20 Playoffs BM3 Majik vs WindowWasher +20

  • '22 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
    
        Non Combat Move - Italians
            1 submarine moved from 85 Sea Zone to 66 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Normandy Bordeaux to France
            5 infantry moved from Western Germany to Greater Southern Germany
            1 aaGun moved from Western Germany to Greater Southern Germany
            3 infantry moved from Germany to Greater Southern Germany
            1 aaGun moved from Germany to Greater Southern Germany
            1 infantry moved from Holland Belgium to Western Germany
            2 artilleries and 3 infantry moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 mech_infantrys placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun, 3 fighters, 3 infantry and 4 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 mech_infantrys placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Archangel
            3 bombers moved from Novgorod to Archangel
            1 mech_infantry moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Samara from Russians
            2 infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Rostov to Kazakhstan
            2 infantry moved from Rostov to Tambov
            4 infantry moved from Rostov to Bryansk
            3 fighters moved from Rostov to Bryansk
            1 artillery moved from Rostov to Tambov
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 tactical_bomber moved from Rostov to Northwest Persia
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 101 Sea Zone to 116 Sea Zone
                  Germans take 106 Sea Zone from Americans
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in Archangel
                Germans attack with 3 bombers and 2 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 3 bombers and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Bryansk
                Germans attack with 3 fighters and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 3 fighters and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 3 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                1 artillery owned by the Germans retreated to Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Northwest Persia to Rostov
            1 tactical_bomber moved from Kazakhstan to Rostov
            10 mech_infantrys moved from Ukraine to Rostov
            4 armour and 4 mech_infantrys moved from Volgograd to Rostov
            4 artilleries moved from Volgograd to Rostov
            3 fighters moved from Bryansk to Karelia
            1 fighter moved from Karelia to 112 Sea Zone
            1 fighter moved from Karelia to Western Germany
            1 fighter moved from Karelia to Western Germany
            3 bombers moved from Archangel to Western Germany
            6 mech_infantrys moved from Novgorod to Karelia
            4 mech_infantrys moved from Eastern Poland to Novgorod
            9 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : 3.50
    Germans regular : -0.83
    British regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Tambov to Samara
                  Russians take Samara from Germans
            1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Finland
            5 artilleries and 5 infantry moved from Russia to Vologda
            2 aaGuns moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 61 Sea Zone
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Philippines to Guam
            2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            2 fighters moved from Caroline Islands to 33 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 bomber moved from Philippines to India
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Guam
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Guam
                Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 61 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 61 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            9 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
            1 armour moved from Kweichow to Shensi
            1 aaGun moved from India to West India
            3 infantry moved from India to West India
            1 bomber moved from Guam to Caroline Islands
    
        Place Units - Japanese
            2 carriers and 1 submarine placed in 36 Sea Zone
            3 submarines placed in 37 Sea Zone
            3 infantry placed in India
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 2.00
    ANZAC regular : 0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from New South Wales to 45 Sea Zone
            1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
            3 infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone
                  Americans take 101 Sea Zone from Germans
            1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 116 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 116 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Crete
                Americans attack with 1 armour and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Crete
                    Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Crete
                    Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Crete
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 45 Sea Zone to Northern Territory
    
        Place Units - Americans
            3 artilleries placed in Finland
            3 artilleries and 5 infantry placed in Central United States
            4 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 0.67
    Japanese regular : 0.67
    Germans regular : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from New South Wales to 45 Sea Zone
            1 destroyer and 1 submarine moved from 102 Sea Zone to 116 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
            3 infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 6 transports moved from 102 Sea Zone to 101 Sea Zone
                  Americans take 101 Sea Zone from Germans
            1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 116 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 116 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Crete
                Americans attack with 1 armour and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Crete
                    Americans roll dice for 1 armour and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Crete
                    Americans roll dice for 1 armour in Crete, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Crete
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 45 Sea Zone to Northern Territory
    
