L20 BM3 SC (Allies +14) vs AetV's (Axis)


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Kiangsi to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 armour moved from Suiyuyan to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 armour moved from Central Mongolia to Chahar
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from Guam to French Indo China
            2 battleships and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            3 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 13 Sea Zone to 1 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 armour and 2 infantry
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits, 1,17 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 armour and 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 11 infantry moved from Kiangsi to Hunan
            2 mech_infantrys moved from Kiangsu to Hunan
            3 armour and 1 mech_infantry moved from Kwangtung to Hunan
            3 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hopei to Hunan
            1 mech_infantry moved from Shensi to Hunan
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Anhwe
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Sikang to Tsinghai
            1 artillery moved from Tsinghai to Sikang
            3 fighters moved from Japan to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 carriers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Kwangsi to Hunan
            1 bomber moved from Kwangsi to Guam
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 1,83
    UK_Pacific regular : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 29 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            2 tactical_bombers moved from Iceland to 111 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 111 Sea Zone
                Americans attack with 1 submarine and 2 tactical_bombers
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 tactical_bombers in 111 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 18 submarines moved from 29 Sea Zone to 54 Sea Zone
            5 fighters and 3 tactical_bombers moved from Northern Territory to Yunnan
            10 submarines moved from 10 Sea Zone to 29 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to United Kingdom
            1 artillery, 1 cruiser, 3 destroyers, 7 infantry and 7 transports moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 7 infantry moved from 92 Sea Zone to Morocco
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 fighters placed in Greece
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 aaGun, 4 infantry and 1 mech_infantry moved from India to Burma
            1 mech_infantry moved from Burma to Yunnan
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            4 infantry moved from Persia to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 marine moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 marines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 airfield placed in Gibraltar
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,3,6,6,5,5,2,3,1,4,1,1,2,3,4,3,1,5,6,1
            UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,33
    Japanese regular : -0,33
    Germans regular : 1,17
    British regular : -1,33
    

    Savegame


  • @Sovietishcat Fröhliche Weihnachten from Germany!
    I wish you Love,Strength and Peace for this Season and the next Year!

  • '19

    @aequitas-et-veritas Thank you:blush: Happy Holidays from Canada!


  • @Sovietishcat there are six UK Ftr’s in Novosibirsk and I need to know if they are there on purpose or you just have forgot them.
    Let me know, please.

    Thank you.

  • '19

    @aequitas-et-veritas Oh boy, no! Could you please move them with Russian stack in China? Thank you.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            10 infantry moved from Northern Italy to Southern Italy
            1 artillery and 16 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Albania to Bulgaria
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,3,6,6,5,5,2
            Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 29 Sea Zone to 26 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from South Australia to Queensland
            1 infantry moved from South Australia to New South Wales
            1 armour moved from Queensland to New South Wales
            1 mech_infantry moved from Queensland to New South Wales
            2 fighters moved from Queensland to Caroline Islands
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 29 Sea Zone to 54 Sea Zone
            1 fighter moved from 29 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Novosibirsk to Kansu
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Novosibirsk
            27 infantry moved from Samara to Novosibirsk
            6 artilleries moved from Samara to Novosibirsk
            2 mech_infantrys moved from Samara to Novosibirsk
            2 armour moved from Samara to Novosibirsk
            1 artillery moved from Kazakhstan to Novosibirsk
            1 infantry moved from Caucasus to Northwest Persia
            14 armour and 24 mech_infantrys moved from Volgograd to Northwest Persia
    
        Combat - Germans
            Battle in Novosibirsk
                Germans attack with 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 10/39 hits, 9,50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 armour, 7 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 14 armour, 1 infantry and 24 mech_infantrys
                British defend with 1 armour, 1 artillery and 1 infantry
                    Germans roll dice for 14 armour, 1 infantry and 24 mech_infantrys in Northwest Persia, round 2 : 13/39 hits, 11,17 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 14 armour, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Samara to Novosibirsk
            2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
            2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            3 infantry moved from Rostov to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 tactical_bomber moved from Samara to Caucasus
            3 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            2 submarines moved from 114 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            8 infantry moved from Germany to Western Germany
            5 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            3 fighters and 3 tactical_bombers moved from Germany to Southern Italy
            4 armour, 14 infantry and 13 mech_infantrys moved from Albania to Bulgaria
            1 artillery and 12 infantry moved from Romania to Bulgaria
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            2 bombers and 3 fighters placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Volgograd
            3 infantry placed in Russia
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,5,1,3,4,3,1
            Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 2,33
    British regular : -1,17
    

    Savegame

  • '19

    @aequitas-et-veritas I think my mistake in this game was to put my fleet in Java see, then I was stuck following Japan and invest too much in Pac and therefore Germany can now crush me…


  • @Sovietishcat

    @Sovietishcat said in L20 BM3 SC (Allies +14) vs AetV's (Axis):

    @aequitas-et-veritas I think my mistake in this game was to put my fleet in Java see, then I was stuck following Japan and invest too much in Pac and therefore Germany can now crush me…

    A european Axis win is more likely now with nothing in the way of Germany.

    I will give you detailed information after the game is over where your Allies had the biggest struggle(s) and what I think cost you an early game win.

    Russia is up!

  • '19

    @aequitas-et-veritas Well I surrender! Well done was fun and again GG, I will post result!


  • @Sovietishcat here is my analysis of the game.

    You had me on the Pacific side when I decided to NOT TRY to kill your units at Yunnan.
    The decission you made to stack Yunnan was correct when I wiped out the Amur stack.
    I kept the US out as long as possible, but you need to break out of Yunnan and make progress with China!

    To your US game play.
    A:- purchase everything you need for Europe till Turn four and then Go after me in the Pacific and contest my Navy there.

    Or B:- Go immediately after the Pacific with your purchase and try to contest and kill my Navy.

    Because my Navy was still intact and could harm you elsewhere as it happend in this game.

    You have to consider that Germany is getting stronger, therefore contest me at Bryansk with Russia as good and long as possible. Send UK Air for support. You let me slipp through too easily. I was allready in MidEast at T6.

    Greece was not a very good move, but I see that you saw a neccessarity to build a bridge there.
    You should know that Greece is never the first choice to get. The Supply line is too long for the US. Planes were needed badly. You did better in our games when you had a hold on Normandy and Norway.

    After all it was a very interesting game and I waited till Round 10 that the Pacific would collapse, but it didn’t happend.

    I hope that this will help you out on your Strategies.

  • '19

    @aequitas-et-veritas Thank you for the feed back, I always like to know what went wrong and get better with those types of game, I know Greece is not the best, I felt like I had no where to land with USA, you had Europe defended like a real Castle. I felt I had no where to land!!


  • @Sovietishcat i like that you explore your strategies and even try out new stuff.
    That is very good. And I honestly admit that it gets harder and harder against you.

  • '19

    @aequitas-et-veritas let me know if you wanna do a rematch in the new year!


  • @Sovietishcat anytime. We can keep going untill somebody needs a break from the other :grin:


  • @Sovietishcat let me know when you want to start the next one.

  • '19

    @aequitas-et-veritas Yes of course, happy new year :man_dancing:


  • @Sovietishcat Happy New Year!!

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