@pacifiersboard can maybe start this now. I’m wondering if we need to discuss bid units. Is everything fair game or should we limit it to units and not infrastructure
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Non Combat Move - Italians 1 submarine moved from 85 Sea Zone to 66 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 aaGun and 10 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Normandy Bordeaux to France 5 infantry moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Greater Southern Germany 3 infantry moved from Germany to Greater Southern Germany 1 aaGun moved from Germany to Greater Southern Germany 1 infantry moved from Holland Belgium to Western Germany 2 artilleries and 3 infantry moved from Bessarabia to Romania 2 armour and 1 mech_infantry moved from Ukraine to Volgograd Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Italians collect 18 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Archangel 3 bombers moved from Novgorod to Archangel 1 mech_infantry moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Samara from Russians 2 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan 2 infantry moved from Rostov to Tambov 4 infantry moved from Rostov to Bryansk 3 fighters moved from Rostov to Bryansk 1 artillery moved from Rostov to Tambov 2 mech_infantrys moved from Rostov to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 101 Sea Zone to 116 Sea Zone Germans take 106 Sea Zone from Americans Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Archangel Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 3 bombers and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Bryansk Germans attack with 3 fighters and 4 infantry Russians defend with 3 infantry Germans roll dice for 3 fighters and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 artillery owned by the Germans retreated to Rostov Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Kazakhstan Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Northwest Persia to Rostov 1 tactical_bomber moved from Kazakhstan to Rostov 10 mech_infantrys moved from Ukraine to Rostov 4 armour and 4 mech_infantrys moved from Volgograd to Rostov 4 artilleries moved from Volgograd to Rostov 3 fighters moved from Bryansk to Karelia 1 fighter moved from Karelia to 112 Sea Zone 1 fighter moved from Karelia to Western Germany 1 fighter moved from Karelia to Western Germany 3 bombers moved from Archangel to Western Germany 6 mech_infantrys moved from Novgorod to Karelia 4 mech_infantrys moved from Eastern Poland to Novgorod 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : 3.50 Germans regular : -0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Finland 5 artilleries and 5 infantry moved from Russia to Vologda 2 aaGuns moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 3 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 33 Sea Zone to 46 Sea Zone 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Philippines to Guam 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 bomber moved from Philippines to India Combat - Japanese Battle in Dutch New Guinea Battle in Guam Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 61 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 1 armour moved from Kweichow to Shensi 1 aaGun moved from India to West India 3 infantry moved from India to West India 1 bomber moved from Guam to Caroline Islands Place Units - Japanese 2 carriers and 1 submarine placed in 36 Sea Zone 3 submarines placed in 37 Sea Zone 3 infantry placed in India 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.00 ANZAC regular : 0.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from New South Wales to 45 Sea Zone 1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from Norway to Finland 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone Americans take 101 Sea Zone from Germans 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 116 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Crete Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Crete Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Crete Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 45 Sea Zone to Northern Territory Place Units - Americans 3 artilleries placed in Finland 3 artilleries and 5 infantry placed in Central United States 4 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from New South Wales to 45 Sea Zone 1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from Norway to Finland 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone Americans take 101 Sea Zone from Germans 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 116 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Crete Americans attack with 1 armour and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Crete Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Crete Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 45 Sea Zone to Northern Territory Place Units - Americans 3 artilleries placed in Finland 3 artilleries and 5 infantry placed in Central United States 4 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 33 PUs; British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 3 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 3 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 2 fighters moved from Persia to Russia 1 fighter moved from Russia to Finland 1 armour, 3 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone 3 artilleries, 14 infantry and 4 mech_infantrys moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Northwest Persia British attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 aaGun moved from Persia to Iraq 1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 fighters placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.50 Germans regular : 0.17 British regular : 1.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 armour and 1 mech_infantry moved from Volgograd to Tambov Italians take Tambov from Russians 2 armour and 1 mech_infantry moved from Tambov to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Bessarabia 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Greater Southern Germany to Western Germany 1 aaGun moved from Greater Southern Germany to Germany 8 infantry moved from Greater Southern Germany to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun and 11 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Romania to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 armour and 1 mech_infantry moved from Volgograd to Tambov Italians take Tambov from Russians 2 armour and 1 mech_infantry moved from Tambov to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Bessarabia 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Greater Southern Germany to Western Germany 1 aaGun moved from Greater Southern Germany to Germany 8 infantry moved from Greater Southern Germany to Germany 1 mech_infantry moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Germany 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from 99 Sea Zone to Southern Italy 1 aaGun and 11 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Yugoslavia 2 artilleries moved from Romania to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 66 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 63 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33 -
@WindowWasher Forgot a NCM. Use 2nd file please.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 61 Sea Zone 2 infantry moved from Queensland to New South Wales 2 fighters moved from New South Wales to 61 Sea Zone 1 fighter moved from New South Wales to Fiji 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 61 Sea Zone 2 infantry moved from Queensland to New South Wales 2 fighters moved from New South Wales to 61 Sea Zone 1 fighter moved from New South Wales to Fiji 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; Germans buy 3 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Urals to Timguska 2 infantry moved from Volgograd to Samara 2 tactical_bombers moved from Rostov to Samara 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 bomber moved from Western Germany to Northwest Persia 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 13 armour, 12 artilleries, 12 infantry and 33 mech_infantrys moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway Combat - Germans Battle in Norway Battle in Northwest Persia Germans attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Norway from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Samara to Bryansk 2 aaGuns moved from Rostov to Bryansk 1 aaGun moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 fighters, 10 infantry and 9 mech_infantrys moved from Karelia to Novgorod 1 mech_infantry moved from Archangel to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 2 infantry and 1 mech_infantry placed in Western Germany 1 fighter and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 4 artilleries and 6 infantry moved from Vologda to Urals Russians take Urals from Germans 2 infantry moved from Vologda to Samara 2 fighters moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Finland to Russia 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Russia to Urals Combat - Russians Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 aaGun moved from Vologda to Urals 2 aaGuns moved from Vologda to Russia Place Units - Russians 4 artilleries placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.33 -
TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from India to 80 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands -
@WindowWasher Sub fighting in sz 80?
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@majikforce yep
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from India to 80 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Solomon Islands Battle in 80 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone 1 submarine owned by the Japanese submerged 1 submarine owned by the British submerged Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Persia Japanese attack with 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys in Eastern Persia, round 2 : 6/24 hits, 7.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 5 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from West India to Eastern Persia 3 infantry moved from India to West India 1 bomber moved from 80 Sea Zone to India 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 carriers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 armour and 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in West India 9 submarines placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 British regular : -0.33





