G40 Jim010 (allies +33) vs Majikforce (axis)

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            3 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Ukraine to Bryansk
            7 artilleries and 11 infantry moved from Southern France to Northern Italy
            3 infantry moved from Switzerland to Northern Italy
            1 infantry moved from France to Northern Italy
            2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 airfield placed in Ukraine
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @jim010 Man I got hosed in sz 97! Trading Moscow for Rome. Seems very interesting…

  • Customizer

    You don’t have Moscow yet. And you won’t be able to keep it either.

    But then I may not be able to keep Rome.

  • Customizer

    Yes you did get hosed. Those small battles are so variable. But glad it turned out that way. Couldn’t let you block me.

  • Customizer

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 42 Sea Zone to New Zealand
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 42 Sea Zone to New Zealand
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Turkey
            3 infantry moved from Greece to Turkey
            1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Turkey
            1 bomber moved from Western Germany to Archangel
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            2 fighters moved from Ukraine to Russia
            4 mech_infantrys moved from Ukraine to Russia
            1 armour moved from Ukraine to Russia
            2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            9 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 armour, 2 fighters and 6 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major, 5 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 fighters and 6 mech_infantrys in Russia, round 2 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 5 infantry and 1 mech_infantry in Russia, round 2 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Russia, round 4 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -5
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 5 infantry and 1 mech_infantry
            Battle in Turkey
                Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 4 mech_infantrys
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Turkey
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 armour and 3 mech_infantrys in Turkey, round 3 : 0/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British lost in Turkey
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 4 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Turkey, round 4 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British lost in Turkey
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 5 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 armour in Turkey, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Turkey
                Germans win, taking Turkey from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 4 mech_infantrys
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Karelia to Novgorod
            2 fighters moved from Russia to Bryansk
            1 bomber moved from Archangel to Novgorod
            3 aaGuns moved from Ukraine to Bryansk
            1 bomber, 1 fighter and 1 tactical_bomber moved from Turkey to Bryansk
            2 fighters moved from Western Germany to Bryansk
            2 fighters moved from Southern France to Northern Italy
            1 artillery moved from Southern France to France
            7 infantry moved from Southern France to Northern Italy
            1 armour moved from Romania to Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            7 mech_infantrys moved from Germany to Romania
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            2 submarines moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            10 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -3.00
    Russians : 1.67
    

    Savegame

  • Customizer

    I concede

  • '22 '16

    @jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):

    I concede

    Bad beat in Russia but Bryansk was less than 50% odds for you . I think you were in trouble once your stack left Moscow. The Neutral crush was good but I think a little early. Germany, Italy coudl defend it for a while. You would get Rome but I don’t think you could’ve held it and protect Spain as well. I think the real problem would of been in the pacific. Japan unchecked would of been impossible for you to contend with. The US would be on the defensive from here on out. I hope you get your strategy worked out and play some more league games. Thanks for the fun one.

  • Customizer

    I’m staying off the league for a bit until I am competitive.

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