@The_Good_Captain Nice, I’ll stay tunned!
CDS (Axis) vs FlyingBadger (Allies) - PtV
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@cds Yeah, I see that it wouldn’t have stopped the bombers anyway.
Sorry, forgot a couple of things. Could they be edited in if it’s okay with you?
- Forgot to move the Pacific transport to the other side of Hawiaii before unloading (need to remember about the changed sea zone set up).
- Forgot to add the 2 infantry from E.US to the transport before moving to Iceland.
- Also, there should be an extra 42 infantry in Moscow… ;-)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take Anglo-Egyptian Sudan from British Italians take French Equatorial Africa from French Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports moved from 100 Sea Zone to 99 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Greece to 101 Sea Zone 1 bomber moved from Greece to Egypt 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt 1 aaGun moved from 100 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 aaGun and 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry moved from Northern Italy to 99 Sea Zone 1 aaGun and 3 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Southern Italy to Egypt EDIT: 2 infantry moved from Eastern United States to Iceland EDIT: 1 transport moved from 28 Sea Zone to 27 Sea Zone Place Units - Italians 1 factory_minor placed in Egypt 1 submarine placed in 99 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 58 Sea Zone to 64 Sea Zone 2 infantry moved from Western Australia to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to 64 Sea Zone 1 fighter moved from New South Wales to 64 Sea Zone 4 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 58 Sea Zone to 64 Sea Zone 2 infantry moved from Western Australia to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to 64 Sea Zone 1 fighter moved from New South Wales to 64 Sea Zone 4 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 1 destroyer moved from 63 Sea Zone to 55 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 95 Sea Zone to 107 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Poland to Western Ukraine 1 bomber moved from Germany to Baltic States 3 infantry moved from Poland to Baltic States 3 artilleries and 5 infantry moved from Poland to Eastern Poland 5 artilleries and 19 infantry moved from Bessarabia to Eastern Poland 8 armour and 3 mech_infantrys moved from Romania to Eastern Poland 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 107 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 8 artilleries, 24 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 8 artilleries, 24 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/0 hits, 13,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 8 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Western Ukraine, round 2 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Baltic States to Western Germany 1 aaGun moved from Poland to Baltic States 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun moved from Bessarabia to Eastern Poland 1 infantry moved from Karelia to Finland 2 infantry moved from Karelia to Finland 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 aaGun moved from Morocco to 93 Sea Zone 2 tactical_bombers moved from Morocco to France 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 115 Sea Zone 3 fighters and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 transport moved from 100 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Crete to 100 Sea Zone 1 infantry and 1 mech_infantry moved from 100 Sea Zone to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from 115 Sea Zone to Western Germany 6 infantry moved from Germany to Poland Place Units - Germans 1 submarine placed in 95 Sea Zone 2 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 infantry placed in Western Germany 5 infantry placed in Germany 1 destroyer and 2 submarines placed in 115 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,00 Germans regular : -0,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 airfield and 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 2 fighters and 1 tactical_bomber moved from Russia to Yakut S.S.R. 1 artillery moved from Siberia to Amur 7 infantry moved from Siberia to Amur Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 6 artilleries, 17 infantry and 3 mech_infantrys moved from Northern Belarus to Smolensk 1 artillery and 3 infantry moved from Stalingrad to Northern Caucasus 2 infantry moved from Urals to Samara 10 infantry moved from Russia to Smolensk 5 infantry moved from Bryansk to Kursk 3 infantry moved from Stalingrad to Tambov 1 cruiser moved from 117 Sea Zone to 116 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone Place Units - Russians 1 airfield placed in Yakut S.S.R. 10 infantry placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 11 infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 1 armour moved from Malaya to Burma 2 infantry moved from Sumatra to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 1 marine moved from Java to 43 Sea Zone 1 battleship, 1 carrier, 2 fighters, 1 marine and 1 submarine moved from 43 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Burma 2 fighters moved from 39 Sea Zone to Burma 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 47 Sea Zone 1 marine moved from New Britain to 47 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 31 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 battleship and 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Southern Manchuria to Northern Manchuria 1 bomber moved from Kwangsi to Northern Manchuria 1 artillery, 8 infantry and 1 marine moved from Jehol to Anhwe 2 fighters moved from Kwangsi to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 cruiser and 2 destroyers moved from 7 Sea Zone to 35 Sea Zone 3 fighters and 4 tactical_bombers moved from Yunnan to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kiangsi 1 mech_infantry moved from Kiangsi to Anhwe Combat - Japanese Battle in Siberia Battle in Anhwe Japanese attack with 1 artillery, 4 fighters, 8 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers Chinese defend with 10 infantry Japanese roll dice for 1 artillery, 4 fighters, 8 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 7/1 hits, 6,83 expected hits Chinese roll dice for 10 infantry in Anhwe, round 2 : 4/1 hits, 3,33 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 4 fighters, 4 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 : 6/1 hits, 6,17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Siberia from Russians, taking Anhwe from Chinese with 1 artillery, 4 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 5 infantry Casualties for Chinese: 10 infantry Battle in Northern Manchuria Japanese attack with 1 bomber and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in Northern Manchuria, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits Russians roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Korea Japanese attack with 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 4 artilleries, 2 fighters, 13 infantry, 1 marine and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 13 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 7/1 hits, 6,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 2 fighters, 13 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 fighters moved from Burma to 39 Sea Zone 2 fighters moved from 21 Sea Zone to 7 Sea Zone 3 aaGuns moved from Kyushu to Japan 1 bomber moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Anhwe to Southern Manchuria 3 fighters and 4 tactical_bombers moved from Anhwe to Kiangsi 4 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands 2 fighters moved from 7 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 7 Sea Zone 2 fighters placed in 7 Sea Zone 1 fighter placed in Japan 3 artilleries placed in Southern Manchuria 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 68 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 87 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,67 UK_Pacific regular : -0,33 Russians regular : -0,50
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You are really focussed on Asia with Russia :)
Couple of things I want to share with you:
- Never attack with Russia against Japan, because you dont get the help of the Mongolians anymore
- You’ll lose the bonus (NO)
- Never build a airbase in Yakut and send the planes there
Exception on .1 is when US has taken Korea and it expects Russia to fortify it against a Japanese counterattack.
