TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 6 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 39 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to Ceylon
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 carriers moved from 42 Sea Zone to 39 Sea Zone
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
4 artilleries and 4 infantry moved from French Indo China to Yunnan
2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 4/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to Turkey
2 fighters and 3 tactical_bombers moved from Yunnan to Caucasus
2 fighters moved from Hunan to Kazakhstan
1 mech_infantry moved from Malaya to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Siam to French Indo China
1 aaGun moved from Hunan to Yunnan
3 artilleries and 8 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
2 fighters moved from 39 Sea Zone to 42 Sea Zone
6 fighters moved from Caroline Islands to French Indo China
1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Malaya
1 fighter placed in 36 Sea Zone
2 fighters placed in French Indo China
2 destroyers placed in 6 Sea Zone
Japanese undo move 2.
1 mech_infantry placed in Malaya
Japanese undo move 5.
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.33
UK_Pacific regular : -0.33
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from Morocco to Malta
3 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Scotland to Morocco
1 bomber moved from Malta to Tobruk
1 armour moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to French Guiana
1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
8 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries placed in Eastern United States
Americans undo move 1.
7 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 1.67
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
3 infantry moved from Suiyuyan to Chahar
13 infantry moved from Szechwan to Shensi
8 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
3 infantry moved from Suiyuyan to Chahar
13 infantry moved from Szechwan to Shensi
8 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from Morocco to Malta
3 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Scotland to Morocco
1 bomber moved from Malta to Tobruk
1 armour moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to French Guiana
1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
8 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries placed in Eastern United States
Americans undo move 1.
7 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
3 infantry moved from Suiyuyan to Chahar
13 infantry moved from Szechwan to Shensi
8 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 96 Sea Zone to Malta
2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Malta
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan
10 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Persia to Iraq
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Syria
1 aaGun and 2 infantry moved from India to West India
Place Units - British
1 destroyer placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.83
Japanese regular : 1.33
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from Morocco to Malta
3 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Scotland to Morocco
1 bomber moved from Malta to Tobruk
1 armour moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to French Guiana
1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
8 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries placed in Eastern United States
Americans undo move 1.
7 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
3 infantry moved from Suiyuyan to Chahar
13 infantry moved from Szechwan to Shensi
8 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 96 Sea Zone to Malta
2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Malta
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan
10 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Persia to Iraq
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Syria
1 aaGun and 2 infantry moved from India to West India
Place Units - British
1 destroyer placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 aaGun
EDIT: Adding units owned by British to Tobruk: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.83
Japanese regular : 1.33
Italians regular : 0.33
British regular : -0.33
is that where you want your med uk subs?
so relieved you didnt buy a dd with UK pac. I was so mad at myself for bungling my japanese turn. Wasnt going to attack the anzac sub, then changed my mind and thought through some of it but didnt realize till NCM that you could buy a dd and cause some major annoyances.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from Morocco to Malta
3 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malta, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Malta
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 fighters in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Scotland to Morocco
1 bomber moved from Malta to Tobruk
1 armour moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 54 Sea Zone to 23 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from Western United States to French Guiana
1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
Place Units - Americans
8 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries placed in Eastern United States
Americans undo move 1.
7 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
3 infantry moved from Suiyuyan to Chahar
13 infantry moved from Szechwan to Shensi
8 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 96 Sea Zone to Malta
2 battleships and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Malta
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Malta from Italians, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Syria to Trans-Jordan
10 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Persia to Iraq
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
2 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Syria
1 aaGun and 2 infantry moved from India to West India
Place Units - British
1 destroyer placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,4,2,1,2,4,2,2,3,6,5,4,2,3,3,6,3,2,2,2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 aaGun
EDIT: Adding units owned by British to Tobruk: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.83
Japanese regular : 1.33
Italians regular : 0.33
British regular : -0.33
Thank you for asking me to confirm the position of the UK subs. I would like them to be able to convoy, so I have changed position, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 16 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Persia
Italians take Persia from British
1 armour and 1 bomber moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 fighter moved from Northern Italy to 96 Sea Zone
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Italians attack with 2 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Northern Italy
1 aaGun moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Spain to Northern Italy
5 infantry moved from Northern Italy to Southern France
4 fighters moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from 96 Sea Zone to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,3,2,4,5,1,2,5,3,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,2,3
Italians collect 14 PUs (12 lost to blockades); end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in 6 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 4 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to 7 Sea Zone
5 fighters moved from India to 35 Sea Zone
1 fighter moved from India to Trans-Jordan
1 aaGun and 1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from 6 Sea Zone to Jehol
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Shensi to India
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Finland to Sweden
1 bomber and 2 fighters moved from Western Germany to Sweden
1 bomber moved from Northern Italy to Sweden
1 bomber moved from Northern Italy to Gibraltar
1 tactical_bomber moved from Spain to Gibraltar
3 infantry and 2 tactical_bombers moved from Spain to Gibraltar
2 mech_infantrys moved from Turkey to Syria
1 bomber moved from Caucasus to Syria
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 2/2 hits, 0.33 expected hits
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in Sweden
Germans attack with 1 artillery, 2 bombers, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 4 infantry in Sweden, round 2 : 4/9 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Sweden, round 3 : 3/8 hits, 3.33 expected hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Gibraltar
Germans attack with 3 infantry and 2 tactical_bombers
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Syria
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Syria, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
Germans win, taking Syria from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
14 armour and 14 mech_infantrys moved from Turkey to Iraq
1 tactical_bomber moved from Caucasus to Northern Italy
2 tactical_bombers moved from Gibraltar to Northern Italy
3 infantry moved from Northern Italy to Southern France
1 infantry and 3 mech_infantrys moved from Spain to Southern France
6 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Kazakhstan to Turkey
1 aaGun moved from Kazakhstan to Caucasus
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers and 2 fighters moved from Sweden to Northern Italy
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 84 Sea Zone to 88 Sea Zone
1 aaGun moved from Western Germany to France
1 aaGun moved from Finland to Karelia
1 bomber moved from Syria to Northern Italy
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 airfield placed in Normandy Bordeaux
2 fighters placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,1,3,6,3,5,1,6,1,5,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,3,3,2
Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
British AA : 1.67
Germans regular : 0.33
Neutral_True regular : 0.33
British regular : -0.33
such bullshit. thats something like 5 for 9 on german AA hits now. plus the disaster in 125. and then last game in 119. no german plane is safe, you have lost your fair share but only your fair share since you risk them all the time. im super conservative with them but nothing I can do about aa. thought I would take an extra just to be certain I could knock out the base but double hit!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
3 mech_infantrys moved from Hunan to Jehol
1 infantry moved from Anhwe to Jehol
3 infantry moved from Ceylon to 39 Sea Zone
3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Saudi Arabia
3 fighters and 5 tactical_bombers moved from 39 Sea Zone to Saudi Arabia
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 infantry and 6 mech_infantrys
ANZAC defend with 2 fighters; Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 6 mech_infantrys in Jehol, round 2 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 6 mech_infantrys in Jehol, round 3 : 0/6 hits, 1.00 expected hits
Chinese roll dice for 1 fighter in Jehol, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 5 mech_infantrys in Jehol, round 4 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 fighter in Jehol, round 4 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 infantry
Battle in Saudi Arabia
Japanese attack with 3 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Saudi Arabia, round 2 : 7/11 hits, 5.00 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Saudi Arabia
Japanese win, taking Saudi Arabia from British with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Saudi Arabia to Iraq
2 artilleries, 3 infantry and 1 marine moved from Ceylon to 39 Sea Zone
2 artilleries, 4 carriers, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry and 1 marine moved from 80 Sea Zone to Iraq
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
2 fighters moved from 36 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Yunnan to Hunan
4 mech_infantrys moved from Yunnan to French Indo China
2 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
8 fighters moved from French Indo China to Caucasus
2 fighters moved from Kazakhstan to Yugoslavia
2 fighters and 3 tactical_bombers moved from Caucasus to Northern Italy
2 bombers moved from Turkey to Northern Italy
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from Yunnan to French Indo China
6 artilleries and 4 infantry moved from Yunnan to French Indo China
1 infantry moved from Evenkiyskiy to Urals
Place Units - Japanese
10 infantry placed in Japan
3 fighters placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.83
British regular : 0.00
now im really annoyed with myself. the disaster in gib was a complete waste to begin with as was most of my italian and german turn planning. thought I would be able to bomb gib and keep you from repairing but of course when US takes it you own it at beginning of UK so can repair it. What a blunder.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 89 Sea Zone to 88 Sea Zone
2 fighters moved from 89 Sea Zone to 88 Sea Zone
2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Morocco to Gibraltar
1 armour moved from Trans-Jordan to Saudi Arabia
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Saudi Arabia
1 bomber moved from Tobruk to Saudi Arabia
2 fighters moved from 89 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Java
Battle in Soviet Far East
Battle in Spain
Battle in Gibraltar
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Java from Japanese, taking Soviet Far East from Japanese, taking Spain from Italians, taking Gibraltar from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Saudi Arabia, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Saudi Arabia
Americans win, taking Saudi Arabia from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 fighters moved from Gibraltar to Morocco
4 fighters moved from 88 Sea Zone to Morocco
1 fighter moved from French Guiana to Morocco
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Venezuela to Brazil
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
3 carriers and 5 fighters moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 carriers and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from Southeast Mexico to Central America
1 carrier moved from 23 Sea Zone to 6 Sea Zone
3 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New Guinea to Dutch New Guinea
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5,4,1,6,5,4,5,6,5,1,6,2,1
Americans collect 70 PUs (2 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Kweichow
8 infantry moved from Hopei to Anhwe
1 fighter and 7 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 4 mech_infantrys
Japanese roll AA dice in Jehol : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Jehol, round 2 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 4 mech_infantrys in Jehol, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 4 mech_infantrys in Jehol, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 5 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Jehol to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -1.33
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 89 Sea Zone to 88 Sea Zone
2 fighters moved from 89 Sea Zone to 88 Sea Zone
2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Morocco to Gibraltar
1 armour moved from Trans-Jordan to Saudi Arabia
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Saudi Arabia
1 bomber moved from Tobruk to Saudi Arabia
2 fighters moved from 89 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Java
Battle in Soviet Far East
Battle in Spain
Battle in Gibraltar
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Java from Japanese, taking Soviet Far East from Japanese, taking Spain from Italians, taking Gibraltar from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Saudi Arabia, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Saudi Arabia
Americans win, taking Saudi Arabia from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 fighters moved from Gibraltar to Morocco
4 fighters moved from 88 Sea Zone to Morocco
1 fighter moved from French Guiana to Morocco
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Venezuela to Brazil
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 carrier and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
3 carriers and 5 fighters moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 carriers and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from Southeast Mexico to Central America
1 carrier moved from 23 Sea Zone to 6 Sea Zone
3 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New Guinea to Dutch New Guinea
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,3,5,4,1,6,5,4,5,6,5,1,6,2,1
Americans collect 70 PUs (2 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Kweichow
8 infantry moved from Hopei to Anhwe
1 fighter and 7 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 4 mech_infantrys
Japanese roll AA dice in Jehol : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Jehol, round 2 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 4 mech_infantrys in Jehol, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 4 mech_infantrys in Jehol, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 5 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Jehol to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 fighters
EDIT: Adding units owned by Americans to 94 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Afghanistan to Kazakhstan
Russians take Kazakhstan from Italians
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Trans-Jordan to Syria
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
2 fighters moved from 99 Sea Zone to Syria
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Syria, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Syria
British win, taking Syria from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 72 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Mozambique to Rhodesia
2 infantry moved from Angola to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Angola to Belgian Congo
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Tobruk to 96 Sea Zone
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
4 fighters and 1 tactical_bomber moved from Syria to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to 94 Sea Zone
1 mech_infantry moved from Afghanistan to Tsinghai
1 aaGun and 2 infantry moved from West India to Eastern Persia
3 infantry moved from Afghanistan to Kazakhstan
1 fighter moved from India to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from India to West India
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to West India
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 68 Sea Zone to 83 Sea Zone
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from India to Afghanistan
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6,2,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.00
Japanese regular : -2.17
Japanese AA : -0.17
Germans regular : -0.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Spain
1 bomber moved from Northern Italy to Tambov
1 artillery and 1 infantry moved from Bryansk to Tambov
1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to Spain
3 fighters moved from Normandy Bordeaux to Spain
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Italians attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 5 fighters and 2 infantry in Spain, round 2 : 2/7 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
5 fighters moved from Spain to Yugoslavia
1 infantry moved from Greece to Turkey
1 mech_infantry moved from Persia to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 bomber moved from Tambov to Volgograd
Place Units - Italians
3 tactical_bombers placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,1,2
Italians collect 15 PUs (11 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.17
Russians regular : -0.33