L21 BM SC (Allies+20) vs AetV (Axis) game 1

  • '19

    @aequitas-et-veritas Not another sub hack in sz 101 :rolling_on_the_floor_laughing:


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hunan to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Amur
            1 armour, 1 artillery, 3 fighters and 12 infantry moved from Manchuria to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 16 infantry
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 16 infantry in Amur, round 2 : 9/24 hits, 7,00 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits
                    8 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 8 infantry in Amur, round 3 : 5/16 hits, 5,67 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 1/11 hits, 3,67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry in Amur, round 4 : 7/15 hits, 5,50 expected hits
                    Russians roll dice for 6 infantry in Amur, round 4 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 fighter and 11 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Yunnan
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/12 hits, 6,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Manchuria
            1 fighter and 3 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 5,17
    Russians regular : -0,67
    Russians AA : 0,17
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour moved from Western United States to Central United States
            2 mech_infantrys moved from Western United States to Central United States
            2 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Yunnan, round 2 : 3/12 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 airfields and 2 artilleries; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from Burma to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            2 infantry moved from Shan State to Yunnan
            3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
            4 mech_infantrys moved from India to Yunnan
            2 infantry moved from Rhodesia to Union of South Africa
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 battleship and 1 cruiser moved from 79 Sea Zone to 72 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 81 Sea Zone to Egypt
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 cruiser moved from 81 Sea Zone to 96 Sea Zone
            1 bomber and 3 fighters moved from United Kingdom to Gibraltar
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
            1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 airfield placed in Egypt
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,2,2,6,4,5,4,2
            UK_Pacific collect 17 PUs (2 lost to blockades); end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,33
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in 99 Sea Zone
                Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Cyprus
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,17 expected hits
                    British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/14 hits, 5,33 expected hits
                    3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/8 hits, 3,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/11 hits, 4,33 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/9 hits, 3,67 expected hits
                    2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                1 bomber owned by the Italians retreated
                British win, taking Cyprus from British with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -35
                Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                Casualties for British: 6 infantry
    
        Non Combat Move - Italians
            1 infantry moved from British Somaliland to Ethiopia
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from Egypt to Greece
            1 armour moved from Greece to Romania
            1 aaGun and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -4,83
    British AA : -0,50
    British regular : -2,67
    

    Savegame

  • '19

    @aequitas-et-veritas I must say I was not expecting a strafe in Egypt by Italy, but I’d rather keep 2 UK inf than 2 Anzac inf…

  • '19

    @aequitas-et-veritas Would you be okay if I swap them?


  • @sovietishcat Yes sure, I also didn’t take your AA Gun out because you could fear that Egypt can be attacked again.

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Yunnan
            3 fighters moved from Java to Yunnan
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun and 1 infantry moved from South Australia to New South Wales
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Scotland: 1 fighter
            EDIT: Adding units owned by French to United Kingdom: 1 fighter
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by British to Egypt: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Western Germany to Egypt
            3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble @Sovietishcat ?

  • '19

    @aequitas-et-veritas Are you doing a bombing Raid in Egypt or straffing? Also If I scramble sz 98, you have to sz 98 1st or any of your choice?


  • @sovietishcat not a bmbng raid, i attack your units there.

    You can potencially scramble without fearing to not have any landing spots remaining.
    But comes with a price for your Egypt units.

  • '19

    @aequitas-et-veritas My planes can always land in T-J?

  • '19

  • '19

    @aequitas-et-veritas Ok I understand, If I take one hit to damage my carrier, does it get repair at the beginning of UK turn or I have to wait an extra turn?

  • '19

    @aequitas-et-veritas Ok I found the answer in the notes, please scramble both planes to sz 98; if you have 1 hit, please dent the AC, if you have 2 hits, damaged the AC + french dd.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Western Germany to Egypt
            3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
            British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Crete
            Battle in Bessarabia
                Germans attack with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry in Bessarabia, round 2 : 15/38 hits, 10,67 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Egypt
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 4/8 hits, 4,83 expected hits
                    British roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2,17 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 3,00 expected hits
                    British roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 2/3 hits, 1,17 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Egypt
                    Germans roll dice for 2 bombers and 1 fighter in Egypt, round 4 : 1/3 hits, 1,83 expected hits
                    British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Egypt
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -24
                Casualties for Germans: 2 fighters and 3 tactical_bombers
                Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            Battle in 98 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 carrier, 1 fighter and 1 tactical_bomber; French defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : -0,83
    Germans regular : 2,33
    British regular : -1,17
    

    Savegame


  • @Sovietishcat I need an Ool in sz 98 for second round of combat, please.

    Thank you.

  • '19

    @aequitas-et-veritas This is impossible dicing in sz 98, Please hit the fighter and tac, keep the AC alive. Thank you.

  • '19

    @aequitas-et-veritas That’s like a 100% battle for the defender, with 3.47 units left, how can that be? I mean if I follow the logic of this game, I might as well go for all the low odds battle and hope for the best, I am quite upset by this actually, but oh well.

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