L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch

  • '21 '20

    you could hit volgograd with 62%

  • '21 '20

    this move is pretty complicated, its kinda annoying that i cant hit norway because you can scramble, Ive got to rethink this might take me a bit, maybe get back to ya tonight

  • '21 '20

    “Their fundamental flaws are
    lack of consolidated forces. Have to group units to defend and can’t make frontal attacks.
    Cracks between forces that allow Axis to exploit and grow rapidly.
    Isolation. This is the real killer.”

    should’ve really listened to this (middle east)

  • '21 '20

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            1 carrier, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 25 Sea Zone to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            5 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Gibraltar
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 fighters placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 3.
            1 carrier placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.67
    Japanese : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            1 carrier, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 25 Sea Zone to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            5 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Gibraltar
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 fighters placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 3.
            1 carrier placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 cruisers and 1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from 105 Sea Zone to 104 Sea Zone
            1 carrier moved from 104 Sea Zone to 105 Sea Zone
            2 fighters moved from 104 Sea Zone to 105 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Persia to 80 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            1 cruiser and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
            1 submarine moved from 81 Sea Zone to 76 Sea Zone
            2 mech_infantrys moved from Persia to Eastern Persia
            2 artilleries and 7 infantry moved from West India to Eastern Persia
            2 fighters and 2 tactical_bombers moved from Persia to India
            2 fighters moved from Persia to Iraq
            2 fighters moved from Persia to Volgograd
            1 bomber moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
            EDIT: Turning off Edit Mode
            2 fighters moved from Iraq to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
            1 armour, 2 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
            2 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
            3 armour placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
            EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,2,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 5 PUs (4 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.17
    Americans : 0.67
    Japanese : 0.67
    

    Savegame


  • @WindowWasher Ok. I have to up vote when my own words get quoted to me! :)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
    
        Non Combat Move - Italians
            1 artillery and 5 infantry moved from Northern Italy to Southern France
            1 armour moved from Eastern Poland to Novgorod
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern France
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : 0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 infantry moved from Northwest Persia to Iraq
            10 armour moved from Northwest Persia to Iraq
            8 armour moved from Caucasus to Iraq
            2 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Vologda to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Vologda to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            2 infantry moved from Ukraine to Rostov
            1 bomber and 2 fighters moved from Ukraine to Rostov
            1 artillery and 7 infantry moved from Vologda to Archangel
            1 infantry moved from Ukraine to Western Ukraine
            1 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
            1 bomber moved from Novgorod to Western Ukraine
            1 bomber moved from Novgorod to Rostov
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Baltic States to Belarus
            4 armour and 3 mech_infantrys moved from Vologda to Belarus
            3 armour moved from Novgorod to Belarus
            1 bomber moved from Kansu to Rostov
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 3 infantry and 4 tactical_bombers
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 bombers, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 7 infantry in Archangel, round 2 : 1/8 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 18 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 18 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 14/21 hits, 9.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 18 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Belarus
                Germans attack with 8 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour and 4 mech_infantrys in Belarus, round 2 : 5/12 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            2 aaGuns moved from Caucasus to Northwest Persia
            10 artilleries and 3 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Western Ukraine to Romania
            3 bombers moved from Rostov to Romania
            1 bomber moved from Kansu to Yunnan
            2 mech_infantrys moved from Germany to Romania
            8 mech_infantrys moved from Germany to Baltic States
            1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 armour and 2 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 fighter and 2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Denmark: 1 infantry
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.00
    British : 1.00
    Americans : 0.00
    Russians : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Edit was a non-move. I thought to abandon Denmark, but I decided to keep a guy there.

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 35 PUs; 
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Volgograd to Rostov
            1 armour moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Rostov
            1 armour moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 mech_infantry moved from Volgograd to Samara
                  Russians take Samara from Germans
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Bryansk
            6 artilleries moved from Russia to Tambov
            6 infantry moved from Russia to Tambov
            3 fighters moved from Russia to Rostov
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Volgograd to Caucasus
            6 artilleries and 28 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 6 artilleries, 3 fighters and 30 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 6 artilleries, 3 fighters and 30 infantry in Rostov, round 2 : 14/40 hits, 10.00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 6 artilleries, 3 fighters and 29 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Volgograd to Rostov
            1 aaGun moved from Volgograd to Rostov
            1 aaGun moved from Russia to Tambov
            3 fighters moved from Rostov to Eastern Persia
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 4.00
    

    Savegame

  • '21 '20

    :cucumber:

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Kansu to Novosibirsk
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 43 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 17 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 5 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Yunnan to Novosibirsk
            1 bomber moved from Yunnan to Novosibirsk
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
            2 bombers moved from Yunnan to Hopei
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            3 fighters moved from Japan to 8 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters, 3 tactical_bombers and 3 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 6 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Korea
            Battle in Novosibirsk
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
                Japanese win, taking Korea from Russians with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Hopei, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Novosibirsk to Shensi
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Jehol to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Yunnan to Burma
            3 infantry moved from Yunnan to Burma
            1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            2 fighters moved from Java to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            2 battleships, 7 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            2 fighters moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 bombers moved from Hopei to Yunnan
            1 fighter moved from Hopei to Yunnan
            1 fighter moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            2 armour and 1 infantry placed in Kiangsu
            3 submarines placed in 6 Sea Zone
            1 marine placed in Japan
            Japanese undo move 2.
            Japanese undo move 1.
            3 armour placed in French Indo China
            1 armour and 2 infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : 0.67
    Chinese : -0.67
    Russians : 0.50
    Japanese : -2.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    yep. In a pickle

  • '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Gibraltar to Northern Italy
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 105 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Normandy Bordeaux to 92 Sea Zone
            2 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 fighters placed in Normandy Bordeaux
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 3.
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 2.17
    AA fire in Northern Italy : : -0.17
    Japanese : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    really wish taking france wasnt such a bad thing

  • '21 '20

    and i wish i knew that in our last game :cry:

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