Iโm camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! ๐ค
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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Please use the 2nd German post that incudes a Germany NCM edit.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Italians 2 fighters and 1 tactical_bomber moved from Rostov to Romania 1 armour and 1 artillery moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 1 mech_infantry moved from Eastern Poland to Poland 2 fighters moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Eastern Poland to Poland 2 artilleries and 2 infantry moved from Belarus to Novgorod 1 fighter moved from Samara to Novgorod 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Yakut S.S.R. to Yenisey 2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy 1 mech_infantry moved from Urals to Evenkiyskiy 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Italians 1 infantry moved from Caucasus to Northwest Persia Combat - Russians Battle in Novgorod Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Romania Russians attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 4/5 hits, 2,50 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 1 mech_infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in Poland Russians attack with 1 artillery, 2 fighters and 1 mech_infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 3 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 2 fighters and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Slovakia Hungary, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Battle in Evenkiyskiy Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 armour moved from Nenetsia to Belarus 7 infantry moved from Russia to Bryansk 4 armour moved from Volgograd to Bryansk 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus 7 armour moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Romania to Belarus 2 fighters moved from Slovakia Hungary to Belarus 2 fighters moved from Poland to Belarus 1 fighter moved from Novgorod to Belarus Place Units - Russians 1 armour and 9 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Russians collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : -0,67 Russians regular : -4,17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from 36 Sea Zone to French Indo China 4 tactical_bombers moved from 36 Sea Zone to French Indo China 2 armour moved from Amur to Buryatia 1 mech_infantry moved from Manchuria to Buryatia 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Japan to Kiangsu Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Buryatia Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 armour in Buryatia, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 2 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 2 battleships in French Indo China, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 5/9 hits, 4.83 expected hits UK_Pacific roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 3/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 2 armour and 2 mech_infantrys Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 bomber moved from Caroline Islands to Japan 1 fighter moved from 25 Sea Zone to Japan 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Kiangsu to Manchuria 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 armour and 2 infantry placed in Manchuria 2 artilleries, 1 fighter and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -3.33 UK_Pacific regular : 1.33 Russians regular : 0.00
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tobruk to Egypt Americans take Alexandria from Italians 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Battle in 91 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers Germans defend with 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,33
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@tanios
5 hits in 91
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@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios
5 hits in 91
1 sub, 1 AC (2 hits on same AC), 1 tact, and 1 fig
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tobruk to Egypt Americans take Alexandria from Italians 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Battle in 91 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers Germans defend with 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 carriers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans win, taking Hawaiian Islands from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber Battle in Egypt Americans attack with 1 armour, 5 fighters and 1 tactical_bomber Italians defend with 2 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1,00 expected hits 2 fighters owned by the Americans and 2 armour owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Italians: 2 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed 1 armour, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 3 fighters and 1 tactical_bomber moved from Egypt to 94 Sea Zone 4 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq 4 fighters moved from 91 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Midway Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 harbour placed in Algeria 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Italians regular : 1,00 Germans regular : 1,33
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@tanios I edit the tac and fighter back on the map in 91, I had only one fighter and one tac that had to land on the carrier.
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Sikang to Szechwan 1 artillery moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Shantung to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win with 2 infantry remaining. Battle score for attacker is -11 Casualties for Chinese: 2 artilleries and 1 infantry Non Combat Move - Chinese 4 artilleries and 2 infantry moved from Shantung to Jehol 1 fighter moved from Szechwan to Jehol Place Units - Chinese 1 artillery and 4 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tobruk to Egypt Americans take Alexandria from Italians 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Battle in 91 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers Germans defend with 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 carriers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans win, taking Hawaiian Islands from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber Battle in Egypt Americans attack with 1 armour, 5 fighters and 1 tactical_bomber Italians defend with 2 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1,00 expected hits 2 fighters owned by the Americans and 2 armour owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Italians: 2 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed 1 armour, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 3 fighters and 1 tactical_bomber moved from Egypt to 94 Sea Zone 4 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq 4 fighters moved from 91 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Midway Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 harbour placed in Algeria 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Sikang to Szechwan 1 artillery moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Shantung to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win with 2 infantry remaining. Battle score for attacker is -11 Casualties for Chinese: 2 artilleries and 1 infantry Non Combat Move - Chinese 4 artilleries and 2 infantry moved from Shantung to Jehol 1 fighter moved from Szechwan to Jehol Place Units - Chinese 1 artillery and 4 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from India to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 armour and 2 mech_infantrys moved from Eastern Persia to India 1 armour moved from India to Yunnan Combat - British Battle in French Indo China British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour and 1 factory_minor British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo China British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 aaGun moved from Shantung to Anhwe Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : 0,83 Japanese regular : 0,83 Italians regular : 1,00 Germans regular : 1,33 British regular : 0,33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 armour moved from Nigeria to French West Africa Italians take French West Africa from Americans 1 armour moved from French West Africa to French Central Africa Italians take French Central Africa from ANZAC 1 armour moved from Northern Italy to Slovakia Hungary 2 fighters moved from Nigeria to Egypt 1 bomber moved from Nigeria to Egypt 1 carrier moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 76 Sea Zone Combat - Italians Battle in 76 Sea Zone Italians attack with 1 carrier and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 1 carrier and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 