@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right?
Squire/Stough v Robson/Feltmarskal
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 4 artilleries and 29 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 3 infantry moved from Vyborg to Novgorod 1 artillery and 4 infantry moved from Finland to Vyborg 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone 1 fighter moved from Gibraltar to Algeria 1 armour moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 6 mech_infantrys moved from Germany to Romania 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Gibraltar to Western Germany Combat - Germans Non Combat Move - Germans 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour and 4 infantry moved from Southern France to 93 Sea Zone 1 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour and 4 infantry moved from 92 Sea Zone to Gibraltar 5 aaGuns moved from Baltic States to Novgorod 1 aaGun moved from Poland to Germany Place Units - Germans 3 infantry placed in Southern France 1 artillery and 8 infantry placed in Germany 3 infantry placed in Western Germany Germans undo move 2. 1 artillery and 6 infantry placed in Germany 2 infantry placed in France 1 transport placed in 114 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Baltic States 1 tactical_bomber moved from Bryansk to Baltic States 2 fighters moved from Russia to Eastern Poland 2 artilleries and 11 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 5 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 10 infantry moved from Russia to Smolensk 1 aaGun moved from Ukraine to Bessarabia 2 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Vologda 1 aaGun and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,50
-
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 carriers moved from 39 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 5 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow
-
Scramble US Figs in SZ54?
-
@stough yes full scramble
-
Wait a minute- can the UK fighters participate in the combat?
-
They can not, so yes , full scramble.
-
My internet crashed mid Combat turn. I had completed India, with 2 tanks and all fighters but one (which I wanted to edit back to all planes and 1 tank). Then I moved onto Hopei and had 2 hits with no return hits…which is when the game went down.
I have discussed this with Feltmarskal before(it’s a problem for me living in China), and we have just re-run all the battles.
I will re-run all of the battles again, so ignore the first round (which was favorable to me anyhow)
If this happens again- meaning the internet in China is garbage for now- I may ask Squire to run my battles for me.
I’ll try it once more and we shall see.
-
So, just to be clear, for now, ignore the first emails on the battles in India and possibly Hpoie.
I will run these battles again (if all goes well).
-
OK. So far so good on the re-do.I have saved the game through Hopie; Kweichow and SZ 54 are next.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 carriers moved from 39 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 5 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Northern Territory Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 armour, 1 artillery and 5 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 armour owned by the British lost in West India Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 2 armour, 1 artillery and 5 infantry Battle in Hopei Japanese attack with 2 armour, 1 artillery and 6 infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits Units damaged: 1 battleship owned by the Japanese 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers Casualties for ANZAC: 3 submarines and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 tactical_bomber could not land in 54 Sea Zone and was removed 1 bomber moved from West India to India 2 fighters moved from West India to India 3 tactical_bombers moved from West India to India 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar 2 infantry moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Yunnan to Burma 1 infantry moved from Burma to India 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 1.83 Japanese regular : -3.17 UK_Pacific regular : 0.00
-
OK. All went well technically speaking. (I had to run the battle, then save, re-upload the game and then run the next battle- and so on until it was finished.)
Ready for the US.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 carriers moved from 39 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 marine moved from Kiangsi to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 5 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 2 mech_infantrys moved from Shantung to Kweichow Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Northern Territory Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 armour, 1 artillery and 5 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 armour owned by the British lost in West India Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 2 armour, 1 artillery and 5 infantry Battle in Hopei Japanese attack with 2 armour, 1 artillery and 6 infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits Units damaged: 1 battleship owned by the Japanese 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers Casualties for ANZAC: 3 submarines and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 tactical_bomber could not land in 54 Sea Zone and was removed 1 bomber moved from West India to India 2 fighters moved from West India to India 3 tactical_bombers moved from West India to India 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Jehol to Chahar 2 infantry moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Yunnan to Burma 1 infantry moved from Burma to India 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : 1.83 Japanese regular : -3.17 UK_Pacific regular : 0.00
-
You’ll notice two edits.
In the first my tac was returned to SZ55.
In the second, I corrected a mis move
and moved my Japanese infantry from Kwangsi to Hunan. -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 4 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Midway
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 4 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Midway Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 4 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Midway Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 armour and 2 mech_infantrys moved from Eastern Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 2 destroyers moved from 79 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Eastern Persia to West India 1 bomber moved from Eastern Persia to West India 3 fighters moved from United Kingdom to Morocco Combat - British Battle in West India British attack with 3 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 3 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/9 hits, 3,83 expected hits Japanese roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - British 1 bomber moved from West India to Egypt 1 tactical_bomber moved from West India to Persia Place Units - British 3 armour placed in Persia 1 mech_infantry placed in Iraq 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0,00 British regular : 1,17
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Algeria to Southern Italy 1 fighter moved from Algeria to Southern Italy 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 3 infantry moved from 97 Sea Zone to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :