L20 DKL33 (L+12) vs AetV (X) Game 1

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern Poland to Germany
            6 bombers moved from India to Szechwan
            3 bombers moved from India to Burma
            3 bombers moved from Eastern Poland to Kazakhstan
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 submarines moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Queensland to 26 Sea Zone
            1 marine moved from India to Burma
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
                Bombing raid in Germany causes 18 damage total. 
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Szechwan
                Americans attack with 6 bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan
                Americans win with 4 bombers remaining. Battle score for attacker is -18
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 4 bombers and 4 submarines
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Burma
                Americans attack with 3 bombers and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
                Americans win with 3 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kazakhstan to Sikang
            3 bombers moved from Burma to India
            4 bombers moved from Szechwan to India
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 bombers moved from 26 Sea Zone to Line Islands
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 bombers moved from Germany to Eastern Poland
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 marines placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 6 infantry and 2 marines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Norway to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 7 fighters and 5 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 7 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 7 fighters and 5 infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to Norway
            2 fighters moved from Normandy Bordeaux to United Kingdom
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 artilleries, 6 infantry and 2 marines placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.00
    Americans : 3.17
    Japanese : 1.67
    AA fire in Germany : : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Tobruk to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 3/11 hits, 5,17 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Italians win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Alexandria to Tobruk
            7 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 airfield placed in Gibraltar
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,50
    Americans : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 1 artillery and 4 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Caucasus
                    ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Caucasus
                1 artillery owned by the ANZAC retreated to Northwest Persia
                Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 4 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    ANZAC : -3.17
    

    Savegame

  • '20 '16 '15 '14

    Just wow. lol

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 1 artillery and 4 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Caucasus
                    ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Caucasus
                1 artillery owned by the ANZAC retreated to Northwest Persia
                Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 4 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 2.00
    ANZAC : -3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major; Remaining resources: 47 PUs; 
            Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            3 infantry moved from Germany to Poland
            3 infantry moved from Germany to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Western Germany to Poland
            3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
            1 bomber moved from Western Germany to Slovakia Hungary
            1 bomber moved from Western Germany to Poland
            1 bomber moved from Western Germany to Slovakia Hungary
            1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
            1 fighter moved from Yunnan to Burma
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3,50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
                 retreated to Poland
                Russians win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Germans attack with 1 fighter
                British defend with 1 infantry
                    Germans roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Germans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 7/9 hits, 4,00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
            5 infantry moved from Western Germany to Germany
            1 bomber moved from Poland to Western Germany
            2 fighters moved from Poland to Germany
            2 tactical_bombers moved from Poland to Western Germany
            1 fighter moved from Burma to French Indo China
    
        Place Units - Germans
            1 armour and 1 fighter placed in Germany
            1 artillery and 9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    UK_Pacific : -0,33
    Russians : 0,67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 infantry moved from Romania to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 artillery moved from Poland to Slovakia Hungary
            6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            3 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Volgograd
                Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits
                    Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Eastern Poland to Poland
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
            4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Vyborg to Baltic States
            1 armour moved from Finland to Novgorod
            1 aaGun and 6 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Bessarabia
            2 artilleries moved from Rostov to Ukraine
            1 armour moved from Rostov to Bessarabia
            1 artillery and 2 infantry moved from Tambov to Bryansk
            2 mech_infantrys moved from Russia to Western Ukraine
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 9 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -3.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Yunnan to India
            3 fighters and 2 tactical_bombers moved from Yunnan to India
            4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from French Indo China to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
    

    Combat Hit Differential Summary :

    AA fire in India : : -1,50
    Japanese : 2,17
    

    Savegame


  • @DizzKneeLand33 do you want to keep the bmbrs and/or AA-Gun(S)??


  • @DizzKneeLand33 need Ool.

  • '20 '16 '15 '14

    Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!

  • '20 '16 '15 '14

    sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Yunnan to India
            3 fighters and 2 tactical_bombers moved from Yunnan to India
            4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from French Indo China to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits
                    4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits
                    UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
    

    Combat Hit Differential Summary :

    UK_Pacific : -5,67
    AA fire in India : : -1,50
    Japanese : -0,33
    

    Savegame


  • @DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:

    Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!

    @DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:

    sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.

    I posted a map and you should take a look on it. Let me know if you still want to preserve the Bmbrs or keeping your Ool.

    Best regards
    AetV

  • '20 '16 '15 '14

    Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!

    So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.


  • @DizzKneeLand33 ahh ok. Thank you for letting me know.
    Wish you a comfortable time with you work.

  • '20 '16 '15 '14

    Wow that’s amazing. Apparently I’m going to lose the game over a really bad outcome. Oh well.

    Yes, guess I just have to kill the bombers first here. Max defense please!


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Yunnan to India
            3 fighters and 2 tactical_bombers moved from Yunnan to India
            4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from French Indo China to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits
                    4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits
                    UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
                    UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 2 marines and 1 mech_infantry in India, round 4 : 4/14 hits, 3,83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 bombers owned by the Americans lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber in India, round 5 : 6/8 hits, 4,83 expected hits
                    UK_Pacific roll dice for 2 armour, 2 artilleries, 1 bomber, 2 marines and 1 mech_infantry in India, round 5 : 3/8 hits, 2,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers and 1 fighter in India, round 6 : 4/5 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 armour in India, round 6 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Americans and 1 armour owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys
                Casualties for Americans: 1 armour, 1 artillery, 7 bombers and 2 marines
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            8 mech_infantrys moved from Yunnan to India
            2 bombers moved from India to French Indo China
            1 aaGun and 3 infantry moved from Shan State to Burma
            4 infantry moved from Shan State to Yunnan
            3 fighters moved from Japan to Hawaiian Islands
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,3,1,2,4,5,5
            Japanese collect 64 PUs (1 lost to blockades); end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    UK_Pacific : -4,33
    AA fire in India : : -1,50
    Japanese : 2,17
    

    Savegame


  • @DizzKneeLand33 I think that is game.

    Man you had me in a Headlock and i was sweating it all out till the End!
    You needed an US Can opener in Europe regardless of your strong and effective UK play.

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