No scrambles
L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 94 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Syria 2 aaGuns, 1 artillery and 2 infantry moved from Iraq to Syria 1 infantry moved from Northern Italy to Southern Italy 4 fighters moved from Southern Italy to Syria 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 1 fighter, 1 marine and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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such an interesting and intense game
kudos for both of us :)
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PUs
Allies 167
Axis 162Production
Allies 135
Axis 130Units
Allies 397
Axis 297TUV
Allies 2707
Axis 2116VCs
Allies 11
Axis 8 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New South Wales to South Australia 1 marine moved from New South Wales to Queensland 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New South Wales to South Australia 1 marine moved from New South Wales to Queensland 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 artillery EDIT: Turning off Edit Mode EDIT: 1 artillery moved from Greenland to Western United States
Combat Hit Differential Summary :
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usa artillery issue finally solve d:)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 artillery EDIT: Turning off Edit Mode EDIT: 1 artillery moved from Greenland to Western United States 1 fighter and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Norway to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Vyborg 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 bomber moved from Norway to 119 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 fighter moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 fighter moved from 113 Sea Zone to Novgorod 1 marine moved from Germany to 113 Sea Zone 1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Baltic States Combat - Germans Battle in Vyborg Battle in 34 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Germans win, taking Vyborg from Russians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 artilleries, 2 infantry and 1 marine Russians defend with 2 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 marine in Baltic States, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 artilleries, 1 infantry and 1 marine in Baltic States, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 119 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 artillery and 1 infantry moved from Southern France to France 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 artilleries and 4 infantry moved from Western Germany to France 1 artillery and 2 infantry moved from Holland Belgium to France 1 aaGun, 22 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 aaGun, 2 artilleries and 2 infantry moved from Norway to Finland 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to 115 Sea Zone 4 armour and 1 mech_infantry moved from Iraq to Syria 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from 119 Sea Zone to Western Germany 2 artilleries and 4 infantry moved from Germany to Poland 1 fighter moved from Norway to 114 Sea Zone 2 tactical_bombers moved from Norway to 99 Sea Zone 2 tactical_bombers moved from 99 Sea Zone to Syria 1 tactical_bomber moved from 99 Sea Zone to Syria 1 fighter moved from France to 99 Sea Zone 1 fighter moved from Rostov to Greece 1 fighter moved from Rostov to Syria 1 tactical_bomber moved from France to Syria 10 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun moved from Holland Belgium to Western Germany 1 bomber moved from 34 Sea Zone to Japan Place Units - Germans 3 infantry placed in France 2 transports placed in 114 Sea Zone 2 submarines placed in 113 Sea Zone 8 infantry placed in Germany 1 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : -0.33 Russians : -1.00
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are you keeping that German tank in Kansu?
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 artillery and 4 infantry moved from Novosibirsk to Timguska 4 infantry moved from Amur to Manchuria 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Japanese 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Timguska Russians attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 4 infantry in Timguska, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 4/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 7 armour, 15 artilleries, 27 infantry and 4 mech_infantrys moved from Bryansk to Belarus 1 artillery and 4 infantry moved from Russia to Bryansk 1 aaGun, 7 artilleries and 8 infantry moved from Northwest Persia to Caucasus 1 artillery and 4 infantry moved from Russia to Bryansk 1 fighter moved from Rostov to Belarus Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Russians collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67 Japanese : 0.00
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@farmboy sorry i missed this message. actually i had other plans but now its too late. let it stay there
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@Amon-Sul if you were going to use it for combat against the USSR it is definitely too late, but if you wanted to ncm it within Japanese territory, I doubt it would effect what I was doing as Russia. I was mostly checking as I was debating attacking it but decided against it.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Manchuria 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 fighter moved from French Indo China to Manchuria Combat - Japanese Battle in Korea Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 aaGun moved from Kansu to Suiyuyan 1 artillery moved from Szechwan to Sikang 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Chahar 1 mech_infantry moved from Sikang to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 battleship, 2 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 1 battleship, 5 carriers, 4 destroyers and 1 marine moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to Jehol 1 bomber moved from Manchuria to French Indo China 1 fighter moved from French Indo China to Japan 1 fighter moved from French Indo China to Japan 3 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Malaya to Ceylon 1 fighter moved from French Indo China to 6 Sea Zone 1 artillery moved from Malaya to Shan State 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 11 submarines moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from West India to Eastern Persia Place Units - Japanese 1 infantry placed in Malaya 2 artilleries placed in Japan 2 destroyers and 5 submarines placed in 6 Sea Zone 1 airfield placed in Ceylon Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -0.17
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i forgot the japanese atlantic sub
i ll see to it now
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Manchuria 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Anhwe to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 fighter moved from French Indo China to Manchuria Combat - Japanese Battle in Korea Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 aaGun moved from Kansu to Suiyuyan 1 artillery moved from Szechwan to Sikang 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Chahar 1 mech_infantry moved from Sikang to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 battleship, 2 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 1 battleship, 5 carriers, 4 destroyers and 1 marine moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to Jehol 1 bomber moved from Manchuria to French Indo China 1 fighter moved from French Indo China to Japan 1 fighter moved from French Indo China to Japan 3 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Malaya to Ceylon 1 fighter moved from French Indo China to 6 Sea Zone 1 artillery moved from Malaya to Shan State 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 11 submarines moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from West India to Eastern Persia Place Units - Japanese 1 infantry placed in Malaya 2 artilleries placed in Japan 2 destroyers and 5 submarines placed in 6 Sea Zone 1 airfield placed in Ceylon Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 67 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 68 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -0.17
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PUs
173
168Production
132
133Units
398
317TUV
2718
2218VCs
11
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U may proceed with allies when ready.
cheers
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 22 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 91 Sea Zone to 119 Sea Zone Americans take 109 Sea Zone from Germans 2 bombers and 1 fighter moved from United Kingdom to 119 Sea Zone 2 submarines moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 4 fighters moved from Egypt to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Morocco to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone
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will assume no scramble in 98, but posting in case.