Squire/Stough v Robson/Feltmarskal


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 14 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 4 artilleries and 29 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            3 infantry moved from Vyborg to Novgorod
            1 artillery and 4 infantry moved from Finland to Vyborg
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            1 fighter moved from Gibraltar to Algeria
            1 armour moved from Germany to Northern Italy
            1 mech_infantry moved from Germany to Northern Italy
            6 mech_infantrys moved from Germany to Romania
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 bomber moved from Gibraltar to Western Germany
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 transports moved from 92 Sea Zone to 93 Sea Zone
            1 armour and 4 infantry moved from Southern France to 93 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
            5 aaGuns moved from Baltic States to Novgorod
            1 aaGun moved from Poland to Germany
    
        Place Units - Germans
            3 infantry placed in Southern France
            1 artillery and 8 infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 2.
            1 artillery and 6 infantry placed in Germany
            2 infantry placed in France
            1 transport placed in 114 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Bryansk to Baltic States
            1 tactical_bomber moved from Bryansk to Baltic States
            2 fighters moved from Russia to Eastern Poland
            2 artilleries and 11 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Eastern Poland to Belarus
            1 fighter moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            5 infantry moved from Bryansk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Archangel to Belarus
            10 infantry moved from Russia to Smolensk
            1 aaGun moved from Ukraine to Bessarabia
            2 infantry moved from Volgograd to Rostov
            6 infantry moved from Novosibirsk to Vologda
            1 aaGun and 10 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Ukraine
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -0,33
    Russians regular : 0,50
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 39 Sea Zone to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            2 carriers moved from 39 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 marine moved from Kiangsi to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 artillery and 5 infantry moved from Anhwe to Hopei
            1 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
    

    Savegame


  • Scramble US Figs in SZ54?


  • @stough yes full scramble


  • Wait a minute- can the UK fighters participate in the combat?


  • They can not, so yes , full scramble.


  • My internet crashed mid Combat turn. I had completed India, with 2 tanks and all fighters but one (which I wanted to edit back to all planes and 1 tank). Then I moved onto Hopei and had 2 hits with no return hits…which is when the game went down.

    I have discussed this with Feltmarskal before(it’s a problem for me living in China), and we have just re-run all the battles.

    I will re-run all of the battles again, so ignore the first round (which was favorable to me anyhow)

    If this happens again- meaning the internet in China is garbage for now- I may ask Squire to run my battles for me.

    I’ll try it once more and we shall see.


  • So, just to be clear, for now, ignore the first emails on the battles in India and possibly Hpoie.

    I will run these battles again (if all goes well).


  • OK. So far so good on the re-do.I have saved the game through Hopie; Kweichow and SZ 54 are next.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 39 Sea Zone to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            2 carriers moved from 39 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 marine moved from Kiangsi to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 artillery and 5 infantry moved from Anhwe to Hopei
            1 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
    
        Combat - Japanese
            Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Northern Territory
            Battle in West India
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 armour, 1 artillery and 5 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits
                    UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the British lost in West India
                Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 2 armour, 1 artillery and 5 infantry
            Battle in Hopei
                Japanese attack with 2 armour, 1 artillery and 6 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
                Casualties for ANZAC: 3 submarines and 1 transport
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 54 Sea Zone and was removed
            1 bomber moved from West India to India
            2 fighters moved from West India to India
            3 tactical_bombers moved from West India to India
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Jehol to Chahar
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 aaGun moved from Yunnan to Burma
            1 infantry moved from Burma to India
            1 tactical_bomber moved from Kweichow to Kwangsi
            1 fighter moved from Kweichow to Kwangsi
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 infantry placed in India
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : 1.83
    Japanese regular : -3.17
    UK_Pacific regular : 0.00
    

    Savegame


  • OK. All went well technically speaking. (I had to run the battle, then save, re-upload the game and then run the next battle- and so on until it was finished.)

    Ready for the US.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 39 Sea Zone to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            2 carriers moved from 39 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 marine moved from Kiangsi to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 artillery and 5 infantry moved from Anhwe to Hopei
            1 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
    
        Combat - Japanese
            Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Northern Territory
            Battle in West India
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 armour, 1 artillery and 5 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits
                    UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the British lost in West India
                Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 2 armour, 1 artillery and 5 infantry
            Battle in Hopei
                Japanese attack with 2 armour, 1 artillery and 6 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
                Casualties for ANZAC: 3 submarines and 1 transport
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 54 Sea Zone and was removed
            1 bomber moved from West India to India
            2 fighters moved from West India to India
            3 tactical_bombers moved from West India to India
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Jehol to Chahar
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 aaGun moved from Yunnan to Burma
            1 infantry moved from Burma to India
            1 tactical_bomber moved from Kweichow to Kwangsi
            1 fighter moved from Kweichow to Kwangsi
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 infantry placed in India
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Hunan: 1 infantry
            EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : 1.83
    Japanese regular : -3.17
    UK_Pacific regular : 0.00
    

    Savegame


  • You’ll notice two edits.

    In the first my tac was returned to SZ55.
    In the second, I corrected a mis move
    and moved my Japanese infantry from Kwangsi to Hunan.


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to Midway
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to Midway
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            2 fighters placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to Midway
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            2 fighters placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 2 mech_infantrys moved from Eastern Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery moved from 79 Sea Zone to West India
            1 infantry moved from 79 Sea Zone to West India
            2 destroyers moved from 79 Sea Zone to 76 Sea Zone
            1 tactical_bomber moved from Eastern Persia to West India
            1 bomber moved from Eastern Persia to West India
            3 fighters moved from United Kingdom to Morocco
    
        Combat - British
            Battle in West India
                British attack with 3 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour
                    British roll dice for 3 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/9 hits, 3,83 expected hits
                    Japanese roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - British
            1 bomber moved from West India to Egypt
            1 tactical_bomber moved from West India to Persia
    
        Place Units - British
            3 armour placed in Persia
            1 mech_infantry placed in Iraq
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    British regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Algeria to Southern Italy
            1 fighter moved from Algeria to Southern Italy
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
            1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                  Italians take 97 Sea Zone from British
            2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            4 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            3 infantry moved from 97 Sea Zone to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to South Australia
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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