Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
Pejon 88 (X) vs. Wizmark (Allies +20), BM3, 2nd game
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You are right regarding the rules.
But here the point is that Russian units did NOT attack any Japanese-controlled territory, they did just NCM into Allied controlled territory.As long as no combat move into such a territory took place, the Mongolian pact stays intact.
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@JDOW Haha wow thanks for clarifying. You think you know all the rules and then something you’ve never experienced happen :)
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from French Indo China to 36 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 submarine moved from 60 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Hunan to Yunnan 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Yunnan Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 battleship, 6 infantry, 1 marine and 3 transports moved from 19 Sea Zone to 36 Sea Zone 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 fighter moved from Kiangsu to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Jehol to 36 Sea Zone 2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Jehol to French Indo China 3 fighters moved from Japan to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 artillery EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Adding units owned by Japanese to Jehol: 1 artillery EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians EDIT: Changing ownership of Central Mongolia from Russians to Mongolians EDIT: Changing ownership of Dzavhan from Russians to Mongolians EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians EDIT: Changing ownership of Olgiy from Russians to Mongolians EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 marine EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Chinese : -0,33 Japanese : 1,67 -
@Pejon_88 No changes in the manual post. Only had to check that my old AAA worked. Just installed 2.0, but is only applicable for new games.
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@Pejon_88 yeah one of those funny mongolian rules that cause japan a headache! :grin: :grin:
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@Pejon_88 Not sure about this move…but need to keep japan off balance…
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@wizmark so scramble sz6?
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 bomber and 2 fighters moved from Gibraltar to Algeria 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese -
@wizmark No thank you!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 bomber and 2 fighters moved from Gibraltar to Algeria 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in Korea Battle in Algeria Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Korea from Japanese, taking Algeria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : -1.33 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 bomber and 2 fighters moved from Gibraltar to Algeria 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in Korea Battle in Algeria Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Korea from Japanese, taking Algeria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Algeria to Gibraltar 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 carriers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 79 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 marine; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Non Combat Move - British 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys moved from Shan State to Burma 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 2 mech_infantrys moved from Persia to West India 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 fighter moved from Egypt to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Ethiopia 1 fighter moved from Persia to Egypt 1 artillery moved from Persia to Eastern Persia 1 fighter moved from Egypt to Gibraltar 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Place Units - British 2 armour and 1 fighter placed in Egypt 1 fighter and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 infantry and 1 marineCombat Hit Differential Summary :
Germans : 0.00 Americans : -1.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Algeria 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 3 transports moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 mech_infantrys moved from Rostov to Caucasus Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -0,33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Shan State to Burma 1 infantry moved from Shan State to Burma 3 fighters moved from Shan State to India 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 aaGun, 3 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Shan State to Burma 1 infantry moved from Shan State to Burma 3 fighters moved from Shan State to India 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 aaGun, 3 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Kazakhstan 5 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber and 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Ukraine to Kazakhstan 1 fighter moved from Ukraine to Volgograd 2 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 bomber moved from Southern Italy to Northwest Persia 1 bomber moved from Southern Italy to Volgograd 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Northwest Persia Germans attack with 5 armour, 1 bomber and 9 mech_infantrys British defend with 4 infantry Germans roll dice for 5 armour, 1 bomber and 9 mech_infantrys in Northwest Persia, round 2 : 8/15 hits, 4,67 expected hits British roll dice for 4 infantry in Northwest Persia, round 2 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for British: 4 infantry Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 mech_infantrys moved from Ukraine to Caucasus 3 artilleries and 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Belarus to Rostov 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 bomber moved from Kazakhstan to Eastern Poland 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Northwest Persia to Rostov 2 infantry moved from Western Germany to France Place Units - Germans 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 5,17 British : 1,67 Russians : -0,67 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Archangel -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 artillery and 1 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Samara 9 infantry moved from Russia to Samara 2 armour, 5 infantry and 4 mech_infantrys moved from Vologda to Russia 1 submarine moved from 92 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.67 -
@Pejon_88 stupid engine sent the tac to rostov instead of volgograd, obviously i didnt want to suicide so restarted the round…sorry about that.
Dice went your way for the majority of the combats though :cry:





