Mainah (X) vs Stough (L) OOB 2nd go


  • On the the Rising Son. Russia is ready to enter the third tier stats of Italy, UK India and ANZAC.

    Had to edit my Russian tac, use the map above. I am quite certain that I missed a whole bunch of things the Russians could have done better, but Frankly, this is the best I could come up with at the moment.


  • Jesus, my spelling- onto the Rising Sun.


  • Also, how does the sub economic soaking work? When is that accounted?

  • 2023 '20

    @Stough
    I assume you are refering to convoying? Any ship an plane in a convoy spot can affect the money.
    Its calculated at the end of the turn of the power whose is being convoyed. For sz 97, currently, it is assessed at the collect income phase of italy. 4-5 ships in 97 pretty much means italy no longer collects any money

  • 2023 '20

    As far as a better russia turn - i dunno. We know better in a turn or two. Hindsight is 20/20.

  • 2023 '20

    Russia ia pressuring japan. While japan needs some heat applied to them, I’m unsure if russia, or at least that much of russian troops, is the way to do it, with germany knocking on moscow’s gates. On the flip side - western and southern europe is 2 turn’s from being a serious issue for germany. Italy has to turttle now. And pivoting the us to focus on japan right now is probably not the solution - you’d lose momentum in europe.
    The brits are going to be able to hold southern russia for a bit - maybe longer. I guess the real question is, how does japan move from here. That is what will decide wether or not your russia move was good. And even though i am the axis - i dont have an answer yet. Probably wont know for 2 turns, wether i do it right, or see how i went wrong.
    Again - my tactics are pretty good, not great, but pretty good, but my big strategy is very limited.

  • 2023 '20

    And you were smart in how rhe ruskies moved into china. You kept the mongolian pact active, and japan is not in a good position to deal with thise 6 extra inf on the nothern border alkng with the 18 rus inf on the western border.
    Dont think i could have done better.


  • Thank you sir. I liked that little move. I wanted to kill your wagon (MI’s) in Kansu oh so badly, but apparently, the Mongol pact works both ways.

    If I had thought I was going to flush 9 Russians down the China toilet at the start of the game, I would have predicted a miserable defeat for the Allies.

    All I really know is that I had to give up Bryansk, which hurt my feelings. Which also probably means I’m doomed. The Reds aren’t dead yet- we’ll hold.

  • 2023 '20

    @Stough
    Yes, you had to leave bryansk. But the southern money is safe for now, and that keeps 10 ipc NO bonus from going to germany, on top of the value of the territories. You are not doomed yet. Again - i am very concerned about my long term prospects in europe.


  • Yep. Europe is going to be a hot mess. On the one hand, I feel like I got there super quick, on the other , I feel like it’s take me forever. I haven’t made it this far before so this is all new territory, but I think this game is getting ready to be super complicated. My head already hurts.

    On a side note, I like my groovy 1960’s multi national navy in the Med. I can just hear the bongos in the drum circles. and smell the god awful Pucculli oil.

  • 2023 '20

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Shensi to Sikang
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 infantry moved from Shensi to Szechwan
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Shensi to Sikang
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 infantry moved from Shensi to Szechwan
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Wake Island
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Soviet Far East from Russians, taking Wake Island from Americans, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Sikang to Hopei
            1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Caroline Islands
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 battleship moved from 37 Sea Zone to 20 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            2 artilleries moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Shensi to Hopei
            1 submarine moved from 58 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
            EDIT: Adding units owned by Japanese to Korea: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame


  • Ah spitfire- I forgot about killing your destroyer in the Channel.

    I’ll keep the results form the Pac and then do that battle in the Channel.(SZ110)


  • …and it looks like I forgot to buy my two transports as well. I’ll fix both of those.


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 cruisers moved from 26 Sea Zone to 13 Sea Zone
            3 carriers moved from 26 Sea Zone to 13 Sea Zone
            1 battleship moved from 26 Sea Zone to 13 Sea Zone
            1 transport moved from 26 Sea Zone to 13 Sea Zone
            2 destroyers moved from 26 Sea Zone to 13 Sea Zone
            1 fighter moved from 31 Sea Zone to 13 Sea Zone
            4 fighters moved from 16 Sea Zone to 13 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 13 Sea Zone
            1 fighter moved from 13 Sea Zone to 14 Sea Zone
            2 submarines moved from 10 Sea Zone to 13 Sea Zone
            1 carrier moved from 101 Sea Zone to 11 Sea Zone
            2 fighters moved from 91 Sea Zone to 11 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            3 mech_infantrys moved from Morocco to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone
            3 mech_infantrys moved from 96 Sea Zone to Tobruk
            5 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun moved from 96 Sea Zone to Tobruk
            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 96 Sea Zone
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            1 bomber moved from Morocco to Algeria
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
            EDIT: 1 fighter moved from 14 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 infantry and 1 tactical_bomber placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            12 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            12 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 1
  • 1
  • 46
  • 110
  • 141
  • 180
  • 149
  • 348
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.0k

Users

39.3k

Topics

1.7m

Posts