scramble in holland ? factor in that i could also include the bombardment
Wiz (X) vs Dizz (L+12) BM3 G3
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 aaGun, 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 106 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil 3 marines moved from Gibraltar to 92 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 92 Sea Zone to 86 Sea Zone 3 marines moved from 86 Sea Zone to Brazil 1 artillery and 1 infantry moved from Rostov to Tambov 1 fighter moved from Rostov to Tambov 1 submarine moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in West Indies Battle in French West Africa Battle in Brazil Italians attack with 1 artillery, 1 infantry and 3 marines Americans defend with 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Brazil, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 infantry and 3 marines in Brazil, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 3 infantry in Brazil, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Brazil Italians win, taking West Indies from Americans, taking French West Africa from French, taking Brazil from Americans with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Tambov Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 aaGun moved from Rostov to Ukraine 1 fighter moved from Tambov to Rostov 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 86 Sea Zone 1 carrier moved from 92 Sea Zone to 86 Sea Zone 1 fighter moved from 93 Sea Zone to 86 Sea Zone 1 carrier moved from 93 Sea Zone to 88 Sea Zone 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 destroyer moved from 92 Sea Zone to 86 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 bomber moved from Southern Italy to Gibraltar Place Units - Italians 1 airfield placed in Gibraltar 1 fighter placed in Southern Italy 1 aaGun, 1 infantry and 1 mech_infantry placed in Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,6,3,3 Italians collect 26 PUs (1 lost to blockades); end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -1.00 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:41:26 AM
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 5 armour, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Samara to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 3 bombers moved from Bryansk to Kazakhstan 2 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Kazakhstan 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 5 armour, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Samara to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 3 bombers moved from Bryansk to Kazakhstan 2 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Kazakhstan 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Kazakhstan Germans attack with 4 bombers, 1 infantry and 3 mech_infantrys British defend with 1 armour and 5 mech_infantrys Germans roll dice for 4 bombers, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/6 hits, 2.17 expected hits 4 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans roll dice for 4 bombers and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win with 4 bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry and 3 mech_infantrys Casualties for British: 1 armour and 5 mech_infantrys Battle in Caucasus Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers ANZAC defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk 3 bombers moved from Kazakhstan to Bryansk 1 bomber moved from Kazakhstan to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Smolensk to Vologda 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Bryansk to Samara 2 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Western Germany to Bryansk 2 bombers moved from 115 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 1 aaGun and 2 mech_infantrys placed in Novgorod 2 infantry and 1 mech_infantry placed in Volgograd 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.33
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 2 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Tsagaan Olom to Suiyuyan 1 mech_infantry moved from Jehol to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Burma 1 infantry moved from Yunnan to Burma 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 2 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Tsagaan Olom to Suiyuyan 1 mech_infantry moved from Jehol to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Burma 1 infantry moved from Yunnan to Burma 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Aleutian Islands from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from French Indo China to Japan 2 carriers moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 4 destroyers moved from 36 Sea Zone to 20 Sea Zone 3 submarines moved from 6 Sea Zone to 9 Sea Zone 2 submarines moved from 6 Sea Zone to 14 Sea Zone 1 submarine moved from 6 Sea Zone to 14 Sea Zone 3 submarines moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 2 submarines moved from 6 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol 1 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Anhwe to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 aaGun, 2 armour and 8 mech_infantrys moved from Kweichow to Yunnan Place Units - Japanese 1 aaGun, 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 UK_Pacific : -1.33 Japanese : -2.00
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Well, this isn’t really going anywhere but south lol. GG wizzy! The US needs more balance between spheres and units, so I need to tweak that. I think other parts of the allies were okay actually (let me know if you disagree!).
So now we’ll have to wait until 20 games to play again so you can kick my behind again lol. :)
Always fun, thanks for the game!
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@DizzKneeLand33 GG…the only things I would say is that without a US presence in the atlantic Germany/Italy has it too easy…plus I knew what was coming with the bomber spam so could make sure my forces were out of range or take away landing spots from you. Taking the Russian far East provinces meant you couldnt bomb SZ6, having New Guinea for a large part of the game meant the bombers in india couldnt hit the FIC SZ.
You had the main VC’s blocked off mainly but without the US actually taking areas and building income you were on a stalemate only going one way. But always a pleasure!