G40 Jim010 (allies +33) vs Majikforce (axis)

  • Customizer

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; 
            Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Bryansk to Rostov
            1 armour moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 armour, 16 artilleries, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk
            1 armour and 4 mech_infantrys moved from Russia to Smolensk
            1 fighter moved from Archangel to Smolensk
            1 fighter moved from Rostov to Smolensk
            1 aaGun and 19 infantry moved from Central Mongolia to Tsagaan Olom
    
        Place Units - Russians
            5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            2 artilleries and 10 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            2 mech_infantrys moved from Hunan to Szechwan
            2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
            1 fighter moved from 38 Sea Zone to 43 Sea Zone
            1 fighter moved from 38 Sea Zone to 42 Sea Zone
            2 bombers moved from French Indo China to Borneo
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
            2 fighters moved from Philippines to 46 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Midway
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Midway from Americans, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
            1 armour and 4 mech_infantrys moved from Yunnan to French Indo China
            3 mech_infantrys moved from Kiangsu to Hunan
            1 aaGun moved from Buyant-Uhaa to Central Mongolia
            1 armour moved from Buyant-Uhaa to Yakut S.S.R.
            1 mech_infantry moved from Manchuria to Central Mongolia
            1 mech_infantry moved from Manchuria to Ulaanbaatar
            1 mech_infantry moved from Manchuria to Central Mongolia
            2 bombers moved from Borneo to French Indo China
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            3 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to French Indo China
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Java to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            2 armour and 1 mech_infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Malaya
            1 destroyer placed in 37 Sea Zone
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.33
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : -2.00
    

    Savegame

  • Customizer

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            6 transports moved from 104 Sea Zone to 92 Sea Zone
            1 battleship moved from 104 Sea Zone to 92 Sea Zone
            2 cruisers moved from 104 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone
            3 carriers moved from 104 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Spain
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone
            1 artillery moved from 64 Sea Zone to Southeast Mexico
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 submarine moved from 54 Sea Zone to 27 Sea Zone
            1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 submarine moved from 54 Sea Zone to 29 Sea Zone
            2 fighters moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            2 destroyers moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from 54 Sea Zone to New Zealand
            4 destroyers moved from 104 Sea Zone to 92 Sea Zone
            1 bomber moved from 110 Sea Zone to Spain
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            6 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    

    Savegame

  • Customizer

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
            1 fighter and 7 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.67
    

    Savegame

  • Customizer

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            2 mech_infantrys moved from Saudi Arabia to Turkey
            1 armour moved from Saudi Arabia to Turkey
            1 transport moved from 104 Sea Zone to 91 Sea Zone
            1 artillery moved from Portugal to 91 Sea Zone
            1 infantry moved from Portugal to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Morocco
            2 fighters moved from Spain to Morocco
            1 bomber moved from Iraq to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    Scramble in sz 97?

  • '22 '16

    @jim010 yeah full scramble

  • Customizer

    I got 2 hits. What do you lose?

  • Customizer

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            2 mech_infantrys moved from Saudi Arabia to Turkey
            1 armour moved from Saudi Arabia to Turkey
            1 transport moved from 104 Sea Zone to 91 Sea Zone
            1 artillery moved from Portugal to 91 Sea Zone
            1 infantry moved from Portugal to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Morocco
            2 fighters moved from Spain to Morocco
            1 bomber moved from Iraq to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from 92 Sea Zone to Morocco
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Turkey
                British attack with 1 armour and 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Turkey
                    British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 3 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Turkey
                    British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 4 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Morocco
                British attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 97 Sea Zone
                British attack with 3 bombers
                Italians defend with 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : -1.00
    

    Savegame

  • '22 '16

    @jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):

    I got 2 hits. What do you lose?

