TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@adam514 no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from Norway to 119 Sea Zone
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Celebes to Queensland
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Gibraltar to Norway
1 fighter moved from 119 Sea Zone to Scotland
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Algeria
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
2 infantry placed in Western United States
1 artillery and 2 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
15 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Egypt to Union of South Africa
1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 94 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Union of South Africa
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour and 6 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Gold Coast: 1 artillery
EDIT: Changing ownership of Gold Coast from Japanese to British
EDIT: Removing units owned by British from French West Africa: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 armour moved from French West Africa to Gold Coast
1 transport moved from 87 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Norway
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from Libya to Tobruk
3 aaGuns, 8 artilleries and 26 infantry moved from Persia to Eastern Persia
1 battleship moved from 44 Sea Zone to 54 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
Place Units - British
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
British undo move 2.
1 infantry placed in Egypt
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 35 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : -2.83
Germans regular : -0.33
British regular : -5.50
@ksmckay South Africa battle was quite stressful.
@adam514 yeah that was a lot of misses to start. but hey it went above average!
@ksmckay Average was 3.85 units remaining, ended up with 3.
@adam514 Ahh, I was looking at the TUV which was -1 but I guess that’s weighted by the heavy priced units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
2 destroyers placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 44 Sea Zone to 54 Sea Zone
2 submarines moved from 44 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from New South Wales to Queensland
3 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Jehol to 16 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@Adam514 scramble 119? 1 sub 1 ftr 2 tac vs 1 dd 1 ftr available to scramble.
@Adam514 im gonna go ahead and assume no scramble. happy to reroll if thats the wrong assumption.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Jehol to 16 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 1.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
4 carriers, 1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Yugoslavia to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Western Ukraine to Western Germany
2 armour and 5 mech_infantrys moved from Finland to Novgorod
1 artillery and 5 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Yugoslavia to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 aaGun and 1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from 16 Sea Zone to Japan
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
5 infantry placed in Western Germany
2 infantry and 2 mech_infantrys placed in Germany
Germans undo move 5.
2 infantry placed in Western Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.00
Germans regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Combat Hit Differential Summary :
@Adam514 scramble to defend Haw? (not attacking tt)
perhaps going for the victory is the wrong move. I really dont know. I think your attack on Java tipped the scales for me though, cant believe you were willing to risk the game. To me that says you feel allies are really behind but it doesnt feel that way to me. I just think this is my one and only shot at a VC win and I just dont think I will win a long drawn out game.
So I will take the opportunity presented and live with the results. But definitely a tough call.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 artilleries, 6 infantry and 1 marine moved from Wake Island to 31 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
2 artilleries, 6 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 31 Sea Zone to 26 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@Adam514 doesnt really matter but no real reason not to, sending a carrier to 26
@Adam514 arghhh, Im gonna think about this some more. Never been in a game like this so its really hard for me to judge Europe. I have an alternate pacific play but just unsure how Europe is going to look but I have some ideas that I need to hash out. So will sleep on things and see how things look tomorrow.
@ksmckay All good take your time. I figured you’d be going for Hawaii after you risked your German bomber on a DD, and my plan was to offer Hawaii at these odds. Could have reduced them to 72% with an extra DD sacrifice, but not worth it considering the game situation in my opinion.
Why does the Java battle risk the game though?
@adam514 yeah I had decided to go for it at that point and if the bomber had been lost I would have definitely been committed. But since its not, I am still not sure.
You could have used that anzac transport to take back Hawaii. With 2 less units to attack Hawaii it pushes the win odds to 50/50 or maybe slightly better.