        Place Units - Americans
            3 artilleries placed in Finland
            3 artilleries and 5 infantry placed in Central United States
            4 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 33 PUs; 
            British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 3 infantry and 2 transports
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 3 infantry
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            2 fighters moved from Persia to Russia
            1 fighter moved from Russia to Finland
            1 armour, 3 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
            1 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
            3 artilleries, 14 infantry and 4 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Northwest Persia
                British attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 aaGun moved from Persia to Iraq
            1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            3 fighters placed in United Kingdom
            1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 0.67
    Japanese regular : 0.50
    Germans regular : 0.17
    British regular : 1.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 armour and 1 mech_infantry moved from Volgograd to Tambov
                  Italians take Tambov from Russians
            2 armour and 1 mech_infantry moved from Tambov to Bryansk
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Bessarabia
            2 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Greater Southern Germany to Western Germany
            1 aaGun moved from Greater Southern Germany to Germany
            8 infantry moved from Greater Southern Germany to Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 aaGun and 11 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Yugoslavia
            2 artilleries moved from Romania to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
            Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 2 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 armour and 1 mech_infantry moved from Volgograd to Tambov
                  Italians take Tambov from Russians
            2 armour and 1 mech_infantry moved from Tambov to Bryansk
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Bessarabia
            2 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Greater Southern Germany to Western Germany
            1 aaGun moved from Greater Southern Germany to Germany
            8 infantry moved from Greater Southern Germany to Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 aaGun and 11 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Yugoslavia
            2 artilleries moved from Romania to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
            Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 2 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 66 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 63 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    

    Savegame

  • '22 '16

    @WindowWasher Forgot a NCM. Use 2nd file please.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 61 Sea Zone
            2 infantry moved from Queensland to New South Wales
            2 fighters moved from New South Wales to 61 Sea Zone
            1 fighter moved from New South Wales to Fiji
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 61 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 61 Sea Zone to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 61 Sea Zone
            2 infantry moved from Queensland to New South Wales
            2 fighters moved from New South Wales to 61 Sea Zone
            1 fighter moved from New South Wales to Fiji
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 61 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 61 Sea Zone to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,2
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 3 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yakut S.S.R. to Amur
                  Germans take Buryatia from Russians
                  Germans take Amur from Russians
            1 armour moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Timguska
            2 infantry moved from Volgograd to Samara
            2 tactical_bombers moved from Rostov to Samara
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 bomber moved from Western Germany to Northwest Persia
            1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            13 armour, 12 artilleries, 12 infantry and 33 mech_infantrys moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
    
        Combat - Germans
            Battle in Norway
            Battle in Northwest Persia
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Norway from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Samara, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Samara to Bryansk
            2 aaGuns moved from Rostov to Bryansk
            1 aaGun moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            3 fighters, 10 infantry and 9 mech_infantrys moved from Karelia to Novgorod
            1 mech_infantry moved from Archangel to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            2 infantry and 1 mech_infantry placed in Western Germany
            1 fighter and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    British regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            4 artilleries and 6 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            2 infantry moved from Vologda to Samara
            2 fighters moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Finland to Russia
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 mech_infantry moved from Russia to Urals
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            1 aaGun moved from Vologda to Urals
            2 aaGuns moved from Vologda to Russia
    
        Place Units - Russians
            4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.33
    

    Savegame

  • '22 '16

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 bomber moved from India to 80 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
    

    Savegame

  • '22 '16

    @WindowWasher Sub fighting in sz 80?


  • '22 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 bomber moved from India to 80 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 80 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                1 submarine owned by the Japanese submerged
                1 submarine owned by the British submerged
                Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Eastern Persia
                Japanese attack with 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys in Eastern Persia, round 2 : 6/24 hits, 7.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 5 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from West India to Eastern Persia
            3 infantry moved from India to West India
            1 bomber moved from 80 Sea Zone to India
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 carriers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 infantry moved from Guam to 21 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in West India
            9 submarines placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.67
    British regular : -0.33
    

    Savegame

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