograd
5 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Iwo Jima
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to Greece
1 bomber moved from Northern Italy to Greece
1 bomber and 5 fighters moved from Southern Italy to Greece
1 bomber moved from Volgograd to Greece
1 fighter moved from Greece to Russia
1 cruiser, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Wake Island
1 battleship, 4 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
6 submarines moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Caroline Islands to 17 Sea Zone
4 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 81 Sea Zone to 76 Sea Zone
Place Units - Americans
8 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 11 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 11 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Suiyuyan
4 artilleries and 8 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Scotland to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in 95 Sea Zone
British attack with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
British win with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 4/12 hits, 4.50 expected hits
Japanese roll dice for 2 artilleries in India, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 aaGuns moved from West India to India
1 infantry and 1 mech_infantry moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Greece
4 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 81 Sea Zone to 80 Sea Zone
4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 80 Sea Zone to Persia
8 fighters moved from Greece to Persia
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 109 Sea Zone to 119 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 submarine placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -6.33
Italians regular : -0.17
Japanese regular : -1.00
Germans AA : -0.33
British regular : -1.17
Italians AA : -0.33
assumed no intercept on the US bombing raid to rome as you couldnt have stopped the raid and no scramble to sz95 due to 100% allied victory… of course if you want any rerolls we can do so in the forum :+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Yugoslavia to Sardinia
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :