I did assume no scramble in 112 due to odds. Let me know if you want to run it though, and can re-do that portion of the turn.
Pejon 88 (X) vs. Wizmark (Allies +20), BM3, 2nd game
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@wizmark so scramble sz6?
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 bomber and 2 fighters moved from Gibraltar to Algeria 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese -
@wizmark No thank you!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 bomber and 2 fighters moved from Gibraltar to Algeria 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in Korea Battle in Algeria Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Korea from Japanese, taking Algeria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : -1.33 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 bomber and 2 fighters moved from Gibraltar to Algeria 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in Korea Battle in Algeria Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Korea from Japanese, taking Algeria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 79 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 marine; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Non Combat Move - British 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys moved from Shan State to Burma 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 2 mech_infantrys moved from Persia to West India 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 fighter moved from Egypt to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Ethiopia 1 fighter moved from Persia to Egypt 1 artillery moved from Persia to Eastern Persia 1 fighter moved from Egypt to Gibraltar 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Place Units - British 2 armour and 1 fighter placed in Egypt 1 fighter and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 infantry and 1 marineCombat Hit Differential Summary :
Germans : 0.00 Americans : -1.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Algeria 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 3 transports moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 mech_infantrys moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -0,33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Shan State to Burma 1 infantry moved from Shan State to Burma 3 fighters moved from Shan State to India 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 aaGun, 3 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Shan State to Burma 1 infantry moved from Shan State to Burma 3 fighters moved from Shan State to India 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 aaGun, 3 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Kazakhstan 5 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber and 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Ukraine to Kazakhstan 1 fighter moved from Ukraine to Volgograd 2 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 bomber moved from Southern Italy to Northwest Persia 1 bomber moved from Southern Italy to Volgograd 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Northwest Persia Germans attack with 5 armour, 1 bomber and 9 mech_infantrys British defend with 4 infantry Germans roll dice for 5 armour, 1 bomber and 9 mech_infantrys in Northwest Persia, round 2 : 8/15 hits, 4,67 expected hits British roll dice for 4 infantry in Northwest Persia, round 2 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for British: 4 infantry Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Ukraine to Caucasus 3 artilleries and 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Belarus to Rostov 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 bomber moved from Kazakhstan to Eastern Poland 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Northwest Persia to Rostov 2 infantry moved from Western Germany to France Place Units - Germans 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 5,17 British : 1,67 Russians : -0,67 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Archangel -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Samara 9 infantry moved from Russia to Samara 2 armour, 5 infantry and 4 mech_infantrys moved from Vologda to Russia 1 submarine moved from 92 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.67 -
@Pejon_88 stupid engine sent the tac to rostov instead of volgograd, obviously i didnt want to suicide so restarted the round…sorry about that.
Dice went your way for the majority of the combats though :cry:
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@wizmark No promblem at all. As long as no dice are thrown, you can change anything you want. Also, you don’t need to post movements before every battle, not in our games at least, unless you really want to :)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Editing Political Relationship for Mongolians and Chinese from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and UK_Pacific from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and Dutch from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and French from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and Russians from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and Neutral_Allies from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and British from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and Americans from Friendly_Neutral to Strict_Neutral EDIT: Editing Political Relationship for Mongolians and ANZAC from Friendly_Neutral to Strict_Neutral EDIT: Japanese takes Shan State from UK_Pacific EDIT: 2 infantry moved from Java to 42 Sea Zone EDIT: 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone EDIT: 1 marine moved from French Indo China to 36 Sea Zone EDIT: 1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone EDIT: 2 infantry moved from 41 Sea Zone to Sumatra EDIT: 1 marine moved from 41 Sea Zone to Sumatra EDIT: 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra EDIT: 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes EDIT: 1 fighter moved from French Indo China to 44 Sea Zone EDIT: 2 infantry moved from French Indo China to 36 Sea Zone EDIT: 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone EDIT: 2 infantry moved from 44 Sea Zone to Celebes EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone EDIT: 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone EDIT: 1 fighter moved from French Indo China to 20 Sea Zone EDIT: 1 destroyer moved from 36 Sea Zone to 35 Sea Zone EDIT: 1 destroyer moved from 36 Sea Zone to 20 Sea Zone EDIT: 2 bombers moved from French Indo China to 6 Sea Zone EDIT: 1 fighter moved from Japan to 6 Sea Zone EDIT: 1 infantry moved from French Indo China to Shan State EDIT: 2 infantry moved from French Indo China to Siam EDIT: 1 fighter and 1 tactical_bomber moved from French Indo China to Siam EDIT: 2 infantry moved from French Indo China to 36 Sea Zone EDIT: 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone EDIT: 2 infantry moved from 37 Sea Zone to Malaya EDIT: 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya Combat - Japanese EDIT: Battle in 44 Sea Zone EDIT: Japanese attack with 1 fighter and 1 transport EDIT: ANZAC defend with 1 transport EDIT: 1 transport owned by the ANZAC lost in 44 Sea Zone EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in 41 Sea Zone EDIT: Japanese attack with 1 battleship and 1 transport EDIT: British defend with 1 transport EDIT: 1 transport owned by the British lost in 41 Sea Zone EDIT: Japanese takes 41 Sea Zone from Neutral EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in Sumatra EDIT: Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber EDIT: British defend with 2 infantry EDIT: 2/5 hits, 1,83 expected hits EDIT: 1/2 hits, 0,67 expected hits EDIT: 2 infantry owned by the British lost in Sumatra EDIT: Japanese takes Sumatra from UK_Pacific EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Celebes Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Battle in Siam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 3 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 bombers and 1 fighter Americans defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Sumatra: 1 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Shantung to Jehol 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Siam to Hunan Place Units - Japanese 2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,5 Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -1,33 Americans : 0,67 UK_Pacific : 1,67 EDIT: : 0,50 Japanese : -4,67 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 5 infantry, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Algeria 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 5 infantry, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Algeria 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Algeria Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 1 marine moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 2 carriers, 1 destroyer and 4 fighters moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 17 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry and 1 tactical_bomber placed in Western United States 4 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,1,5,4,1,1,5 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 -
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Burma to Yunnan -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -1.50 Japanese : -0.33