Eception on .2 is when you have the situation in Europe under control, you can send additional units to Asia. The exception regards the planes, not the airbase. -
@cds are you suggesting I don’t have the situation in Europe under control… :upside_down_face: maybe I’ve set up an amazing trap!
Cheers for the advice. I wasn’t sure what to do with the Russian units and IC in the far east. Now just using them to try and put pressure on Japan on the mainland as they are running wild all along the coast.
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I should perhaps not run my mouth to soon, seeing I just started playing PtV and havent really figured it all out myself either ;) I cant say I am a expert, I just talk about what pulls my attention… A airbase is definitely something that gets my attention… :)
I dont say the situation in Europe is bad, but spending resources in the far east is not something I would do at this moment… I liked the purchase of a sub there, it can run havoc if Japan makes a mistake somewhere on the board, with unprotected transports… Besides that it hasnt got much use, because the order of play is not in favor of the Allies…Regarding your comment ‘Now just using them to try and put pressure on Japan on the mainland as they are running wild all along the coast.’
In this game I dont venture too far into Chinese mainland, because of the Chinese guerilla… My focus is mostly on gaining control over the sea and taking out either UK PAC or ANZ… I dont feel that CHI is a real treath in this game, because they cant (with a few exceptions) leave their own borders… Plus I can easily keep them at bay because when they approach the coast I can retaliate easy from sea and have air support coverage over that part of the map… -
What does OOB mean? I see this at G40 games you are playing…
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@cds I think it stands for Out Of the Box (aka standard aka vanilla) so no mods, but could be wrong.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone Americans take 27 Sea Zone from Japanese 1 submarine moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to France 1 submarine moved from 113 Sea Zone to 94 Sea Zone 1 marine moved from 27 Sea Zone to Johnston Island 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 tactical_bombers moved from Western United States to 27 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in France causes 6 damage total. Battle in Johnston Island Battle in 31 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win, taking Johnston Island from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 32 Sea Zone to 50 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from France to United Kingdom 2 infantry moved from Iceland to 126 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 126 Sea Zone to 104 Sea Zone Place Units - Americans 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 3,3 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Shansi to Chahar 3 infantry moved from Honan to Shansi 1 fighter moved from Honan to Chahar Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone Americans take 27 Sea Zone from Japanese 1 submarine moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to France 1 submarine moved from 113 Sea Zone to 94 Sea Zone 1 marine moved from 27 Sea Zone to Johnston Island 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 tactical_bombers moved from Western United States to 27 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in France causes 6 damage total. Battle in Johnston Island Battle in 31 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win, taking Johnston Island from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 32 Sea Zone to 50 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from France to United Kingdom 2 infantry moved from Iceland to 126 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 126 Sea Zone to 104 Sea Zone Place Units - Americans 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 3,3 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Shansi to Chahar 3 infantry moved from Honan to Shansi 1 fighter moved from Honan to Chahar Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 113 Sea Zone to 94 Sea Zone 1 armour and 1 mech_infantry moved from Italian Somaliland to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Ethiopia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Southern Persia to 82 Sea Zone Non Combat Move - British 2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 78 Sea Zone to 73 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone Place Units - British 1 carrier placed in 73 Sea Zone 3 infantry placed in Southern Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Germans AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 bomber moved from Egypt to Southern Persia Combat - Italians Strategic bombing raid in Southern Persia British roll AA dice in Southern Persia : 0/1 hits, 0,17 expected hits Bombing raid in Southern Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Persia causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Southern Persia to Egypt 1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 1 aaGun, 2 artilleries and 5 infantry moved from Egypt to Anglo-Egyptian Sudan 2 transports moved from 100 Sea Zone to 101 Sea Zone 1 aaGun and 3 infantry moved from Greece to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 83 Sea Zone 1 aaGun and 3 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 destroyer moved from 100 Sea Zone to 78 Sea Zone 1 cruiser moved from 100 Sea Zone to 83 Sea Zone 1 submarine moved from 99 Sea Zone to 83 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 83 Sea Zone 1 artillery and 3 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 armour moved from French Equatorial Africa to French West Africa Italians take French Central Africa from Neutral_Axis Italians take French West Africa from Neutral_Axis 1 armour moved from Romania to Baltic States Place Units - Italians 2 destroyers placed in 83 Sea Zone 1 airfield and 1 fighter placed in Egypt Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand 1 marine moved from New South Wales to 64 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from Queensland to South Australia 1 marine moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Zealand Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Combat Move - French 1 destroyer moved from 55 Sea Zone to 47 Sea Zone
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand 1 marine moved from New South Wales to 64 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from Queensland to South Australia 1 marine moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Zealand Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 55 Sea Zone to 47 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :