TT General Death (X) vs MajikAndrew (A+61) OOB


  • @AndrewAAGamer said in TT General Death (X) vs MajikAndrew (A+61) OOB:

    @DrakeMortis said in TT General Death (X) vs MajikAndrew (A+61) OOB:

    This file is not prompting me for the posts when going to combat as the last one did, so I had to post manually. Is there a way to correct this or will I need to post manually each time?

    Hmmm, not sure why it is doing that or actually not doing that. I see all the fields filled in. Maybe someone with more knowledge can chime in?

    On the triple A start up screen is the box saying post after combat checked? I think its below the sign in for the forum.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 bombers moved from Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : -0.17
    

    Savegame


  • OOL sea zone #106, 1 hit.



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 bombers moved from Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 2 submarines
                Casualties for British: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 8/15 hits, 5.50 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            2 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Poland
            3 infantry moved from Poland to Slovakia Hungary
            3 artilleries moved from Germany to Slovakia Hungary
            3 aaGuns and 11 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 bombers moved from 110 Sea Zone to Western Germany
            4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 tactical_bomber moved from Poland to Western Germany
            1 tactical_bomber moved from Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Germans regular : 1.50
    British regular : -0.17
    

    Savegame


  • I will be playing Germany/Italy. General is playing Japan. Please let us know which powers you will be playing and feel free to take the turn as soon as you wish.


  • @AndrewAAGamer I prefer these rules as well.


  • @DrakeMortis said in TT General Death (X) vs MajikAndrew (A+61) OOB:

    I will be playing Germany/Italy. General is playing Japan. Please let us know which powers you will be playing and feel free to take the turn as soon as you wish.

    Majikforce is Russia and UK. AndrewAAGamer is US, China, ANZAC and France.


  • @AndrewAAGamer Sounds great! so it’s agreed the rules you and Majik created that General posted, are the ones we will be using for this match?


  • @DrakeMortis Agreed! Happy gaming!

  • 2024 2023 '22 '21 '20

    Agreed upon Official Edit Rules! Speak now or forever hold your peace. :)

    a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.

    b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.

    c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.


  • @AndrewAAGamer

    Vote for A


  • @GeneralDisarray said in TT General Death (X) vs MajikAndrew (A+61) OOB:

    @AndrewAAGamer

    Vote for A

    ??? The rules are all three; a, b and c.

  • '22

    I agree with the stated edit rules above.

  • '22 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            3 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Bessarabia to Western Ukraine
            4 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Caucasus to Rostov
            4 infantry moved from Baltic States to Belarus
            2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from Novgorod to Belarus
            1 fighter moved from Belarus to Russia
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Caucasus to Rostov
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Howdy. Big bid money portioned to USSR! I’m interested to see if it pays off. I like PBF but another advantage to Drake’s preferred Live matches is it keeps potential enemy scouts like me away :eyeglasses: . But, it’s fun playing in front of the crowd!

  • '22

    TripleA Move Summary: Japanese round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to 37 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter moved from Okinawa to Kwangtung
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
    

    Savegame

  • '22

    Scramble request Philippines
    America: 1 sub 1 dest possible 1 plane scramble
    Japan: 3 dest 2 sub 1 BS 1 Tac


  • @GeneralDisarray said in TT General Death (X) vs MajikAndrew (A+61) OOB:

    Scramble request Philippines
    America: 1 sub 1 dest possible 1 plane scramble
    Japan: 3 dest 2 sub 1 BS 1 Tac

    No scramble…

  • '22

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to 37 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter moved from Okinawa to Kwangtung
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 3 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 37 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Korea to Japan
            1 fighter moved from Japan to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.83
    Japanese regular : -2.00
    UK_Pacific regular : -0.67
    British regular : 0.33
    

    Savegame

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