    Fighter cruiser

  • Customizer

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            6 transports moved from 104 Sea Zone to 92 Sea Zone
            1 battleship moved from 104 Sea Zone to 92 Sea Zone
            2 cruisers moved from 104 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone
            3 carriers moved from 104 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Spain
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone
            1 artillery moved from 64 Sea Zone to Southeast Mexico
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 submarine moved from 54 Sea Zone to 27 Sea Zone
            1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 submarine moved from 54 Sea Zone to 29 Sea Zone
            2 fighters moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            2 destroyers moved from 54 Sea Zone to 63 Sea Zone
            1 fighter moved from 54 Sea Zone to New Zealand
            4 destroyers moved from 104 Sea Zone to 92 Sea Zone
            1 bomber moved from 110 Sea Zone to Spain
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            6 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Chinese take Shensi from Japanese
            1 fighter and 7 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour and 4 mech_infantrys; Remaining resources: 14 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            2 mech_infantrys moved from Saudi Arabia to Turkey
            1 armour moved from Saudi Arabia to Turkey
            1 transport moved from 104 Sea Zone to 91 Sea Zone
            1 artillery moved from Portugal to 91 Sea Zone
            1 infantry moved from Portugal to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Morocco
            2 fighters moved from Spain to Morocco
            1 bomber moved from Iraq to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from 92 Sea Zone to Morocco
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Turkey
                British attack with 1 armour and 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Turkey
                    British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 3 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Turkey
                    British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 4 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Morocco
                British attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 97 Sea Zone
                British attack with 3 bombers
                Italians defend with 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                    British roll dice for 3 bombers in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                British win with 3 bombers remaining. Battle score for attacker is 39
                Casualties for Italians: 1 cruiser, 2 fighters and 1 transport
    
        Non Combat Move - British
            4 infantry moved from Brazil to 86 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Portugal to Spain
            1 armour moved from Portugal to Spain
            1 transport moved from 104 Sea Zone to 92 Sea Zone
            2 destroyers moved from 104 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Saudi Arabia to Iraq
            2 infantry moved from Burma to India
            1 fighter moved from Morocco to 92 Sea Zone
            1 bomber moved from 97 Sea Zone to Malta
            2 bombers moved from 97 Sea Zone to Malta
            2 fighters moved from Morocco to Spain
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 55 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,5,4,6,6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : -3.50
    Americans : 0.67
    Chinese : 1.33
    Japanese : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            3 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Ukraine to Bryansk
            7 artilleries and 11 infantry moved from Southern France to Northern Italy
            3 infantry moved from Switzerland to Northern Italy
            1 infantry moved from France to Northern Italy
            2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 airfield placed in Ukraine
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @jim010 Man I got hosed in sz 97! Trading Moscow for Rome. Seems very interesting…

  • Customizer

    You don’t have Moscow yet. And you won’t be able to keep it either.

    But then I may not be able to keep Rome.

  • Customizer

    Yes you did get hosed. Those small battles are so variable. But glad it turned out that way. Couldn’t let you block me.

  • Customizer

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 42 Sea Zone to New Zealand
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 42 Sea Zone to New Zealand
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Turkey
            3 infantry moved from Greece to Turkey
            1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Turkey
            1 bomber moved from Western Germany to Archangel
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            2 fighters moved from Ukraine to Russia
            4 mech_infantrys moved from Ukraine to Russia
            1 armour moved from Ukraine to Russia
            2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            9 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 armour, 2 fighters and 6 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major, 5 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 fighters and 6 mech_infantrys in Russia, round 2 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 5 infantry and 1 mech_infantry in Russia, round 2 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Russia, round 4 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -5
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 5 infantry and 1 mech_infantry
            Battle in Turkey
                Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 4 mech_infantrys
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Turkey
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 armour and 3 mech_infantrys in Turkey, round 3 : 0/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British lost in Turkey
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 4 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Turkey, round 4 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British lost in Turkey
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 5 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 armour in Turkey, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Turkey
                Germans win, taking Turkey from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 4 mech_infantrys
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Karelia to Novgorod
            2 fighters moved from Russia to Bryansk
            1 bomber moved from Archangel to Novgorod
            3 aaGuns moved from Ukraine to Bryansk
            1 bomber, 1 fighter and 1 tactical_bomber moved from Turkey to Bryansk
            2 fighters moved from Western Germany to Bryansk
            2 fighters moved from Southern France to Northern Italy
            1 artillery moved from Southern France to France
            7 infantry moved from Southern France to Northern Italy
            1 armour moved from Romania to Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            7 mech_infantrys moved from Germany to Romania
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            2 submarines moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            10 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -3.00
    Russians : 1.67
    

    Savegame

  • Customizer

    I concede

  • '22 '16

    @jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):

    I concede

    Bad beat in Russia but Bryansk was less than 50% odds for you . I think you were in trouble once your stack left Moscow. The Neutral crush was good but I think a little early. Germany, Italy coudl defend it for a while. You would get Rome but I don’t think you could’ve held it and protect Spain as well. I think the real problem would of been in the pacific. Japan unchecked would of been impossible for you to contend with. The US would be on the defensive from here on out. I hope you get your strategy worked out and play some more league games. Thanks for the fun one.

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