bomber and 2 fighters Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber and 2 fighters in Egypt, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Egypt Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Slovakia Hungary Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Place Units - Italians 2 fighters placed in Southern Italy 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 30 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 2.17 Russians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 battleship and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Greater Southern Germany to Eastern Poland Germans take Eastern Poland from Russians 1 armour and 1 mech_infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 bomber moved from Germany to Romania 1 fighter moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 bomber moved from Normandy Bordeaux to Romania 1 tactical_bomber moved from Germany to Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Poland Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Romania Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Romania, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 bomber moved from Romania to Western Germany 2 fighters and 1 tactical_bomber moved from Poland to Western Germany 1 bomber moved from Romania to Germany 3 armour and 20 mech_infantrys moved from Greater Southern Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Norway to Finland 1 artillery moved from Vyborg to Finland 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 artilleries and 1 infantry moved from Normandy Bordeaux to France 1 armour and 5 mech_infantrys moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Germany to Poland Place Units - Germans 3 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Germany 3 infantry placed in United Kingdom 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 1.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Iraq to Egypt Russians take Trans-Jordan from Italians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Italians 1 infantry moved from Turkmenistan to Kazakhstan 2 artilleries and 3 infantry moved from Novgorod to Belarus 4 armour and 7 infantry moved from Bryansk to Belarus 1 armour and 9 mech_infantrys moved from Russia to Belarus 3 mech_infantrys moved from Volgograd to Russia 2 armour moved from Evenkiyskiy to Vologda 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. Combat - Russians Non Combat Move - Russians Place Units - Russians 10 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 armour moved from Buryatia to Yakut S.S.R. 1 fighter moved from Manchuria to Yakut S.S.R. 1 armour moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Jehol 2 infantry moved from Manchuria to Jehol 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 1 bomber and 2 fighters moved from Japan to Jehol 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Jehol 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Jehol 1 tactical_bomber moved from 36 Sea Zone to Jehol 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from 36 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 armour and 1 fighter in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Kwangtung Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 5 artilleries, 1 fighter and 6 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Jehol, round 2 : 9/16 hits, 7.50 expected hits Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Jehol, round 2 : 6/12 hits, 4.33 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 6 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Jehol, round 3 : 5/10 hits, 5.83 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.33 expected hits 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry Casualties for Chinese: 5 artilleries, 1 fighter and 6 infantry Non Combat Move - Japanese 1 fighter moved from Jehol to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 bomber moved from Jehol to Japan 1 fighter and 3 tactical_bombers moved from Jehol to Manchuria 1 fighter moved from Yakut S.S.R. to Buryatia 2 fighters moved from Kwangtung to French Indo China 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 2 artilleries and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 1.33 UK_Pacific regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 1 cruiser, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 4 tactical_bombers moved from Iraq to Anglo Egyptian Sudan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Battle in Anglo Egyptian Sudan Americans attack with 4 fighters and 4 tactical_bombers Italians defend with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Americans roll dice for 4 fighters and 4 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 4,67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits, 2,83 expected hits 2 tactical_bombers owned by the Americans, 1 bomber owned by the Italians, 2 fighters owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 2/4 hits, 2,33 expected hits Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 3 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Americans and 2 fighters owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Wake Island from Japanese with 2 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 2 fighters and 4 tactical_bombers Casualties for Italians: 2 artilleries, 1 bomber, 2 fighters and 2 infantry Non Combat Move - Americans 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 104 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Midway to 31 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 3 armour placed in Egypt 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States 1 cruiser and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,00 Italians regular : 1,83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 1 cruiser, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 4 tactical_bombers moved from Iraq to Anglo Egyptian Sudan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Battle in Anglo Egyptian Sudan Americans attack with 4 fighters and 4 tactical_bombers Italians defend with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Americans roll dice for 4 fighters and 4 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 4,67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits, 2,83 expected hits 2 tactical_bombers owned by the Americans, 1 bomber owned by the Italians, 2 fighters owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 2/4 hits, 2,33 expected hits Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 3 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Americans and 2 fighters owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Wake Island from Japanese with 2 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 2 fighters and 4 tactical_bombers Casualties for Italians: 2 artilleries, 1 bomber, 2 fighters and 2 infantry Non Combat Move - Americans 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 104 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Gibraltar to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Midway to 31 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 3 armour placed in Egypt 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States 1 cruiser and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 armour and 1 mech_infantry moved from Eastern Persia to India Combat - British Battle in Kwangtung British attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 harbour and 2 infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 aaGun, 4 artilleries and 7 infantry moved from India to Burma Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,00 Japanese regular : 0,33 Italians regular : 1,83 British regular : 0,33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia Combat - Italians Battle in Persia Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 carrier moved from 76 Sea Zone to 71 Sea Zone 1 submarine moved from 76 Sea Zone to 72 Sea Zone 1 submarine moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from French Central Africa to Anglo Egyptian Sudan 8 infantry moved from Northern Italy to France 3 mech_infantrys moved from Southern Italy to Western Germany 2 armour moved from Southern Italy to Western Germany 1 armour moved from Northern Italy to Romania 3 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Union of South Africa to Rhodesia Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from India to Anhwe Combat - ANZAC Battle in 80 Sea Zone ANZAC attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 80 Sea Zone ANZAC win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - ANZAC 1 battleship moved from 54 Sea Zone to 31 Sea Zone 1 battleship moved from 54 Sea Zone to 31 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier moved from 54 Sea Zone to 31 Sea Zone 1 battleship moved from 54 Sea Zone to 31 Sea Zone Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :